#include "d3d11_context_def.h" #include "d3d11_device.h" namespace dxvk { D3D11DeferredContext::D3D11DeferredContext( D3D11Device* pParent, const Rc& Device, UINT ContextFlags) : D3D11DeviceContext(pParent, Device, GetCsChunkFlags(pParent)), m_contextFlags(ContextFlags), m_commandList (CreateCommandList()) { ClearState(); } D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE D3D11DeferredContext::GetType() { return D3D11_DEVICE_CONTEXT_DEFERRED; } UINT STDMETHODCALLTYPE D3D11DeferredContext::GetContextFlags() { return m_contextFlags; } HRESULT STDMETHODCALLTYPE D3D11DeferredContext::GetData( ID3D11Asynchronous* pAsync, void* pData, UINT DataSize, UINT GetDataFlags) { static bool s_errorShown = false; if (!std::exchange(s_errorShown, true)) Logger::warn("D3D11: GetData called on a deferred context"); return DXGI_ERROR_INVALID_CALL; } void STDMETHODCALLTYPE D3D11DeferredContext::Begin( ID3D11Asynchronous* pAsync) { D3D10DeviceLock lock = LockContext(); if (unlikely(!pAsync)) return; Com query(static_cast(pAsync)); if (unlikely(!query->IsScoped())) return; auto entry = std::find( m_queriesBegun.begin(), m_queriesBegun.end(), query); if (unlikely(entry != m_queriesBegun.end())) return; EmitCs([cQuery = query] (DxvkContext* ctx) { cQuery->Begin(ctx); }); m_queriesBegun.push_back(std::move(query)); } void STDMETHODCALLTYPE D3D11DeferredContext::End( ID3D11Asynchronous* pAsync) { D3D10DeviceLock lock = LockContext(); if (unlikely(!pAsync)) return; Com query(static_cast(pAsync)); if (query->IsScoped()) { auto entry = std::find( m_queriesBegun.begin(), m_queriesBegun.end(), query); if (likely(entry != m_queriesBegun.end())) { m_queriesBegun.erase(entry); } else { EmitCs([cQuery = query] (DxvkContext* ctx) { cQuery->Begin(ctx); }); } } m_commandList->AddQuery(query.ptr()); EmitCs([cQuery = std::move(query)] (DxvkContext* ctx) { cQuery->End(ctx); }); } void STDMETHODCALLTYPE D3D11DeferredContext::Flush() { static bool s_errorShown = false; if (!std::exchange(s_errorShown, true)) Logger::warn("D3D11: Flush called on a deferred context"); } void STDMETHODCALLTYPE D3D11DeferredContext::Flush1( D3D11_CONTEXT_TYPE ContextType, HANDLE hEvent) { static bool s_errorShown = false; if (!std::exchange(s_errorShown, true)) Logger::warn("D3D11: Flush1 called on a deferred context"); } HRESULT STDMETHODCALLTYPE D3D11DeferredContext::Signal( ID3D11Fence* pFence, UINT64 Value) { static bool s_errorShown = false; if (!std::exchange(s_errorShown, true)) Logger::warn("D3D11: Signal called on a deferred context"); return DXGI_ERROR_INVALID_CALL; } HRESULT STDMETHODCALLTYPE D3D11DeferredContext::Wait( ID3D11Fence* pFence, UINT64 Value) { static bool s_errorShown = false; if (!std::exchange(s_errorShown, true)) Logger::warn("D3D11: Wait called on a deferred context"); return DXGI_ERROR_INVALID_CALL; } void STDMETHODCALLTYPE D3D11DeferredContext::ExecuteCommandList( ID3D11CommandList* pCommandList, BOOL RestoreContextState) { D3D10DeviceLock lock = LockContext(); FlushCsChunk(); static_cast(pCommandList)->EmitToCommandList(m_commandList.ptr()); if (RestoreContextState) RestoreState(); else ClearState(); } HRESULT STDMETHODCALLTYPE D3D11DeferredContext::FinishCommandList( BOOL RestoreDeferredContextState, ID3D11CommandList **ppCommandList) { D3D10DeviceLock lock = LockContext(); FinalizeQueries(); FlushCsChunk(); if (ppCommandList != nullptr) *ppCommandList = m_commandList.ref(); m_commandList = CreateCommandList(); if (RestoreDeferredContextState) RestoreState(); else ClearState(); m_mappedResources.clear(); return S_OK; } HRESULT STDMETHODCALLTYPE D3D11DeferredContext::Map( ID3D11Resource* pResource, UINT Subresource, D3D11_MAP MapType, UINT MapFlags, D3D11_MAPPED_SUBRESOURCE* pMappedResource) { D3D10DeviceLock lock = LockContext(); if (unlikely(!pResource || !pMappedResource)) return E_INVALIDARG; D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN; pResource->GetType(&resourceDim); if (MapType == D3D11_MAP_WRITE_DISCARD) { D3D11DeferredContextMapEntry entry; HRESULT status = resourceDim == D3D11_RESOURCE_DIMENSION_BUFFER ? MapBuffer(pResource, &entry) : MapImage (pResource, Subresource, &entry); if (unlikely(FAILED(status))) { *pMappedResource = D3D11_MAPPED_SUBRESOURCE(); return status; } // Adding a new map entry actually overrides the // old one in practice because the lookup function // scans the array in reverse order m_mappedResources.push_back(std::move(entry)); // Fill mapped resource structure