#include "dxbc_compiler.h" namespace dxvk { constexpr uint32_t PerVertex_Position = 0; constexpr uint32_t PerVertex_CullDist = 1; constexpr uint32_t PerVertex_ClipDist = 2; DxbcCompiler::DxbcCompiler( const DxbcProgramVersion& version, const Rc& isgn, const Rc& osgn) : m_version (version), m_isgn (isgn), m_osgn (osgn) { // Declare an entry point ID. We'll need it during the // initialization phase where the execution mode is set. m_entryPointId = m_module.allocateId(); // Set the memory model. This is the same for all shaders. m_module.setMemoryModel( spv::AddressingModelLogical, spv::MemoryModelGLSL450); // Make sure our interface registers are clear for (uint32_t i = 0; i < DxbcMaxInterfaceRegs; i++) { m_ps.oTypes.at(i).ctype = DxbcScalarType::Float32; m_ps.oTypes.at(i).ccount = 0; m_vRegs.at(i) = 0; m_oRegs.at(i) = 0; } // Set up common capabilities for all shaders m_module.enableCapability(spv::CapabilityShader); m_module.enableCapability(spv::CapabilityImageQuery); // Initialize the shader module with capabilities // etc. Each shader type has its own peculiarities. switch (m_version.type()) { case DxbcProgramType::VertexShader: this->emitVsInit(); break; case DxbcProgramType::GeometryShader: this->emitGsInit(); break; case DxbcProgramType::PixelShader: this->emitPsInit(); break; case DxbcProgramType::ComputeShader: this->emitCsInit(); break; default: throw DxvkError("DxbcCompiler: Unsupported program type"); } } DxbcCompiler::~DxbcCompiler() { } void DxbcCompiler::processInstruction(const DxbcShaderInstruction& ins) { switch (ins.opClass) { case DxbcInstClass::Declaration: return this->emitDcl(ins); case DxbcInstClass::CustomData: return this->emitCustomData(ins); case DxbcInstClass::ControlFlow: return this->emitControlFlow(ins); case DxbcInstClass::GeometryEmit: return this->emitGeometryEmit(ins); case DxbcInstClass::Atomic: return this->emitAtomic(ins); case DxbcInstClass::Barrier: return this->emitBarrier(ins); case DxbcInstClass::BitExtract: return this->emitBitExtract(ins); case DxbcInstClass::BitInsert: return this->emitBitInsert(ins); case DxbcInstClass::BufferQuery: return this->emitBufferQuery(ins); case DxbcInstClass::BufferLoad: return this->emitBufferLoad(ins); case DxbcInstClass::BufferStore: return this->emitBufferStore(ins); case DxbcInstClass::TextureQuery: return this->emitTextureQuery(ins); case DxbcInstClass::TextureFetch: return this->emitTextureFetch(ins); case DxbcInstClass::TextureSample: return this->emitTextureSample(ins); case DxbcInstClass::VectorAlu: return this->emitVectorAlu(ins); case DxbcInstClass::VectorCmov: return this->emitVectorCmov(ins); case DxbcInstClass::VectorCmp: return this->emitVectorCmp(ins); case DxbcInstClass::VectorDeriv: return this->emitVectorDeriv(ins); case DxbcInstClass::VectorDot: return this->emitVectorDot(ins); case DxbcInstClass::VectorIdiv: return this->emitVectorIdiv(ins); case DxbcInstClass::VectorImul: return this->emitVectorImul(ins); case DxbcInstClass::VectorShift: return this->emitVectorShift(ins); case DxbcInstClass::VectorSinCos: return this->emitVectorSinCos(ins); default: Logger::warn( str::format("DxbcCompiler: Unhandled opcode class: ", ins.op)); } } Rc DxbcCompiler::finalize() { // Define the actual 'main' function of the shader m_module.functionBegin( m_module.defVoidType(), m_entryPointId, m_module.defFunctionType( m_module.defVoidType(), 0, nullptr), spv::FunctionControlMaskNone); m_module.opLabel(m_module.allocateId()); // Depending on the shader type, this will prepare // input registers, call various shader functions // and write back the output registers. switch (m_version.type()) { case DxbcProgramType::VertexShader: this->emitVsFinalize(); break; case DxbcProgramType::GeometryShader: this->emitGsFinalize(); break; case DxbcProgramType::PixelShader: this->emitPsFinalize(); break; case DxbcProgramType::ComputeShader: this->emitCsFinalize(); break; default: throw DxvkError("DxbcCompiler: Unsupported program type"); } // End main function m_module.opReturn(); m_module.functionEnd(); // Declare the entry point, we now have all the // information we need, including the interfaces m_module.addEntryPoint(m_entryPointId, m_version.executionModel(), "main", m_entryPointInterfaces.size(), m_entryPointInterfaces.data()); m_module.setDebugName(m_entryPointId, "main"); // Create the shader module object return new DxvkShader( m_version.shaderStage(), m_resourceSlots.size(), m_resourceSlots.data(), m_module.compile()); } void DxbcCompiler::emitDcl(const DxbcShaderInstruction& ins) { switch (ins.op) { case DxbcOpcode::DclGlobalFlags: return this->emitDclGlobalFlags(ins); case DxbcOpcode::DclTemps: return this->emitDclTemps(ins); case DxbcOpcode::DclIndexableTemp: return this->emitDclIndexableTemp(ins); case DxbcOpcode::DclInput: case DxbcOpcode::DclInputSgv: case DxbcOpcode::DclInputSiv: case DxbcOpcode::DclInputPs: case DxbcOpcode::DclInputPsSgv: case DxbcOpcode::DclInputPsSiv: case DxbcOpcode::DclOutput: case DxbcOpcode::DclOutputSgv: case DxbcOpcode::DclOutputSiv: return this->emitDclInterfaceReg(ins); case DxbcOpcode::DclConstantBuffer: return this->emitDclConstantBuffer(ins); case DxbcOpcode::DclSampler: return this->emitDclSampler(ins); // case DxbcOpcode::DclUavTyped: case DxbcOpcode::DclResource: return this->emitDclResourceTyped(ins); case DxbcOpcode::DclUavRaw: case DxbcOpcode::DclResourceRaw: case DxbcOpcode::DclUavStructured: case DxbcOpcode::DclResourceStructured: return this->emitDclResourceRawStructured(ins); case DxbcOpcode::DclThreadGroupSharedMemoryRaw: case DxbcOpcode::DclThreadGroupSharedMemoryStructured: return this->emitDclThreadGroupSharedMemory(ins); case DxbcOpcode::DclGsInputPrimitive: return this->emitDclGsInputPrimitive(ins); case DxbcOpcode::DclGsOutputPrimitiveTopology: return this->emitDclGsOutputTopology(ins); case DxbcOpcode::DclMaxOutputVertexCount: return this->emitDclMaxOutputVertexCount(ins); case DxbcOpcode::DclThreadGroup: return this->emitDclThreadGroup(ins); default: Logger::warn( str::format("DxbcCompiler: Unhandled opcode: ", ins.op)); } } void DxbcCompiler::emitDclGlobalFlags(const DxbcShaderInstruction& ins) { // TODO implement properly } void DxbcCompiler::emitDclTemps(const DxbcShaderInstruction& ins) { // dcl_temps has one operand: // (imm0) Number of temp registers const uint32_t oldCount = m_rRegs.size(); const uint32_t newCount = ins.imm[0].u32; if (newCount > oldCount) { m_rRegs.resize(newCount); DxbcRegisterInfo info; info.type.ctype = DxbcScalarType::Float32; info.type.ccount = 4; info.type.alength = 0; info.sclass = spv::StorageClassPrivate; for (uint32_t i = oldCount; i < newCount; i++) { const uint32_t varId = this->emitNewVariable(info); m_module.setDebugName(varId, str::format("r", i).c_str()); m_rRegs.at(i) = varId; } } } void DxbcCompiler::emitDclIndexableTemp(const DxbcShaderInstruction& ins) { // dcl_indexable_temps has three operands: // (imm0) Array register index (x#) // (imm1) Number of vectors stored in the array // (imm2) Component count of each individual vector DxbcRegisterInfo info; info.type.ctype = DxbcScalarType::Float32; info.type.ccount = ins.imm[2].u32; info.type.alength = ins.imm[1].u32; info.sclass = spv::StorageClassPrivate; const uint32_t regId = ins.imm[0].u32; if (regId >= m_xRegs.size()) m_xRegs.resize(regId + 1); m_xRegs.at(regId).ccount = info.type.ccount; m_xRegs.at(regId).varId = emitNewVariable(info); } void DxbcCompiler::emitDclInterfaceReg(const DxbcShaderInstruction& ins) { switch (ins.dst[0].type) { case DxbcOperandType::Input: case DxbcOperandType::Output: { // dcl_input and dcl_output instructions // have the following operands: // (dst0) The register to declare // (imm0) The system value (optional) uint32_t regDim = 0; uint32_t regIdx = 0; // In the vertex and fragment shader stage, the // operand indices will have the following format: // (0) Register index // // In other stages, the input and output registers // may be declared as arrays of a fixed size: // (0) Array length // (1) Register index if (ins.dst[0].idxDim == 2) { regDim = ins.dst[0].idx[0].offset; regIdx = ins.dst[0].idx[1].offset; } else if (ins.dst[0].idxDim == 1) { regIdx = ins.dst[0].idx[0].offset; } else { Logger::err(str::format( "DxbcCompiler: ", ins.op, ": Invalid index dimension")); return; } // This declaration may map an output register to a system // value. If that is the case, the system value type will // be stored in the second operand. const bool hasSv = ins.op == DxbcOpcode::DclInputSgv || ins.op == DxbcOpcode::DclInputSiv || ins.op == DxbcOpcode::DclInputPsSgv || ins.op == DxbcOpcode::DclInputPsSiv || ins.op == DxbcOpcode::DclOutputSgv || ins.op == DxbcOpcode::DclOutputSiv; DxbcSystemValue sv = DxbcSystemValue::None; if (hasSv) sv = static_cast(ins.imm[0].u32); // In the pixel shader, inputs are declared with an // interpolation mode that is part of the op token. const bool hasInterpolationMode = ins.op == DxbcOpcode::DclInputPs || ins.op == DxbcOpcode::DclInputPsSiv; DxbcInterpolationMode im = DxbcInterpolationMode::Undefined; if (hasInterpolationMode) im = ins.controls.interpolation; // Declare the actual input/output variable switch (ins.op) { case DxbcOpcode::DclInput: case DxbcOpcode::DclInputSgv: case DxbcOpcode::DclInputSiv: