#include #include #include #include #include #include #include "../test_utils.h" using namespace dxvk; int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { int argc = 0; LPWSTR* argv = CommandLineToArgvW( GetCommandLineW(), &argc); if (argc < 5) { std::cerr << "Usage: hlsl-compiler target entrypoint input.hlsl output.dxbc" << std::endl; return 1; } const LPWSTR target = argv[1]; const LPWSTR entryPoint = argv[2]; const LPWSTR inputFile = argv[3]; const LPWSTR outputFile = argv[4]; std::ifstream ifile(str::fromws(inputFile), std::ios::binary); ifile.ignore(std::numeric_limits::max()); std::streamsize length = ifile.gcount(); ifile.clear(); ifile.seekg(0, std::ios_base::beg); std::vector hlslCode(length); ifile.read(hlslCode.data(), length); Com binary; Com errors; HRESULT hr = D3DCompile( hlslCode.data(), hlslCode.size(), "Shader", nullptr, nullptr, str::fromws(entryPoint).c_str(), str::fromws(target).c_str(), 0, 0, &binary, &errors); if (FAILED(hr)) { if (errors != nullptr) std::cerr << reinterpret_cast(errors->GetBufferPointer()) << std::endl; return 1; } std::ofstream outputStream(str::fromws(outputFile), std::ios::binary | std::ios::trunc); outputStream.write(reinterpret_cast(binary->GetBufferPointer()), binary->GetBufferSize()); return 0; }