#pragma once #include "../dxvk/dxvk_device.h" #include "../dxbc/dxbc_util.h" #include "d3d11_include.h" namespace dxvk { HRESULT GetSampleCount( UINT Count, VkSampleCountFlagBits* pCount); VkSamplerAddressMode DecodeAddressMode( D3D11_TEXTURE_ADDRESS_MODE mode); VkBorderColor DecodeBorderColor( const FLOAT BorderColor[4]); VkCompareOp DecodeCompareOp( D3D11_COMPARISON_FUNC Mode); VkMemoryPropertyFlags GetMemoryFlagsForUsage( D3D11_USAGE Usage); }