case DxbcOpcode::DclInputPs: case DxbcOpcode::DclInputPsSgv: case DxbcOpcode::DclInputPsSiv: this->emitDclInput(regIdx, regDim, ins.dst[0].mask, sv, im); break; case DxbcOpcode::DclOutput: case DxbcOpcode::DclOutputSgv: case DxbcOpcode::DclOutputSiv: this->emitDclOutput(regIdx, regDim, ins.dst[0].mask, sv, im); break; default: Logger::err(str::format( "DxbcCompiler: Unexpected opcode: ", ins.op)); } } break; case DxbcOperandType::InputThreadId: { m_cs.builtinGlobalInvocationId = emitNewBuiltinVariable({ { DxbcScalarType::Uint32, 3, 0 }, spv::StorageClassInput }, spv::BuiltInGlobalInvocationId, "vThreadId"); } break; case DxbcOperandType::InputThreadGroupId: { m_cs.builtinWorkgroupId = emitNewBuiltinVariable({ { DxbcScalarType::Uint32, 3, 0 }, spv::StorageClassInput }, spv::BuiltInWorkgroupId, "vThreadGroupId"); } break; case DxbcOperandType::InputThreadIdInGroup: { m_cs.builtinLocalInvocationId = emitNewBuiltinVariable({ { DxbcScalarType::Uint32, 3, 0 }, spv::StorageClassInput }, spv::BuiltInLocalInvocationId, "vThreadIdInGroup"); } break; case DxbcOperandType::InputThreadIndexInGroup: { // FIXME this might not be supported by Vulkan? m_cs.builtinLocalInvocationIndex = emitNewBuiltinVariable({ { DxbcScalarType::Uint32, 1, 0 }, spv::StorageClassInput }, spv::BuiltInLocalInvocationIndex, "vThreadIndexInGroup"); } break; default: Logger::err(str::format( "DxbcCompiler: Unsupported operand type declaration: ", ins.dst[0].type)); } } void DxbcCompiler::emitDclInput( uint32_t regIdx, uint32_t regDim, DxbcRegMask regMask, DxbcSystemValue sv, DxbcInterpolationMode im) { // Avoid declaring the same variable multiple times. // This may happen when multiple system values are // mapped to different parts of the same register. if (m_vRegs.at(regIdx) == 0 && sv == DxbcSystemValue::None) { DxbcRegisterInfo info; info.type.ctype = DxbcScalarType::Float32; info.type.ccount = 4; info.type.alength = regDim; info.sclass = spv::StorageClassInput; const uint32_t varId = emitNewVariable(info); m_module.decorateLocation(varId, regIdx); m_module.setDebugName(varId, str::format("v", regIdx).c_str()); m_entryPointInterfaces.push_back(varId); m_vRegs.at(regIdx) = varId; // Interpolation mode, used in pixel shaders if (im == DxbcInterpolationMode::Constant) m_module.decorate(varId, spv::DecorationFlat); if (im == DxbcInterpolationMode::LinearCentroid || im == DxbcInterpolationMode::LinearNoPerspectiveCentroid) m_module.decorate(varId, spv::DecorationCentroid); if (im == DxbcInterpolationMode::LinearNoPerspective || im == DxbcInterpolationMode::LinearNoPerspectiveCentroid || im == DxbcInterpolationMode::LinearNoPerspectiveSample) m_module.decorate(varId, spv::DecorationNoPerspective); if (im == DxbcInterpolationMode::LinearSample || im == DxbcInterpolationMode::LinearNoPerspectiveSample) m_module.decorate(varId, spv::DecorationSample); } else if (sv != DxbcSystemValue::None) { // Add a new system value mapping if needed m_vMappings.push_back({ regIdx, regMask, sv }); } } void DxbcCompiler::emitDclOutput( uint32_t regIdx, uint32_t regDim, DxbcRegMask regMask, DxbcSystemValue sv, DxbcInterpolationMode im) { // Avoid declaring the same variable multiple times. // This may happen when multiple system values are // mapped to different parts of the same register. if (m_oRegs.at(regIdx) == 0) { DxbcRegisterInfo info; info.type.ctype = DxbcScalarType::Float32; info.type.ccount = 4; info.type.alength = regDim; info.sclass = spv::StorageClassOutput; const uint32_t varId = this->emitNewVariable(info); m_module.decorateLocation(varId, regIdx); m_module.setDebugName(varId, str::format("o", regIdx).c_str()); m_entryPointInterfaces.push_back(varId); m_oRegs.at(regIdx) = varId; } // Add a new system value mapping if needed if (sv != DxbcSystemValue::None) m_oMappings.push_back({ regIdx, regMask, sv }); } void DxbcCompiler::emitDclConstantBuffer(const DxbcShaderInstruction& ins) { // dcl_constant_buffer has one operand with two indices: // (0) Constant buffer register ID (cb#) // (1) Number of constants in the buffer const uint32_t bufferId = ins.dst[0].idx[0].offset; const uint32_t elementCount = ins.dst[0].idx[1].offset; // Uniform buffer data is stored as a fixed-size array // of 4x32-bit vectors. SPIR-V requires explicit strides. const uint32_t arrayType = m_module.defArrayTypeUnique( getVectorTypeId({ DxbcScalarType::Float32, 4 }), m_module.constu32(elementCount)); m_module.decorateArrayStride(arrayType, 16); // SPIR-V requires us to put that array into a // struct and decorate that struct as a block. const uint32_t structType = m_module.defStructTypeUnique(1, &arrayType); m_module.memberDecorateOffset(structType, 0, 0); m_module.decorateBlock(structType); // Variable that we'll use to access the buffer const uint32_t varId = m_module.newVar( m_module.defPointerType(structType, spv::StorageClassUniform), spv::StorageClassUniform); m_module.setDebugName(varId, str::format("cb", bufferId).c_str()); m_constantBuffers.at(bufferId).varId = varId; m_constantBuffers.at(bufferId).size = elementCount; // Compute the DXVK binding slot index for the buffer. // D3D11 needs to bind the actual buffers to this slot. const uint32_t bindingId = computeResourceSlotId( m_version.type(), DxbcBindingType::ConstantBuffer, bufferId); m_module.decorateDescriptorSet(varId, 0); m_module.decorateBinding(varId, bindingId); // Store descriptor info for the shader interface DxvkResourceSlot resource; resource.slot = bindingId; resource.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; m_resourceSlots.push_back(resource); } void DxbcCompiler::emitDclSampler(const DxbcShaderInstruction& ins) { // dclSampler takes one operand: // (dst0) The sampler register to declare const uint32_t samplerId = ins.dst[0].idx[0].offset; // The sampler type is opaque, but we still have to // define a pointer and a variable in oder to use it const uint32_t samplerType = m_module.defSamplerType(); const uint32_t samplerPtrType = m_module.defPointerType( samplerType, spv::StorageClassUniformConstant); // Define the sampler variable const uint32_t varId = m_module.newVar(samplerPtrType, spv::StorageClassUniformConstant); m_module.setDebugName(varId, str::format("s", samplerId).c_str()); m_samplers.at(samplerId).varId = varId; m_samplers.at(samplerId).typeId = samplerType; // Compute binding slot index for the sampler const uint32_t bindingId = computeResourceSlotId( m_version.type(), DxbcBindingType::ImageSampler, samplerId); m_module.decorateDescriptorSet(varId, 0); m_module.decorateBinding(varId, bindingId); // Store descriptor info for the shader interface DxvkResourceSlot resource; resource.slot = bindingId; resource.type = VK_DESCRIPTOR_TYPE_SAMPLER; m_resourceSlots.push_back(resource); } void DxbcCompiler::emitDclResourceTyped(const DxbcShaderInstruction& ins) { // dclResource takes two operands: // (dst0) The resource register ID // (imm0) The resource return type const uint32_t registerId = ins.dst[0].idx[0].offset; // Defines the type of the resource (texture2D, ...) const DxbcResourceDim resourceType = ins.controls.resourceDim; // Defines the type of a read operation. DXBC has the ability // to define four different types whereas SPIR-V only allows // one, but in practice this should not be much of a problem. auto xType = static_cast( bit::extract(ins.imm[0].u32, 0, 3)); auto yType = static_cast( bit::extract(ins.imm[0].u32, 4, 7)); auto zType = static_cast( bit::extract(ins.imm[0].u32, 8, 11)); auto wType = static_cast( bit::extract(ins.imm[0].u32, 12, 15)); if ((xType != yType) || (xType != zType) || (xType != wType)) Logger::warn("DxbcCompiler: dcl_resource: Ignoring resource return types"); // Declare the actual sampled type const DxbcScalarType sampledType = [xType] { switch (xType) { case DxbcResourceReturnType::Float: return DxbcScalarType::Float32; case DxbcResourceReturnType::Sint: return DxbcScalarType::Sint32; case DxbcResourceReturnType::Uint: return DxbcScalarType::Uint32; default: throw DxvkError(str::format("DxbcCompiler: Invalid sampled type: ", xType)); } }(); const uint32_t sampledTypeId = getScalarTypeId(sampledType); // Declare the resource type const DxbcImageInfo typeInfo = [resourceType] () -> DxbcImageInfo { switch (resourceType) { case DxbcResourceDim::Buffer: return { spv::DimBuffer, 0, 0, 1 }; case DxbcResourceDim::Texture1D: return { spv::Dim1D, 0, 0, 1 }; case DxbcResourceDim::Texture1DArr: return { spv::Dim1D, 1, 0, 1 }; case DxbcResourceDim::Texture2D: return { spv::Dim2D, 0, 0, 1 }; case DxbcResourceDim::Texture2DArr: return { spv::Dim2D, 1, 0, 1 }; case DxbcResourceDim::Texture2DMs: return { spv::Dim2D, 0, 1, 0 }; case DxbcResourceDim::Texture2DMsArr: return { spv::Dim2D, 1, 1, 0 }; case DxbcResourceDim::Texture3D: return { spv::Dim3D, 0, 0, 1 }; case DxbcResourceDim::TextureCube: return { spv::DimCube, 0, 0, 1 }; case DxbcResourceDim::TextureCubeArr: return { spv::DimCube, 1, 0, 1 }; default: throw DxvkError(str::format("DxbcCompiler: Unsupported resource type: ", resourceType)); } }(); // Declare additional capabilities if necessary switch (resourceType) { case DxbcResourceDim::Buffer: m_module.enableCapability(spv::CapabilityImageBuffer); break; case DxbcResourceDim::Texture1D: