#include "d3d8_surface.h" #include "d3d8_device.h" namespace dxvk { Com D3D8Surface::CreateBlitImage() { d3d9::D3DSURFACE_DESC desc; GetD3D9()->GetDesc(&desc); // NOTE: This adds a D3DPOOL_DEFAULT resource to the // device, which counts as losable during device reset Com image = nullptr; HRESULT res = GetParent()->GetD3D9()->CreateRenderTarget( desc.Width, desc.Height, desc.Format, d3d9::D3DMULTISAMPLE_NONE, 0, FALSE, &image, NULL); if (FAILED(res)) throw new DxvkError("D3D8: Failed to create blit image"); return image; } }