#include "d3d10_blend.h" #include "../d3d11/d3d11_blend.h" #include "../d3d11/d3d11_device.h" namespace dxvk { HRESULT STDMETHODCALLTYPE D3D10BlendState::QueryInterface( REFIID riid, void** ppvObject) { return m_d3d11->QueryInterface(riid, ppvObject); } ULONG STDMETHODCALLTYPE D3D10BlendState::AddRef() { return m_d3d11->AddRef(); } ULONG STDMETHODCALLTYPE D3D10BlendState::Release() { return m_d3d11->Release(); } void STDMETHODCALLTYPE D3D10BlendState::GetDevice( ID3D10Device** ppDevice) { GetD3D10Device(m_d3d11, ppDevice); } HRESULT STDMETHODCALLTYPE D3D10BlendState::GetPrivateData( REFGUID guid, UINT* pDataSize, void* pData) { return m_d3d11->GetPrivateData(guid, pDataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10BlendState::SetPrivateData( REFGUID guid, UINT DataSize, const void* pData) { return m_d3d11->SetPrivateData(guid, DataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10BlendState::SetPrivateDataInterface( REFGUID guid, const IUnknown* pData) { return m_d3d11->SetPrivateDataInterface(guid, pData); } void STDMETHODCALLTYPE D3D10BlendState::GetDesc( D3D10_BLEND_DESC* pDesc) { D3D11_BLEND_DESC d3d11Desc; m_d3d11->GetDesc(&d3d11Desc); pDesc->AlphaToCoverageEnable = d3d11Desc.AlphaToCoverageEnable; pDesc->SrcBlend = D3D10_BLEND (d3d11Desc.RenderTarget[0].SrcBlend); pDesc->DestBlend = D3D10_BLEND (d3d11Desc.RenderTarget[0].DestBlend); pDesc->BlendOp = D3D10_BLEND_OP(d3d11Desc.RenderTarget[0].BlendOp); pDesc->SrcBlendAlpha = D3D10_BLEND (d3d11Desc.RenderTarget[0].SrcBlendAlpha); pDesc->DestBlendAlpha = D3D10_BLEND (d3d11Desc.RenderTarget[0].DestBlendAlpha); pDesc->BlendOpAlpha = D3D10_BLEND_OP(d3d11Desc.RenderTarget[0].BlendOpAlpha); for (uint32_t i = 0; i < 8; i++) { uint32_t srcId = d3d11Desc.IndependentBlendEnable ? i : 0; pDesc->BlendEnable[i] = d3d11Desc.RenderTarget[srcId].BlendEnable; pDesc->RenderTargetWriteMask[i] = d3d11Desc.RenderTarget[srcId].RenderTargetWriteMask; } } void STDMETHODCALLTYPE D3D10BlendState::GetDesc1( D3D10_BLEND_DESC1* pDesc) { static_assert(sizeof(D3D10_BLEND_DESC1) == sizeof(D3D11_BLEND_DESC)); m_d3d11->GetDesc(reinterpret_cast(pDesc)); } }