m_module.enableCapability(spv::CapabilityImage1D); break; case DxbcResourceDim::Texture1DArr: m_module.enableCapability(spv::CapabilityImage1D); break; case DxbcResourceDim::TextureCubeArr: m_module.enableCapability(spv::CapabilityImageCubeArray); break; case DxbcResourceDim::Texture2DMsArr: m_module.enableCapability(spv::CapabilityImageMSArray); break; default: break; // No additional capabilities required } // We do not know whether the image is going to be used as a color // image or a depth image yet, so we'll declare types for both. const uint32_t colorTypeId = m_module.defImageType(sampledTypeId, typeInfo.dim, 0, typeInfo.array, typeInfo.ms, typeInfo.sampled, spv::ImageFormatUnknown); const uint32_t depthTypeId = m_module.defImageType(sampledTypeId, typeInfo.dim, 1, typeInfo.array, typeInfo.ms, typeInfo.sampled, spv::ImageFormatUnknown); // We'll declare the texture variable with the color type // and decide which one to use when the texture is sampled. const uint32_t resourcePtrType = m_module.defPointerType( colorTypeId, spv::StorageClassUniformConstant); const uint32_t varId = m_module.newVar(resourcePtrType, spv::StorageClassUniformConstant); m_module.setDebugName(varId, str::format("t", registerId).c_str()); DxbcShaderResource res; res.type = DxbcResourceType::Typed; res.imageInfo = typeInfo; res.varId = varId; res.sampledType = sampledType; res.sampledTypeId = sampledTypeId; res.colorTypeId = colorTypeId; res.depthTypeId = depthTypeId; res.structStride = 0; m_textures.at(registerId) = res; // Compute the DXVK binding slot index for the resource. // D3D11 needs to bind the actual resource to this slot. const uint32_t bindingId = computeResourceSlotId( m_version.type(), DxbcBindingType::ShaderResource, registerId); m_module.decorateDescriptorSet(varId, 0); m_module.decorateBinding(varId, bindingId); // Store descriptor info for the shader interface DxvkResourceSlot resource; resource.slot = bindingId; resource.type = resourceType == DxbcResourceDim::Buffer ? VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER : VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; m_resourceSlots.push_back(resource); } void DxbcCompiler::emitDclResourceRawStructured(const DxbcShaderInstruction& ins) { // dcl_resource_raw and dcl_uav_raw take one argument: // (dst0) The resource register ID // dcl_resource_structured and dcl_uav_structured take two arguments: // (dst0) The resource register ID // (imm0) Structure stride, in bytes const uint32_t registerId = ins.dst[0].idx[0].offset; const bool isUav = ins.op == DxbcOpcode::DclUavRaw || ins.op == DxbcOpcode::DclUavStructured; const bool isStructured = ins.op == DxbcOpcode::DclUavStructured || ins.op == DxbcOpcode::DclResourceStructured; // Structured and raw buffers are represented as // texel buffers consisting of 32-bit integers. m_module.enableCapability(spv::CapabilityImageBuffer); const DxbcScalarType sampledType = DxbcScalarType::Uint32; const uint32_t sampledTypeId = getScalarTypeId(sampledType); const DxbcImageInfo typeInfo = { spv::DimBuffer, 0, 0, isUav ? 2u : 1u }; // Declare the resource type const uint32_t resTypeId = m_module.defImageType(sampledTypeId, typeInfo.dim, 0, typeInfo.array, typeInfo.ms, typeInfo.sampled, spv::ImageFormatR32ui); const uint32_t varId = m_module.newVar( m_module.defPointerType(resTypeId, spv::StorageClassUniformConstant), spv::StorageClassUniformConstant); m_module.setDebugName(varId, str::format(isUav ? "u" : "t", registerId).c_str()); // Write back resource info const DxbcResourceType resType = isStructured ? DxbcResourceType::Structured : DxbcResourceType::Raw; const uint32_t resStride = isStructured ? ins.imm[0].u32 : 0; if (isUav) { DxbcUav uav; uav.type = resType; uav.imageInfo = typeInfo; uav.varId = varId; uav.sampledType = sampledType; uav.sampledTypeId = sampledTypeId; uav.imageTypeId = resTypeId; uav.structStride = resStride; m_uavs.at(registerId) = uav; } else { DxbcShaderResource res; res.type = resType; res.imageInfo = typeInfo; res.varId = varId; res.sampledType = sampledType; res.sampledTypeId = sampledTypeId; res.colorTypeId = resTypeId; res.depthTypeId = resTypeId; res.structStride = resStride; m_textures.at(registerId) = res; } // Compute the DXVK binding slot index for the resource. const uint32_t bindingId = computeResourceSlotId( m_version.type(), isUav ? DxbcBindingType::UnorderedAccessView : DxbcBindingType::ShaderResource, registerId); m_module.decorateDescriptorSet(varId, 0); m_module.decorateBinding(varId, bindingId); // Store descriptor info for the shader interface DxvkResourceSlot resource; resource.slot = bindingId; resource.type = isUav ? VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER : VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; m_resourceSlots.push_back(resource); } void DxbcCompiler::emitDclThreadGroupSharedMemory(const DxbcShaderInstruction& ins) { // dcl_tgsm_raw takes two arguments: // (dst0) The resource register ID // (imm0) Block size, in DWORDs // dcl_tgsm_structured takes three arguments: // (dst0) The resource register ID // (imm0) Structure stride, in bytes // (imm1) Structure count const bool isStructured = ins.op == DxbcOpcode::DclThreadGroupSharedMemoryStructured; const uint32_t regId = ins.dst[0].idx[0].offset; if (regId >= m_gRegs.size()) m_gRegs.resize(regId + 1); const uint32_t elementStride = isStructured ? ins.imm[0].u32 : 0; const uint32_t elementCount = isStructured ? ins.imm[1].u32 : ins.imm[0].u32; DxbcRegisterInfo varInfo; varInfo.type.ctype = DxbcScalarType::Uint32; varInfo.type.ccount = 1; varInfo.type.alength = isStructured ? elementCount * elementStride / 4 : elementCount; varInfo.sclass = spv::StorageClassWorkgroup; m_gRegs[regId].type = isStructured ? DxbcResourceType::Structured : DxbcResourceType::Raw; m_gRegs[regId].elementStride = elementStride; m_gRegs[regId].elementCount = elementCount; m_gRegs[regId].varId = emitNewVariable(varInfo); m_module.setDebugName(m_gRegs[regId].varId, str::format("g", regId).c_str()); } void DxbcCompiler::emitDclGsInputPrimitive(const DxbcShaderInstruction& ins) { // The input primitive type is stored within in the // control bits of the opcode token. In SPIR-V, we // have to define an execution mode. const spv::ExecutionMode mode = [&] { switch (ins.controls.primitive) { case DxbcPrimitive::Point: return spv::ExecutionModeInputPoints; case DxbcPrimitive::Line: return spv::ExecutionModeInputLines; case DxbcPrimitive::Triangle: return spv::ExecutionModeTriangles; case DxbcPrimitive::LineAdj: return spv::ExecutionModeInputLinesAdjacency; case DxbcPrimitive::TriangleAdj: return spv::ExecutionModeInputTrianglesAdjacency; default: throw DxvkError("DxbcCompiler: Unsupported primitive type"); } }(); m_gs.inputPrimitive = ins.controls.primitive; m_module.setExecutionMode(m_entryPointId, mode); const uint32_t vertexCount = primitiveVertexCount(m_gs.inputPrimitive); emitDclInputArray(vertexCount); emitDclInputPerVertex(vertexCount, "gs_vertex_in"); emitGsInitBuiltins(vertexCount); } void DxbcCompiler::emitDclGsOutputTopology(const DxbcShaderInstruction& ins) { // The input primitive topology is stored within in the // control bits of the opcode token. In SPIR-V, we have // to define an execution mode. const spv::ExecutionMode mode = [&] { switch (ins.controls.primitiveTopology) { case DxbcPrimitiveTopology::PointList: return spv::ExecutionModeOutputPoints; case DxbcPrimitiveTopology::LineStrip: return spv::ExecutionModeOutputLineStrip; case DxbcPrimitiveTopology::TriangleStrip: return spv::ExecutionModeOutputTriangleStrip; default: throw DxvkError("DxbcCompiler: Unsupported primitive topology"); } }(); m_module.setExecutionMode(m_entryPointId, mode); } void DxbcCompiler::emitDclMaxOutputVertexCount(const DxbcShaderInstruction& ins) { // dcl_max_output_vertex_count has one operand: // (imm0) The maximum number of vertices m_gs.outputVertexCount = ins.imm[0].u32; m_module.setOutputVertices(m_entryPointId, m_gs.outputVertexCount); } void DxbcCompiler::emitDclThreadGroup(const DxbcShaderInstruction& ins) { // dcl_thread_group has three operands: // (imm0) Number of threads in X dimension // (imm1) Number of threads in Y dimension // (imm2) Number of threads in Z dimension m_module.setLocalSize(m_entryPointId, ins.imm[0].u32, ins.imm[1].u32, ins.imm[2].u32); } void DxbcCompiler::emitDclImmediateConstantBuffer(const DxbcShaderInstruction& ins) { if (m_immConstBuf != 0) throw DxvkError("DxbcCompiler: Immediate constant buffer already declared"); if ((ins.customDataSize & 0x3) != 0) throw DxvkError("DxbcCompiler: Immediate constant buffer size not a multiple of four DWORDs"); // Declare individual vector constants as 4x32-bit vectors std::array vectorIds; DxbcVectorType vecType; vecType.ctype = DxbcScalarType::Uint32; vecType.ccount = 4; const uint32_t vectorTypeId = getVectorTypeId(vecType); const uint32_t vectorCount = ins.customDataSize / 4; for (uint32_t i = 0; i < vectorCount; i++) { std::array scalarIds = { m_module.constu32(ins.customData[4 * i + 0]), m_module.constu32(ins.customData[4 * i + 1]), m_module.constu32(ins.customData[4 * i + 2]), m_module.constu32(ins.customData[4 * i + 3]), }; vectorIds.at(i) = m_module.constComposite( vectorTypeId, scalarIds.size(), scalarIds.data()); } // Declare the array