#pragma once #include "d3d10_include.h" namespace dxvk { /** * \brief Converts misc. resource flags * * Converts the D3D11 misc. resource flags to * their D3D10 equivalents and vice versa. * \param [in] MiscFlags Original bit mask * \returns Converted bit mask */ UINT ConvertD3D10ResourceFlags(UINT MiscFlags); UINT ConvertD3D11ResourceFlags(UINT MiscFlags); /** * \brief Retrieves D3D10 resource from D3D11 view * * \param [in] pSrcView The D3D11 resource view * \param [out] ppDstResource The D3D10 resource */ void GetD3D10ResourceFromView( ID3D11View* pSrcView, ID3D10Resource** ppDstResource); /** * \brief Retrieves D3D11 resource from D3D10 view * * \param [in] pSrcView The D3D10 resource view * \param [out] ppDstResource The D3D11 resource */ void GetD3D11ResourceFromView( ID3D10View* pSrcView, ID3D11Resource** ppDstResource); /** * \brief Retrieves D3D10 resource from D3D11 resource * * \param [in] pSrcResource The D3D11 resource * \param [out] ppDstResource The D3D10 resource */ void GetD3D10Resource( ID3D11Resource* pSrcResource, ID3D10Resource** ppDstResource); /** * \brief Retrieves D3D11 resource from D3D10 resource * * \param [in] pSrcResource The D3D10 resource * \param [out] ppDstResource The D3D11 resource */ void GetD3D11Resource( ID3D10Resource* pSrcResource, ID3D11Resource** ppDstResource); /** * \brief Retrieves D3D10 device from D3D11 object * * \param [in] pObject The D3D11 device child * \param [out] ppDevice The D3D10 device pointer */ void GetD3D10Device( ID3D11DeviceChild* pObject, ID3D10Device** ppDevice); /** * \brief Retrieves D3D11 device from D3D11 object * * \param [in] pObject The D3D11 device child * \param [out] ppDevice The D3D11 device pointer */ void GetD3D11Device( ID3D11DeviceChild* pObject, ID3D11Device** ppDevice); /** * \brief Retrieves D3D11 context from D3D11 object * * \param [in] pObject The D3D11 device child * \param [out] ppContext The D3D11 immediate context */ void GetD3D11Context( ID3D11DeviceChild* pObject, ID3D11DeviceContext** ppContext); }