#pragma once #include "d3d9_device.h" #include "../dxvk/hud/dxvk_hud_item.h" namespace dxvk::hud { /** * \brief HUD item to display DXVK version */ class HudSamplerCount : public HudItem { public: HudSamplerCount(D3D9DeviceEx* device); void update(dxvk::high_resolution_clock::time_point time); HudPos render( HudRenderer& renderer, HudPos position); private: D3D9DeviceEx* m_device; std::string m_samplerCount; }; }