that contains all the vectors DxbcArrayType arrInfo; arrInfo.ctype = DxbcScalarType::Uint32; arrInfo.ccount = 4; arrInfo.alength = vectorCount; const uint32_t arrayTypeId = getArrayTypeId(arrInfo); const uint32_t arrayId = m_module.constComposite( arrayTypeId, vectorCount, vectorIds.data()); // Declare the variable that will hold the constant // data and initialize it with the constant array. const uint32_t pointerTypeId = m_module.defPointerType( arrayTypeId, spv::StorageClassPrivate); m_immConstBuf = m_module.newVarInit( pointerTypeId, spv::StorageClassPrivate, arrayId); m_module.setDebugName(m_immConstBuf, "icb"); } void DxbcCompiler::emitCustomData(const DxbcShaderInstruction& ins) { switch (ins.customDataType) { case DxbcCustomDataClass::ImmConstBuf: return emitDclImmediateConstantBuffer(ins); default: Logger::warn(str::format( "DxbcCompiler: Unsupported custom data block: ", ins.customDataType)); } } void DxbcCompiler::emitVectorAlu(const DxbcShaderInstruction& ins) { std::array src; for (uint32_t i = 0; i < ins.srcCount; i++) src.at(i) = emitRegisterLoad(ins.src[i], ins.dst[0].mask); DxbcRegisterValue dst; dst.type.ctype = ins.dst[0].dataType; dst.type.ccount = ins.dst[0].mask.setCount(); const uint32_t typeId = getVectorTypeId(dst.type); switch (ins.op) { ///////////////////// // Move instructions case DxbcOpcode::Mov: dst.id = src.at(0).id; break; ///////////////////////////////////// // ALU operations on float32 numbers case DxbcOpcode::Add: dst.id = m_module.opFAdd(typeId, src.at(0).id, src.at(1).id); break; case DxbcOpcode::Div: dst.id = m_module.opFDiv(typeId, src.at(0).id, src.at(1).id); break; case DxbcOpcode::Exp: dst.id = m_module.opExp2( typeId, src.at(0).id); break; case DxbcOpcode::Frc: dst.id = m_module.opFract( typeId, src.at(0).id); break; case DxbcOpcode::Log: dst.id = m_module.opLog2( typeId, src.at(0).id); break; case DxbcOpcode::Mad: dst.id = m_module.opFFma(typeId, src.at(0).id, src.at(1).id, src.at(2).id); break; case DxbcOpcode::Max: dst.id = m_module.opNMax(typeId, src.at(0).id, src.at(1).id); break; case DxbcOpcode::Min: dst.id = m_module.opNMin(typeId, src.at(0).id, src.at(1).id); break; case DxbcOpcode::Mul: dst.id = m_module.opFMul(typeId, src.at(0).id, src.at(1).id); break; case DxbcOpcode::Rcp: { const std::array ones = {{ 1.0f, 1.0f, 1.0f, 1.0f }}; dst.id = m_module.opFDiv(typeId, emitBuildConstVecf32(ones.data(), ins.dst[0].mask).id, src.at(0).id); } break; case DxbcOpcode::RoundNe: dst.id = m_module.opRoundEven( typeId, src.at(0).id); break; case DxbcOpcode::RoundNi: dst.id = m_module.opFloor( typeId, src.at(0).id); break; case DxbcOpcode::RoundPi: dst.id = m_module.opCeil( typeId, src.at(0).id); break; case DxbcOpcode::RoundZ: dst.id = m_module.opTrunc( typeId, src.at(0).id); break; case DxbcOpcode::Rsq: dst.id = m_module.opInverseSqrt( typeId, src.at(0).id); break; case DxbcOpcode::Sqrt: dst.id = m_module.opSqrt( typeId, src.at(0).id); break; ///////////////////////////////////// // ALU operations on signed integers case DxbcOpcode::IAdd: dst.id = m_module.opIAdd(typeId, src.at(0).id, src.at(1).id); break; case DxbcOpcode::IMad: case DxbcOpcode::UMad: dst.id = m_module.opIAdd(typeId, m_module.opIMul(typeId, src.at(0).id, src.at(1).id), src.at(2).id); break; case DxbcOpcode::IMax: dst.id = m_module.opSMax(typeId, src.at(0).id, src.at(1).id); break; case DxbcOpcode::IMin: dst.id = m_module.opSMin(typeId, src.at(0).id, src.at(1).id); break; case DxbcOpcode::INeg: dst.id = m_module.opSNegate( typeId, src.at(0).id); break; /////////////////////////////////////// // ALU operations on unsigned integers case DxbcOpcode::UMax: dst.id = m_module.opUMax(typeId, src.at(0).id, src.at(1).id); break; case DxbcOpcode::UMin: dst.id = m_module.opUMin(typeId, src.at(0).id, src.at(1).id); break; /////////////////////////////////////// // Bit operations on unsigned integers case DxbcOpcode::And: dst.id = m_module.opBitwiseAnd(typeId, src.at(0).id, src.at(1).id); break; case DxbcOpcode::Not: dst.id = m_module.opNot( typeId, src.at(0).id); break; case DxbcOpcode::Or: dst.id = m_module.opBitwiseOr(typeId, src.at(0).id, src.at(1).id); break; case DxbcOpcode::Xor: dst.id = m_module.opBitwiseXor(typeId, src.at(0).id, src.at(1).id); break; /////////////////////////// // Conversion instructions case DxbcOpcode::ItoF: dst.id = m_module.opConvertStoF( typeId, src.at(0).id); break; case DxbcOpcode::UtoF: dst.id = m_module.opConvertUtoF( typeId, src.at(0).id); break; case DxbcOpcode::FtoI: dst.id = m_module.opConvertFtoS( typeId, src.at(0).id); break; case DxbcOpcode::FtoU: dst.id = m_module.opConvertFtoU( typeId, src.at(0).id); break; default: Logger::warn(str::format( "DxbcCompiler: Unhandled instruction: ", ins.op)); return; } // Store computed value dst = emitDstOperandModifiers(dst, ins.modifiers); emitRegisterStore(ins.dst[0], dst); } void DxbcCompiler::emitVectorCmov(const DxbcShaderInstruction& ins) { // movc has four operands: // (dst0) The destination register // (src0) The condition vector // (src0) Vector to select from if the condition is not 0 // (src0) Vector to select from if the condition is 0 const DxbcRegisterValue condition = emitRegisterLoad(ins.src[0], ins.dst[0].mask); const DxbcRegisterValue selectTrue = emitRegisterLoad(ins.src[1], ins.dst[0].mask); const DxbcRegisterValue selectFalse = emitRegisterLoad(ins.src[2], ins.dst[0].mask); const uint32_t componentCount = ins.dst[0].mask.setCount(); // We'll compare against a vector of zeroes to generate a // boolean vector, which in turn will be used by OpSelect uint32_t zeroType = m_module.defIntType(32, 0); uint32_t boolType = m_module.defBoolType(); uint32_t zero = m_module.constu32(0); if (componentCount > 1) { zeroType = m_module.defVectorType(zeroType, componentCount); boolType = m_module.defVectorType(boolType, componentCount); const std::array zeroVec = { zero, zero, zero, zero }; zero = m_module.constComposite(zeroType, componentCount, zeroVec.data()); } // Use the component mask to select the vector components DxbcRegisterValue result; result.type.ctype = ins.dst[0].dataType; result.type.ccount = componentCount; result.id = m_module.opSelect( getVectorTypeId(result.type), m_module.opINotEqual(boolType, condition.id, zero), selectTrue.id, selectFalse.id); // Apply result modifiers to floating-point results result = emitDstOperandModifiers(result, ins.modifiers); emitRegisterStore(ins.dst[0], result); } void DxbcCompiler::emitVectorCmp(const DxbcShaderInstruction& ins) { // Compare instructions have three operands: // (dst0) The destination register // (src0) The first vector to compare // (src1) The second vector to compare const std::array src = { emitRegisterLoad(ins.src[0], ins.dst[0].mask), emitRegisterLoad(ins.src[1], ins.dst[0].mask), }; const uint32_t componentCount = ins.dst[0].mask.setCount(); // Condition, which is a boolean vector used // to select between the ~0u and 0u vectors. uint32_t condition = 0; uint32_t conditionType = m_module.defBoolType(); if (componentCount > 1) conditionType = m_module.defVectorType(conditionType, componentCount); switch (ins.op) { case DxbcOpcode::Eq: condition = m_module.opFOrdEqual( conditionType, src.at(0).id, src.at(1).id); break; case DxbcOpcode::Ge: condition = m_module.opFOrdGreaterThanEqual( conditionType, src.at(0).id, src.at(1).id); break; case DxbcOpcode::Lt: condition = m_module.opFOrdLessThan( conditionType, src.at(0).id, src.at(1).id); break; case DxbcOpcode::Ne: condition = m_module.opFOrdNotEqual( conditionType, src.at(0).id, src.at(1).id); break; case DxbcOpcode::IEq: condition = m_module.opIEqual( conditionType, src.at(0).id, src.at(1).id); break; case DxbcOpcode::IGe: condition = m_module.opSGreaterThanEqual( conditionType, src.at(0).id, src.at(1).id); break; case DxbcOpcode::ILt: condition = m_module.opSLessThan( conditionType, src.at(0).id, src.at(1).id); break; case DxbcOpcode::INe: condition = m_module.opINotEqual( conditionType, src.at(0).id, src.at(1).id); break; case DxbcOpcode::UGe: condition = m_module.opUGreaterThanEqual( conditionType, src.at(0).id, src.at(1).id); break; case DxbcOpcode::ULt: condition = m_module.opULessThan( conditionType, src.at(0).id, src.at(1).id); break; default: Logger::warn(str::format( "DxbcCompiler: Unhandled instruction: ", ins.op)); return; } // Generate constant vectors for selection uint32_t sFalse = m_module.constu32( 0u); uint32_t sTrue = m_module.constu32(~0u); DxbcRegisterValue result; result.type.ctype = DxbcScalarType::Uint32; result.type.ccount = componentCount; const uint32_t typeId = getVectorTypeId(result.type); if (componentCount > 1) { const std::array vFalse = { sFalse, sFalse, sFalse, sFalse }; const std::array vTrue = { sTrue, sTrue, sTrue, sTrue }; sFalse = m_module.constComposite(typeId, componentCount, vFalse.data()); sTrue = m_module.constComposite(typeId, componentCount, vTrue .data()); } // Perform component-wise mask selection // based on the condition evaluated above. result.id = m_module.opSelect( typeId, condition, sTrue, sFalse); emitRegisterStore(ins.dst[0], result); } void DxbcCompiler::emitVectorDeriv(const DxbcShaderInstruction& ins) { // Derivative instructions have two operands: // (dst0) Destination register for the derivative // (src0) The operand to