d3d11_res = wrc_generator.process('version.rc') dxgi_common_src = [ '../dxgi/dxgi_format.cpp', ] d3d10_src = [ '../d3d10/d3d10_blend.cpp', '../d3d10/d3d10_buffer.cpp', '../d3d10/d3d10_depth_stencil.cpp', '../d3d10/d3d10_device.cpp', '../d3d10/d3d10_input_layout.cpp', '../d3d10/d3d10_multithread.cpp', '../d3d10/d3d10_query.cpp', '../d3d10/d3d10_rasterizer.cpp', '../d3d10/d3d10_sampler.cpp', '../d3d10/d3d10_texture.cpp', '../d3d10/d3d10_util.cpp', '../d3d10/d3d10_view_dsv.cpp', '../d3d10/d3d10_view_rtv.cpp', '../d3d10/d3d10_view_srv.cpp', ] d3d11_src = [ 'd3d11_annotation.cpp', 'd3d11_blend.cpp', 'd3d11_buffer.cpp', 'd3d11_class_linkage.cpp', 'd3d11_cmdlist.cpp', 'd3d11_context.cpp', 'd3d11_context_def.cpp', 'd3d11_context_ext.cpp', 'd3d11_context_imm.cpp', 'd3d11_cuda.cpp', 'd3d11_depth_stencil.cpp', 'd3d11_device.cpp', 'd3d11_enums.cpp', 'd3d11_features.cpp', 'd3d11_fence.cpp', 'd3d11_gdi.cpp', 'd3d11_initializer.cpp', 'd3d11_input_layout.cpp', 'd3d11_interop.cpp', 'd3d11_main.cpp', 'd3d11_options.cpp', 'd3d11_query.cpp', 'd3d11_rasterizer.cpp', 'd3d11_resource.cpp', 'd3d11_sampler.cpp', 'd3d11_shader.cpp', 'd3d11_state.cpp', 'd3d11_state_object.cpp', 'd3d11_swapchain.cpp', 'd3d11_texture.cpp', 'd3d11_util.cpp', 'd3d11_video.cpp', 'd3d11_view_dsv.cpp', 'd3d11_view_rtv.cpp', 'd3d11_view_srv.cpp', 'd3d11_view_uav.cpp', ] d3d11_shaders = files([ 'shaders/d3d11_video_blit_frag.frag', 'shaders/d3d11_video_blit_vert.vert', ]) d3d11_ld_args = [] d3d11_link_depends = [] if platform != 'windows' d3d11_ld_args += [ '-Wl,--version-script', join_paths(meson.current_source_dir(), 'd3d11.sym') ] d3d11_link_depends += files('d3d11.sym') endif d3d11_dll = shared_library('d3d11'+dll_ext, dxgi_common_src + d3d11_src + d3d10_src, glsl_generator.process(d3d11_shaders), d3d11_res, name_prefix : dxvk_name_prefix, dependencies : [ dxgi_dep, dxbc_dep, dxvk_dep ], include_directories : dxvk_include_path, install : true, vs_module_defs : 'd3d11'+def_spec_ext, link_args : d3d11_ld_args, link_depends : [ d3d11_link_depends ], ) d3d11_dep = declare_dependency( link_with : [ d3d11_dll ], include_directories : [ dxvk_include_path ], )