pMappedResource->pData = entry.MapPointer; pMappedResource->RowPitch = entry.RowPitch; pMappedResource->DepthPitch = entry.DepthPitch; return S_OK; } else if (MapType == D3D11_MAP_WRITE_NO_OVERWRITE) { // The resource must be mapped with D3D11_MAP_WRITE_DISCARD // before it can be mapped with D3D11_MAP_WRITE_NO_OVERWRITE. auto entry = FindMapEntry(pResource, Subresource); if (unlikely(entry == m_mappedResources.rend())) { *pMappedResource = D3D11_MAPPED_SUBRESOURCE(); return E_INVALIDARG; } // Return same memory region as earlier pMappedResource->pData = entry->MapPointer; pMappedResource->RowPitch = entry->RowPitch; pMappedResource->DepthPitch = entry->DepthPitch; return S_OK; } else { // Not allowed on deferred contexts *pMappedResource = D3D11_MAPPED_SUBRESOURCE(); return E_INVALIDARG; } } void STDMETHODCALLTYPE D3D11DeferredContext::Unmap( ID3D11Resource* pResource, UINT Subresource) { // No-op, updates are committed in Map } void STDMETHODCALLTYPE D3D11DeferredContext::SwapDeviceContextState( ID3DDeviceContextState* pState, ID3DDeviceContextState** ppPreviousState) { static bool s_errorShown = false; if (!std::exchange(s_errorShown, true)) Logger::warn("D3D11: SwapDeviceContextState called on a deferred context"); } HRESULT D3D11DeferredContext::MapBuffer( ID3D11Resource* pResource, D3D11DeferredContextMapEntry* pMapEntry) { D3D11Buffer* pBuffer = static_cast(pResource); if (unlikely(pBuffer->GetMapMode() == D3D11_COMMON_BUFFER_MAP_MODE_NONE)) { Logger::err("D3D11: Cannot map a device-local buffer"); return E_INVALIDARG; } pMapEntry->pResource = pResource; pMapEntry->Subresource = 0; pMapEntry->RowPitch = pBuffer->Desc()->ByteWidth; pMapEntry->DepthPitch = pBuffer->Desc()->ByteWidth; if (likely(m_csFlags.test(DxvkCsChunkFlag::SingleUse))) { // For resources that cannot be written by the GPU, // we may write to the buffer resource directly and // just swap in the buffer slice as needed. auto bufferSlice = pBuffer->AllocSlice(); pMapEntry->MapPointer = bufferSlice.mapPtr; EmitCs([ cDstBuffer = pBuffer->GetBuffer(), cPhysSlice = bufferSlice ] (DxvkContext* ctx) { ctx->invalidateBuffer(cDstBuffer, cPhysSlice); }); } else { // For GPU-writable resources, we need a data slice // to perform the update operation at execution time. auto dataSlice = AllocUpdateBufferSlice(pBuffer->Desc()->ByteWidth); pMapEntry->MapPointer = dataSlice.ptr(); EmitCs([ cDstBuffer = pBuffer->GetBuffer(), cDataSlice = dataSlice ] (DxvkContext* ctx) { DxvkBufferSliceHandle slice = cDstBuffer->allocSlice(); std::memcpy(slice.mapPtr, cDataSlice.ptr(), cDataSlice.length()); ctx->invalidateBuffer(cDstBuffer, slice); }); } return S_OK; } HRESULT D3D11DeferredContext::MapImage( ID3D11Resource* pResource, UINT Subresource, D3D11DeferredContextMapEntry* pMapEntry) { D3D11CommonTexture* pTexture = GetCommonTexture(pResource); if (unlikely(pTexture->GetMapMode() == D3D11_COMMON_TEXTURE_MAP_MODE_NONE)) { Logger::err("D3D11: Cannot map a device-local image"); return E_INVALIDARG; } if (unlikely(Subresource >= pTexture->CountSubresources())) return E_INVALIDARG; VkFormat packedFormat = pTexture->GetPackedFormat(); auto formatInfo = imageFormatInfo(packedFormat); auto subresource = pTexture->GetSubresourceFromIndex( formatInfo->aspectMask, Subresource); VkExtent3D levelExtent = pTexture->MipLevelExtent(subresource.mipLevel); auto layout = pTexture->GetSubresourceLayout(formatInfo->aspectMask, Subresource); auto dataSlice = AllocStagingBuffer(util::computeImageDataSize(packedFormat, levelExtent)); pMapEntry->pResource = pResource; pMapEntry->Subresource = Subresource; pMapEntry->RowPitch = layout.RowPitch; pMapEntry->DepthPitch = layout.DepthPitch; pMapEntry->MapPointer = dataSlice.mapPtr(0); UpdateImage(pTexture, &subresource, VkOffset3D { 0, 0, 0 }, levelExtent, std::move(dataSlice)); return S_OK; } void D3D11DeferredContext::FinalizeQueries() { for (auto& query : m_queriesBegun) { m_commandList->AddQuery(query.ptr()); EmitCs([cQuery = std::move(query)] (DxvkContext* ctx) { cQuery->End(ctx); }); } m_queriesBegun.clear(); } Com D3D11DeferredContext::CreateCommandList() { return new D3D11CommandList(m_parent, m_contextFlags); } void D3D11DeferredContext::EmitCsChunk(DxvkCsChunkRef&& chunk) { m_commandList->AddChunk(std::move(chunk)); } DxvkCsChunkFlags D3D11DeferredContext::GetCsChunkFlags( D3D11Device* pDevice) { return pDevice->GetOptions()->dcSingleUseMode ? DxvkCsChunkFlags(DxvkCsChunkFlag::SingleUse) : DxvkCsChunkFlags(); } }