compute the derivative of DxbcRegisterValue value = emitRegisterLoad(ins.src[0], ins.dst[0].mask); const uint32_t typeId = getVectorTypeId(value.type); switch (ins.op) { case DxbcOpcode::DerivRtx: value.id = m_module.opDpdx(typeId, value.id); break; case DxbcOpcode::DerivRty: value.id = m_module.opDpdy(typeId, value.id); break; case DxbcOpcode::DerivRtxCoarse: value.id = m_module.opDpdxCoarse(typeId, value.id); break; case DxbcOpcode::DerivRtyCoarse: value.id = m_module.opDpdyCoarse(typeId, value.id); break; case DxbcOpcode::DerivRtxFine: value.id = m_module.opDpdxFine(typeId, value.id); break; case DxbcOpcode::DerivRtyFine: value.id = m_module.opDpdyFine(typeId, value.id); break; default: Logger::warn(str::format( "DxbcCompiler: Unhandled instruction: ", ins.op)); return; } value = emitDstOperandModifiers(value, ins.modifiers); emitRegisterStore(ins.dst[0], value); } void DxbcCompiler::emitVectorDot(const DxbcShaderInstruction& ins) { const DxbcRegMask srcMask(true, ins.op >= DxbcOpcode::Dp2, ins.op >= DxbcOpcode::Dp3, ins.op >= DxbcOpcode::Dp4); const std::array src = { emitRegisterLoad(ins.src[0], srcMask), emitRegisterLoad(ins.src[1], srcMask), }; DxbcRegisterValue dst; dst.type.ctype = ins.dst[0].dataType; dst.type.ccount = 1; dst.id = m_module.opDot( getVectorTypeId(dst.type), src.at(0).id, src.at(1).id); dst = emitDstOperandModifiers(dst, ins.modifiers); emitRegisterStore(ins.dst[0], dst); } void DxbcCompiler::emitVectorIdiv(const DxbcShaderInstruction& ins) { // udiv has four operands: // (dst0) Quotient destination register // (dst1) Remainder destination register // (src0) The first vector to compare // (src1) The second vector to compare if (ins.dst[0].type == DxbcOperandType::Null && ins.dst[1].type == DxbcOperandType::Null) return; // FIXME support this if applications require it if (ins.dst[0].type != DxbcOperandType::Null && ins.dst[1].type != DxbcOperandType::Null && ins.dst[0].mask != ins.dst[1].mask) { Logger::warn("DxbcCompiler: Umul with different destination masks not supported"); return; } // Load source operands as integers with the // mask of one non-NULL destination operand const DxbcRegMask srcMask = ins.dst[0].type != DxbcOperandType::Null ? ins.dst[0].mask : ins.dst[1].mask; const std::array src = { emitRegisterLoad(ins.src[0], srcMask), emitRegisterLoad(ins.src[1], srcMask), }; // Compute results only if the destination // operands are not NULL. if (ins.dst[0].type != DxbcOperandType::Null) { DxbcRegisterValue quotient; quotient.type.ctype = ins.dst[0].dataType; quotient.type.ccount = ins.dst[0].mask.setCount(); quotient.id = m_module.opUDiv( getVectorTypeId(quotient.type), src.at(0).id, src.at(1).id); quotient = emitDstOperandModifiers(quotient, ins.modifiers); emitRegisterStore(ins.dst[0], quotient); } if (ins.dst[1].type != DxbcOperandType::Null) { DxbcRegisterValue remainder; remainder.type.ctype = ins.dst[1].dataType; remainder.type.ccount = ins.dst[1].mask.setCount(); remainder.id = m_module.opUMod( getVectorTypeId(remainder.type), src.at(0).id, src.at(1).id); remainder = emitDstOperandModifiers(remainder, ins.modifiers); emitRegisterStore(ins.dst[1], remainder); } } void DxbcCompiler::emitVectorImul(const DxbcShaderInstruction& ins) { // imul and umul have four operands: // (dst0) High destination register // (dst1) Low destination register // (src0) The first vector to compare // (src1) The second vector to compare if (ins.dst[0].type == DxbcOperandType::Null) { if (ins.dst[1].type == DxbcOperandType::Null) return; // If dst0 is NULL, this instruction behaves just // like any other three-operand ALU instruction const std::array src = { emitRegisterLoad(ins.src[0], ins.dst[1].mask), emitRegisterLoad(ins.src[1], ins.dst[1].mask), }; DxbcRegisterValue result; result.type.ctype = ins.dst[1].dataType; result.type.ccount = ins.dst[1].mask.setCount(); result.id = m_module.opIMul( getVectorTypeId(result.type), src.at(0).id, src.at(1).id); result = emitDstOperandModifiers(result, ins.modifiers); emitRegisterStore(ins.dst[1], result); } else { // TODO implement this Logger::warn("DxbcCompiler: Extended Imul not yet supported"); } } void DxbcCompiler::emitVectorShift(const DxbcShaderInstruction& ins) { // Shift operations have three operands: // (dst0) The destination register // (src0) The register to shift // (src1) The shift amount (scalar) const DxbcRegisterValue shiftReg = emitRegisterLoad( ins.src[0], ins.dst[0].mask); DxbcRegisterValue countReg = emitRegisterLoad( ins.src[1], DxbcRegMask(true, false, false, false)); // Unlike in DXBC, SPIR-V shift operations allow different // shift amounts per component, so we'll extend the count // register to a vector. countReg = emitRegisterExtend(countReg, shiftReg.type.ccount); DxbcRegisterValue result; result.type.ctype = ins.dst[0].dataType; result.type.ccount = ins.dst[0].mask.setCount(); switch (ins.op) { case DxbcOpcode::IShl: result.id = m_module.opShiftLeftLogical( getVectorTypeId(result.type), shiftReg.id, countReg.id); break; case DxbcOpcode::IShr: result.id = m_module.opShiftRightArithmetic( getVectorTypeId(result.type), shiftReg.id, countReg.id); break; case DxbcOpcode::UShr: result.id = m_module.opShiftRightLogical( getVectorTypeId(result.type), shiftReg.id, countReg.id); break; default: Logger::warn(str::format( "DxbcCompiler: Unhandled instruction: ", ins.op)); return; } result = emitDstOperandModifiers(result, ins.modifiers); emitRegisterStore(ins.dst[0], result); } void DxbcCompiler::emitVectorSinCos(const DxbcShaderInstruction& ins) { // sincos has three operands: // (dst0) Destination register for sin(x) // (dst1) Destination register for cos(x) // (src0) Source operand x // Load source operand as 32-bit float vector. const DxbcRegisterValue srcValue = emitRegisterLoad( ins.src[0], DxbcRegMask(true, true, true, true)); // Either output may be DxbcOperandType::Null, in // which case we don't have to generate any code. if (ins.dst[0].type != DxbcOperandType::Null) { const DxbcRegisterValue sinInput = emitRegisterExtract(srcValue, ins.dst[0].mask); DxbcRegisterValue sin; sin.type = sinInput.type; sin.id = m_module.opSin( getVectorTypeId(sin.type), sinInput.id); emitRegisterStore(ins.dst[0], sin); } if (ins.dst[1].type != DxbcOperandType::Null) { const DxbcRegisterValue cosInput = emitRegisterExtract(srcValue, ins.dst[1].mask); DxbcRegisterValue cos; cos.type = cosInput.type; cos.id = m_module.opSin( getVectorTypeId(cos.type), cosInput.id); emitRegisterStore(ins.dst[1], cos); } } void DxbcCompiler::emitGeometryEmit(const DxbcShaderInstruction& ins) { switch (ins.op) { case DxbcOpcode::Emit: { emitOutputSetup(); m_module.opEmitVertex(); } break; case DxbcOpcode::Cut: { m_module.opEndPrimitive(); } break; default: Logger::warn(str::format( "DxbcCompiler: Unhandled instruction: ", ins.op)); } } void DxbcCompiler::emitAtomic(const DxbcShaderInstruction& ins) { Logger::err("DxbcCompiler: emitAtomic not implemented"); } void DxbcCompiler::emitBarrier(const DxbcShaderInstruction& ins) { // sync takes no operands. Instead, the synchronization // scope is defined by the operand control bits. const DxbcSyncFlags flags = ins.controls.syncFlags; uint32_t executionScope = 0; uint32_t memoryScope = 0; uint32_t memorySemantics = 0; if (flags.test(DxbcSyncFlag::ThreadsInGroup)) executionScope = spv::ScopeWorkgroup; if (flags.test(DxbcSyncFlag::ThreadGroupSharedMemory)) { memoryScope = spv::ScopeWorkgroup; memorySemantics |= spv::MemorySemanticsWorkgroupMemoryMask; } if (flags.test(DxbcSyncFlag::UavMemoryGroup)) { memoryScope = spv::ScopeWorkgroup; memorySemantics |= spv::MemorySemanticsUniformMemoryMask; } if (flags.test(DxbcSyncFlag::UavMemoryGlobal)) { memoryScope = spv::ScopeDevice; memorySemantics |= spv::MemorySemanticsUniformMemoryMask; } if (executionScope != 0) { m_module.opControlBarrier( m_module.constu32(executionScope), m_module.constu32(memoryScope), m_module.constu32(memorySemantics)); } else if (memorySemantics != spv::MemorySemanticsMaskNone) { m_module.opMemoryBarrier( m_module.constu32(memoryScope), m_module.constu32(memorySemantics)); } else { Logger::warn("DxbcCompiler: sync instruction has no effect"); } } void DxbcCompiler::emitBitExtract(const DxbcShaderInstruction& ins) { // ibfe and ubfe take the following arguments: // (dst0) The destination register // (src0) Number of bits to extact // (src1) Offset of the bits to extract // (src2) Register to extract bits from const bool isSigned = ins.op == DxbcOpcode::IBfe; const DxbcRegisterValue bitCnt = emitRegisterLoad(ins.src[0], ins.dst[0].mask); const DxbcRegisterValue bitOfs = emitRegisterLoad(ins.src[1], ins.dst[0].mask); const DxbcRegisterValue src = emitRegisterLoad(ins.src[2], ins.dst[0].mask); const uint32_t typeId = getVectorTypeId(src.type); DxbcRegisterValue result; result.type = src.type; result.id = isSigned ? m_module.opBitFieldSExtract(typeId, result.id, bitOfs.id, bitCnt.id) : m_module.opBitFieldUExtract(typeId, result.id, bitOfs.id, bitCnt.id); emitRegisterStore(ins.dst[0], result); } void DxbcCompiler::emitBitInsert(const DxbcShaderInstruction& ins) { // ibfe and ubfe take the following arguments: // (dst0) The destination register // (src0) Number of bits to extact // (src1) Offset of the bits to extract // (src2) Register to take bits from // (src3) Register to replace bits in const DxbcRegisterValue bitCnt = emitRegisterLoad(ins.src[0], ins.dst[0].mask); const DxbcRegisterValue bitOfs = emitRegisterLoad(ins.src[1], ins.dst[0].mask); const DxbcRegisterValue insert = emitRegisterLoad(ins.src[2], ins.dst[0].mask); const DxbcRegisterValue base = emitRegisterLoad(ins.src[3], ins.dst[0].mask); DxbcRegisterValue result; result.type = base.type; result.id = m_module.opBitFieldInsert( getVectorTypeId(result.type), base.id, insert.id, bitOfs.id, bitCnt.id); emitRegisterStore(ins.dst[0], result); } void DxbcCompiler::emitBufferQuery(const DxbcShaderInstruction& ins) { // bufinfo takes two arguments // (dst0) The destination register // (src0) The buffer register to query const DxbcBufferInfo bufferInfo = getBufferInfo(ins.src[0]); // This instruction can only be used with t# and u# // registers, which are all mapped to texel buffers const uint32_t bufferId = m_module.opLoad( bufferInfo.typeId, bufferInfo.varId); // We'll store this as a scalar unsigned integer DxbcRegisterValue result; result.type.ctype = DxbcScalarType::Uint32; result.type.ccount = 1; const uint32_t typeId = getVectorTypeId(result.type); result.id = m_module.opImageQuerySize(typeId, bufferId); if (bufferInfo.type == DxbcResourceType::Raw) { result.id = m_module.opIMul(typeId, result.id, m_module.constu32(4)); } else if (bufferInfo.type == DxbcResourceType::Structured) { result.id = m_module.opUDiv(typeId, result.id, m_module.constu32(bufferInfo.stride / 4)); } // Store the result. The scalar will be extended to a // vector if the write mask consists of more than one // component, which is the desired behaviour. emitRegisterStore(ins.dst[0], result); } void DxbcCompiler::emitBufferLoad(const DxbcShaderInstruction& ins) { // ld_raw takes three arguments: // (dst0) Destination register // (src0) Byte offset // (src1) Source register // ld_structured takes four arguments: // (dst0) Destination register // (src0) Structure index // (src1) Byte offset // (src2) Source register const bool isStructured = ins.op == DxbcOpcode::LdStructured; // Source register. The exact way we access // the data depends on the register type. const DxbcRegister& dstReg = ins.dst[0]; const DxbcRegister& srcReg = isStructured ? ins.src[2] : ins.src[1]; // Retrieve common info about the buffer const DxbcBufferInfo bufferInfo = getBufferInfo(srcReg); // Compute element index const DxbcRegisterValue elementIndex = isStructured ? emitCalcBufferIndexStructured( emitRegisterLoad(ins.src[0], DxbcRegMask(true, false, false, false)), emitRegisterLoad(ins.src[1], DxbcRegMask(true, false, false, false)), bufferInfo.stride) : emitCalcBufferIndexRaw( emitRegisterLoad(ins.src[0], DxbcRegMask(true, false, false, false))); emitRegisterStore(dstReg, emitRawBufferLoad(srcReg, elementIndex, dstReg.mask)); } void DxbcCompiler::emitBufferStore(const DxbcShaderInstruction& ins) { // store_raw takes three arguments: // (dst0) Destination register // (src0) Byte offset // (src1) Source register // store_structured takes four arguments: // (dst0) Destination register // (src0) Structure index // (src1) Byte offset // (src2) Source register const bool isStructured = ins.op == DxbcOpcode::StoreStructured; // Source register. The exact way we access // the data depends on the register type. const DxbcRegister& dstReg = ins.dst[0]; const DxbcRegister& srcReg = isStructured ? ins.src[2] : ins.src[1]; // Retrieve common info about the buffer const DxbcBufferInfo bufferInfo = getBufferInfo(dstReg); // Compute element index const DxbcRegisterValue elementIndex = isStructured ? emitCalcBufferIndexStructured( emitRegisterLoad(ins.src[0], DxbcRegMask(true, false, false, false)), emitRegisterLoad(ins.src[1], DxbcRegMask(true, false, false, false)), bufferInfo.stride) : emitCalcBufferIndexRaw( emitRegisterLoad(ins.src[0], DxbcRegMask(true, false, false, false))); emitRawBufferStore(dstReg, elementIndex, emitRegisterLoad(srcReg, dstReg.mask)); } void DxbcCompiler::emitTextureQuery(const DxbcShaderInstruction& ins) { // resinfo has three operands: // (dst0) The destination register // (src0) Resource LOD to query // (src1) Resource to query const DxbcResinfoType resinfoType = ins.controls.resinfoType; if (ins.src[1].type != DxbcOperandType::Resource) { Logger::err("DxbcCompiler: resinfo: UAVs not yet supported"); return; } // TODO support UAVs const uint32_t textureId = ins.src[1].idx[0].offset; const uint32_t imageId = m_module.opLoad( m_textures.at(textureId).colorTypeId, m_textures.at(textureId).varId); // Read the exact LOD for the image query const DxbcRegisterValue mipLod = emitRegisterLoad( ins.src[0], DxbcRegMask(true, false, false, false)); // Image type, which stores the image dimensions etc. const DxbcImageInfo imageType = m_textures.at(textureId).imageInfo; const uint32_t imageDim = [&] { switch (imageType.dim) { case spv::Dim1D: return 1; case spv::Dim2D: return 2; case spv::Dim3D: return 3; case spv::DimCube: return 2; default: throw DxvkError("DxbcCompiler: resinfo: Unsupported image dim"); } }(); const DxbcScalarType returnType = resinfoType == DxbcResinfoType::Uint ? DxbcScalarType::Uint32 : DxbcScalarType::Float32; // Query image size. This will be written to the // first components of the destination register. DxbcRegisterValue imageSize; imageSize.type.ctype = DxbcScalarType::Uint32; imageSize.type.ccount = imageDim + imageType.array; imageSize.id = m_module.opImageQuerySizeLod( getVectorTypeId(imageSize.type), imageId, mipLod.id); // Query image levels. This will be written to // the w component of the destination register. DxbcRegisterValue imageLevels; imageLevels.type.ctype = DxbcScalarType::Uint32; imageLevels.type.ccount = 1; imageLevels.id = m_module.opImageQueryLevels( getVectorTypeId(imageLevels.type), imageId); // Convert intermediates to the requested type if (returnType == DxbcScalarType::Float32) { imageSize.type.ctype = DxbcScalarType::Float32; imageSize.id = m_module.opConvertUtoF( getVectorTypeId(imageSize.type), imageSize.id); imageLevels.type.ctype = DxbcScalarType::Float32; imageLevels.id = m_module.opConvertUtoF( getVectorTypeId(imageLevels.type), imageLevels.id); } // If the selected return type is rcpFloat, we need // to compute the reciprocal of the image dimensions, // but not the array size, so we need to separate it. DxbcRegisterValue imageLayers; imageLayers.type = imageSize.type; imageLayers.id = 0; if (resinfoType == DxbcResinfoType::RcpFloat && imageType.array) { imageLayers = emitRegisterExtract(imageSize, DxbcRegMask::select(imageDim)); imageSize = emitRegisterExtract(imageSize, DxbcRegMask::firstN(imageDim)); } if (resinfoType == DxbcResinfoType::RcpFloat) { const uint32_t typeId = getVectorTypeId(imageSize.type); const uint32_t one = m_module.constf32(1.0f); std::array constIds = { one, one, one, one }; imageSize.id = m_module.opFDiv(typeId, m_module.constComposite(typeId, imageSize.type.ccount, constIds.data()), imageSize.id); } // Concatenate result vectors and scalars to form a // 4D vector. Unused components will be set to zero. std::array vectorIds = { imageSize.id, 0, 0, 0 }; uint32_t numVectorIds = 1; if (imageLayers.id != 0) vectorIds[numVectorIds++] = imageLayers.id; if (imageDim + imageType.array < 3) { const uint32_t zero = returnType == DxbcScalarType::Uint32 ? m_module.constu32(0) : m_module.constf32(0.0f); for (uint32_t i = imageDim + imageType.array; i < 3; i++) vectorIds[numVectorIds++] = zero; } vectorIds[numVectorIds++] = imageLevels.id; // Create the actual result vector DxbcRegisterValue result; result.type.ctype = returnType; result.type.ccount = 4; result.id = m_module.opCompositeConstruct( getVectorTypeId(result.type), numVectorIds, vectorIds.data()); // Swizzle components using the resource swizzle // and the destination operand's write mask result = emitRegisterSwizzle(result, ins.src[1].swizzle, ins.dst[0].mask); emitRegisterStore(ins.dst[0], result); } void DxbcCompiler::emitTextureFetch(const DxbcShaderInstruction& ins) { // ld has three operands: // (dst0) The destination register // (src0) Source address // (src1) Source texture const uint32_t textureId = ins.src[1].idx[0].offset; // Image type, which stores the image dimensions etc. const DxbcImageInfo imageType = m_textures.at(textureId).imageInfo; const uint32_t imageLayerDim = [&] { switch (imageType.dim) { case spv::DimBuffer: return 1; case spv::Dim1D: return 1; case spv::Dim2D: return 2; case spv::Dim3D: return 3; default: throw DxvkError("DxbcCompiler: ld: Unsupported image dim"); } }(); const DxbcRegMask coordArrayMask = DxbcRegMask::firstN(imageLayerDim + imageType.array); // Load the texture coordinates. The last component // contains the LOD if the resource is an image. const DxbcRegisterValue coord = emitRegisterLoad( ins.src[0], DxbcRegMask(true, true, true, true)); // Additional image operands. This will store // the LOD and the address offset if present. SpirvImageOperands imageOperands; if (ins.sampleControls.u != 0 || ins.sampleControls.v != 0 || ins.sampleControls.w != 0) { const std::array offsetIds = { imageLayerDim >= 1 ? m_module.consti32(ins.sampleControls.u) : 0, imageLayerDim >= 2 ? m_module.consti32(ins.sampleControls.v) : 0, imageLayerDim >= 3 ? m_module.consti32(ins.sampleControls.w) : 0, }; imageOperands.flags |= spv::ImageOperandsConstOffsetMask; imageOperands.sConstOffset = m_module.constComposite( getVectorTypeId({ DxbcScalarType::Sint32, imageLayerDim }), imageLayerDim, offsetIds.data()); } if (imageType.dim != spv::DimBuffer) { imageOperands.flags |= spv::ImageOperandsLodMask; imageOperands.sLod = emitRegisterExtract(coord, DxbcRegMask(false, false, false, true)).id; } // Load image variable, no sampler needed const uint32_t imageId = m_module.opLoad( m_textures.at(textureId).colorTypeId, m_textures.at(textureId).varId); // Reading a typed image or buffer view // always returns a four-component vector. DxbcRegisterValue result; result.type.ctype = m_textures.at(textureId).sampledType; result.type.ccount = 4; result.id = m_module.opImageFetch( getVectorTypeId(result.type), imageId, emitRegisterExtract(coord, coordArrayMask).id, imageOperands); // Swizzle components using the texture swizzle // and the destination operand's write mask result = emitRegisterSwizzle(result, ins.src[1].swizzle, ins.dst[0].mask); emitRegisterStore(ins.dst[0], result); } void DxbcCompiler::emitTextureSample(const DxbcShaderInstruction& ins) { // TODO support remaining sample ops // All sample instructions have at least these operands: // (dst0) The destination register // (src0) Texture coordinates // (src1) The texture itself // (src2) The sampler object const DxbcRegister& texCoordReg = ins.src[0]; const DxbcRegister& textureReg = ins.src[1]; const DxbcRegister& samplerReg = ins.src[2]; // Texture and sampler register IDs const uint32_t textureId = textureReg.idx[0].offset; const uint32_t samplerId = samplerReg.idx[0].offset; // Image type, which stores the image dimensions etc. const DxbcImageInfo imageType = m_textures.at(textureId).imageInfo; const uint32_t imageLayerDim = [&] { switch (imageType.dim) { case spv::DimBuffer: return 1; case spv::Dim1D: return 1; case spv::Dim2D: return 2; case spv::Dim3D: return 3; case spv::DimCube: return 3; default: throw DxvkError("DxbcCompiler: Unsupported image dim"); } }(); const DxbcRegMask coordArrayMask = DxbcRegMask::firstN(imageLayerDim + imageType.array); const DxbcRegMask coordLayerMask = DxbcRegMask::firstN(imageLayerDim); // Load the texture coordinates. SPIR-V allows these // to be float4 even if not all components are used. const DxbcRegisterValue coord = emitRegisterLoad(texCoordReg, coordArrayMask); // Load reference value for depth-compare operations const bool isDepthCompare = ins.op == DxbcOpcode::SampleC || ins.op == DxbcOpcode::SampleClz; const DxbcRegisterValue referenceValue = isDepthCompare ? emitRegisterLoad(ins.src[3], DxbcRegMask(true, false, false, false)) : DxbcRegisterValue(); // Load explicit gradients for sample operations that require them const bool hasExplicitGradients = ins.op == DxbcOpcode::SampleD; const DxbcRegisterValue explicitGradientX = hasExplicitGradients ? emitRegisterLoad(ins.src[3], coordLayerMask) : DxbcRegisterValue(); const DxbcRegisterValue explicitGradientY = hasExplicitGradients ? emitRegisterLoad(ins.src[4], coordLayerMask) : DxbcRegisterValue(); // Explicit LOD value for certain sample operations const bool hasExplicitLod = ins.op == DxbcOpcode::SampleL; const DxbcRegisterValue explicitLod = hasExplicitLod ? emitRegisterLoad(ins.src[3], DxbcRegMask(true, false, false, false)) : DxbcRegisterValue(); // Determine the sampled image type based on the opcode. // FIXME while this is in line what the offical glsl compiler // does, this might actually violate the SPIR-V specification. const uint32_t sampledImageType = isDepthCompare ? m_module.defSampledImageType(m_textures.at(textureId).depthTypeId) : m_module.defSampledImageType(m_textures.at(textureId).colorTypeId); // Combine the texture and the sampler into a sampled image const uint32_t sampledImageId = m_module.opSampledImage( sampledImageType, m_module.opLoad( m_textures.at(textureId).colorTypeId, m_textures.at(textureId).varId), m_module.opLoad( m_samplers.at(samplerId).typeId, m_samplers.at(samplerId).varId)); // Accumulate additional image operands. These are // not part of the actual operand token in SPIR-V. SpirvImageOperands imageOperands; if (ins.sampleControls.u != 0 || ins.sampleControls.v != 0 || ins.sampleControls.w != 0) { const std::array offsetIds = { imageLayerDim >= 1 ? m_module.consti32(ins.sampleControls.u) : 0, imageLayerDim >= 2 ? m_module.consti32(ins.sampleControls.v) : 0, imageLayerDim >= 3 ? m_module.consti32(ins.sampleControls.w) : 0, }; imageOperands.flags |= spv::ImageOperandsConstOffsetMask; imageOperands.sConstOffset = m_module.constComposite( getVectorTypeId({ DxbcScalarType::Sint32, imageLayerDim }), imageLayerDim, offsetIds.data()); } // Sampling an image always returns a four-component // vector, whereas depth-compare ops return a scalar. DxbcRegisterValue result; result.type.ctype = m_textures.at(textureId).sampledType; result.type.ccount = isDepthCompare ? 1 : 4; switch (ins.op) { // Simple image sample operation case DxbcOpcode::Sample: { result.id = m_module.opImageSampleImplicitLod( getVectorTypeId(result.type), sampledImageId, coord.id, imageOperands); } break; // Depth-compare operation case DxbcOpcode::SampleC: { result.id = m_module.opImageSampleDrefImplicitLod( getVectorTypeId(result.type), sampledImageId, coord.id, referenceValue.id, imageOperands); } break; // Depth-compare operation on mip level zero case DxbcOpcode::SampleClz: { imageOperands.flags |= spv::ImageOperandsLodMask; imageOperands.sLod = m_module.constf32(0.0f); result.id = m_module.opImageSampleDrefExplicitLod( getVectorTypeId(result.type), sampledImageId, coord.id, referenceValue.id, imageOperands); } break; // Sample operation with explicit gradients case DxbcOpcode::SampleD: { imageOperands.flags |= spv::ImageOperandsGradMask; imageOperands.sGradX = explicitGradientX.id; imageOperands.sGradY = explicitGradientY.id; result.id = m_module.opImageSampleExplicitLod( getVectorTypeId(result.type), sampledImageId, coord.id, imageOperands); } break; // Sample operation with explicit LOD case DxbcOpcode::SampleL: { imageOperands.flags |= spv::ImageOperandsLodMask; imageOperands.sLod = m_module.constf32(explicitLod.id); result.id = m_module.opImageSampleExplicitLod( getVectorTypeId(result.type), sampledImageId, coord.id, imageOperands); } break; default: Logger::warn(str::format( "DxbcCompiler: Unhandled instruction: ", ins.op)); return; } // Swizzle components using the texture swizzle // and the destination operand's write mask if (result.type.ccount != 1) { result = emitRegisterSwizzle(result, textureReg.swizzle, ins.dst[0].mask); } emitRegisterStore(ins.dst[0], result); } void DxbcCompiler::emitControlFlowIf(const DxbcShaderInstruction& ins) { // Load the first component of the condition // operand and perform a zero test on it. const DxbcRegisterValue condition = emitRegisterLoad( ins.src[0], DxbcRegMask(true, false, false, false)); const DxbcRegisterValue zeroTest = emitRegisterZeroTest( condition, ins.controls.zeroTest); // Declare the 'if' block. We do not know if there // will be an 'else' block or not, so we'll assume // that there is one and leave it empty otherwise. DxbcCfgBlock block; block.type = DxbcCfgBlockType::If; block.b_if.labelIf = m_module.allocateId(); block.b_if.labelElse = m_module.allocateId(); block.b_if.labelEnd = m_module.allocateId(); block.b_if.hadElse = false; m_controlFlowBlocks.push_back(block); m_module.opSelectionMerge( block.b_if.labelEnd, spv::SelectionControlMaskNone); m_module.opBranchConditional( zeroTest.id, block.b_if.labelIf, block.b_if.labelElse); m_module.opLabel(block.b_if.labelIf); } void DxbcCompiler::emitControlFlowElse(const DxbcShaderInstruction& ins) { if (m_controlFlowBlocks.size() == 0 || m_controlFlowBlocks.back().type != DxbcCfgBlockType::If || m_controlFlowBlocks.back().b_if.hadElse) throw DxvkError("DxbcCompiler: 'Else' without 'If' found"); // Set the 'Else' flag so that we do // not insert a dummy block on 'EndIf' DxbcCfgBlock& block = m_controlFlowBlocks.back(); block.b_if.hadElse = true; // Close the 'If' block by branching to // the merge block we declared earlier m_module.opBranch(block.b_if.labelEnd); m_module.opLabel (block.b_if.labelElse); } void DxbcCompiler::emitControlFlowEndIf(const DxbcShaderInstruction& ins) { if (m_controlFlowBlocks.size() == 0 || m_controlFlowBlocks.back().type != DxbcCfgBlockType::If) throw DxvkError("DxbcCompiler: 'EndIf' without 'If' found"); // Remove the block from the stack, it's closed const DxbcCfgBlock block = m_controlFlowBlocks.back(); m_controlFlowBlocks.pop_back(); // End the active 'if' or 'else' block m_module.opBranch(block.b_if.labelEnd); // If there was no 'else' block in this construct, we still // have to declare it because we used it as a branch target. if (!block.b_if.hadElse) { m_module.opLabel (block.b_if.labelElse); m_module.opBranch(block.b_if.labelEnd); } // Declare the merge block m_module.opLabel(block.b_if.labelEnd); } void DxbcCompiler::emitControlFlowLoop(const DxbcShaderInstruction& ins) { // Declare the 'loop' block DxbcCfgBlock block; block.type = DxbcCfgBlockType::Loop; block.b_loop.labelHeader = m_module.allocateId(); block.b_loop.labelBegin = m_module.allocateId(); block.b_loop.labelContinue = m_module.allocateId(); block.b_loop.labelBreak = m_module.allocateId(); m_controlFlowBlocks.push_back(block); m_module.opBranch(block.b_loop.labelHeader); m_module.opLabel (block.b_loop.labelHeader); m_module.opLoopMerge( block.b_loop.labelBreak, block.b_loop.labelContinue, spv::LoopControlMaskNone); m_module.opBranch(block.b_loop.labelBegin); m_module.opLabel (block.b_loop.labelBegin); } void DxbcCompiler::emitControlFlowEndLoop(const DxbcShaderInstruction& ins) { if (m_controlFlowBlocks.size() == 0 || m_controlFlowBlocks.back().type != DxbcCfgBlockType::Loop) throw DxvkError("DxbcCompiler: 'EndLoop' without 'Loop' found"); // Remove the block from the stack, it's closed const DxbcCfgBlock block = m_controlFlowBlocks.back(); m_controlFlowBlocks.pop_back(); // Declare the continue block m_module.opBranch(block.b_loop.labelContinue); m_module.opLabel (block.b_loop.labelContinue); // Declare the merge block m_module.opBranch(block.b_loop.labelHeader); m_module.opLabel (block.b_loop.labelBreak); } void DxbcCompiler::emitControlFlowBreak(const DxbcShaderInstruction& ins) { const bool isBreak = ins.op == DxbcOpcode::Break; DxbcCfgBlock* loopBlock = cfgFindLoopBlock(); if (loopBlock == nullptr) throw DxvkError("DxbcCompiler: 'Break' or 'Continue' outside 'Loop' found"); m_module.opBranch(isBreak ? loopBlock->b_loop.labelBreak : loopBlock->b_loop.labelContinue); m_module.opLabel (m_module.allocateId()); } void DxbcCompiler::emitControlFlowBreakc(const DxbcShaderInstruction& ins) { const bool isBreak = ins.op == DxbcOpcode::Breakc; DxbcCfgBlock* loopBlock = cfgFindLoopBlock(); if (loopBlock == nullptr) throw DxvkError("DxbcCompiler: 'Breakc' or 'Continuec' outside 'Loop' found"); // Perform zero test on the first component of the condition const DxbcRegisterValue condition = emitRegisterLoad( ins.src[0], DxbcRegMask(true, false, false, false)); const DxbcRegisterValue zeroTest = emitRegisterZeroTest( condition, ins.controls.zeroTest); // We basically have to wrap this into an 'if' block const uint32_t breakBlock = m_module.allocateId(); const uint32_t mergeBlock = m_module.allocateId(); m_module.opSelectionMerge(mergeBlock, spv::SelectionControlMaskNone); m_module.opBranchConditional( zeroTest.id, breakBlock, mergeBlock); m_module.opLabel(breakBlock); m_module.opBranch(isBreak ? loopBlock->b_loop.labelBreak : loopBlock->b_loop.labelContinue); m_module.opLabel(mergeBlock); } void DxbcCompiler::emitControlFlowRet(const DxbcShaderInstruction& ins) { // TODO implement properly m_module.opReturn(); m_module.functionEnd(); } void DxbcCompiler::emitControlFlowDiscard(const DxbcShaderInstruction& ins) { // Discard actually has an operand that determines // whether or not the fragment should be discarded const DxbcRegisterValue condition = emitRegisterLoad( ins.src[0], DxbcRegMask(true, false, false, false)); const DxbcRegisterValue zeroTest = emitRegisterZeroTest( condition, ins.controls.zeroTest); // Insert a Pseudo-'If' block const uint32_t discardBlock = m_module.allocateId(); const uint32_t mergeBlock = m_module.allocateId(); m_module.opSelectionMerge(mergeBlock, spv::SelectionControlMaskNone); m_module.opBranchConditional( zeroTest.id, discardBlock, mergeBlock); // OpKill terminates the block m_module.opLabel(discardBlock); m_module.opKill(); m_module.opLabel(mergeBlock); } void DxbcCompiler::emitControlFlow(const DxbcShaderInstruction& ins) { switch (ins.op) { case DxbcOpcode::If: return this->emitControlFlowIf(ins); case DxbcOpcode::Else: return this->emitControlFlowElse(ins); case DxbcOpcode::EndIf: return this->emitControlFlowEndIf(ins); case DxbcOpcode::Loop: return this->emitControlFlowLoop(ins); case DxbcOpcode::EndLoop: return this->emitControlFlowEndLoop(ins); case DxbcOpcode::Break: case DxbcOpcode::Continue: return this->emitControlFlowBreak(ins); case DxbcOpcode::Breakc: case DxbcOpcode::Continuec: return this->emitControlFlowBreakc(ins); case DxbcOpcode::Ret: return this->emitControlFlowRet(ins); case DxbcOpcode::Discard: return this->emitControlFlowDiscard(ins); default: Logger::warn(str::format( "DxbcCompiler: Unhandled instruction: ", ins.op)); } } DxbcRegisterValue DxbcCompiler::emitBuildConstVecf32( const float values[4], const DxbcRegMask& writeMask) { std::array ids = { 0, 0, 0, 0 }; uint32_t componentIndex = 0; for (uint32_t i = 0; i < 4; i++) { if (writeMask[i]) ids[componentIndex++] = m_module.constf32(values[i]); } DxbcRegisterValue result; result.type.ctype = DxbcScalarType::Float32; result.type.ccount = componentIndex; result.id = componentIndex > 1 ? m_module.constComposite( getVectorTypeId(result.type), componentIndex, ids.data()) : ids[0]; return result; } DxbcRegisterValue DxbcCompiler::emitRegisterBitcast( DxbcRegisterValue srcValue, DxbcScalarType dstType) { if (srcValue.type.ctype == dstType) return srcValue; // TODO support 64-bit values DxbcRegisterValue result; result.type.ctype = dstType; result.type.ccount = srcValue.type.ccount; result.id = m_module.opBitcast( getVectorTypeId(result.type), srcValue.id); return result; } DxbcRegisterValue DxbcCompiler::emitRegisterSwizzle( DxbcRegisterValue value, DxbcRegSwizzle swizzle, DxbcRegMask writeMask) { std::array indices; uint32_t dstIndex = 0; for (uint32_t i = 0; i < 4; i++) { if (writeMask[i]) indices[dstIndex++] = swizzle[i]; } // If the swizzle combined with the mask can be reduced // to a no-op, we don't need to insert any instructions. bool isIdentitySwizzle = dstIndex == value.type.ccount; for (uint32_t i = 0; i < dstIndex && isIdentitySwizzle; i++) isIdentitySwizzle &= indices[i] == i; if (isIdentitySwizzle) return value; // Use OpCompositeExtract if the resulting vector contains // only one component, and OpVectorShuffle if it is a vector. DxbcRegisterValue result; result.type.ctype = value.type.ctype; result.type.ccount = dstIndex; const uint32_t typeId = getVectorTypeId(result.type); if (dstIndex == 1) { result.id = m_module.opCompositeExtract( typeId, value.id, 1, indices.data()); } else { result.id = m_module.opVectorShuffle( typeId, value.id, value.id, dstIndex, indices.data()); } return result; } DxbcRegisterValue DxbcCompiler::emitRegisterExtract( DxbcRegisterValue value, DxbcRegMask mask) { return emitRegisterSwizzle(value, DxbcRegSwizzle(0, 1, 2, 3), mask); } DxbcRegisterValue DxbcCompiler::emitRegisterInsert( DxbcRegisterValue dstValue, DxbcRegisterValue srcValue, DxbcRegMask srcMask) { DxbcRegisterValue result; result.type = dstValue.type; const uint32_t typeId = getVectorTypeId(result.type); if (srcMask.setCount() == 0) { // Nothing to do if the insertion mask is empty result.id = dstValue.id; } else if (dstValue.type.ccount == 1) { // Both values are scalar, so the first component // of the write mask decides which one to take. result.id = srcMask[0] ? srcValue.id : dstValue.id; } else if (srcValue.type.ccount == 1) { // The source value is scalar. Since OpVectorShuffle // requires both arguments to be vectors, we have to // use OpCompositeInsert to modify the vector instead. const uint32_t componentId = srcMask.firstSet(); result.id = m_module.opCompositeInsert(typeId, srcValue.id, dstValue.id, 1, &componentId); } else { // Both arguments are vectors. We can determine which // components to take from which vector and use the // OpVectorShuffle instruction. std::array components; uint32_t srcComponentId = dstValue.type.ccount; for (uint32_t i = 0; i < dstValue.type.ccount; i++) components.at(i) = srcMask[i] ? srcComponentId++ : i; result.id = m_module.opVectorShuffle( typeId, dstValue.id, srcValue.id, dstValue.type.ccount, components.data()); } return result; } DxbcRegisterValue DxbcCompiler::emitRegisterExtend( DxbcRegisterValue value, uint32_t size) { if (size == 1) return value; std::array ids = { value.id, value.id, value.id, value.id, }; DxbcRegisterValue result; result.type.ctype = value.type.ctype; result.type.ccount = size; result.id = m_module.opCompositeConstruct( getVectorTypeId(result.type), size, ids.data()); return result; } DxbcRegisterValue DxbcCompiler::emitRegisterAbsolute( DxbcRegisterValue value) { const uint32_t typeId = getVectorTypeId(value.type); switch (value.type.ctype) { case DxbcScalarType::Float32: value.id = m_module.opFAbs(typeId, value.id); break; case DxbcScalarType::Sint32: value.id = m_module.opSAbs(typeId, value.id); break; default: Logger::warn("DxbcCompiler: Cannot get absolute value for given type"); } return value; } DxbcRegisterValue DxbcCompiler::emitRegisterNegate( DxbcRegisterValue value) { const uint32_t typeId = getVectorTypeId(value.type); switch (value.type.ctype) { case DxbcScalarType::Float32: value.id = m_module.opFNegate(typeId, value.id); break; case DxbcScalarType::Sint32: value.id = m_module.opSNegate(typeId, value.id); break; default: Logger::warn("DxbcCompiler: Cannot negate given type"); } return value; } DxbcRegisterValue DxbcCompiler::emitRegisterZeroTest( DxbcRegisterValue value, DxbcZeroTest test) { DxbcRegisterValue result; result.type.ctype = DxbcScalarType::Bool; result.type.ccount = 1; const uint32_t zeroId = m_module.constu32(0u); const uint32_t typeId = getVectorTypeId(result.type); result.id = test == DxbcZeroTest::TestZ ? m_module.opIEqual (typeId, value.id, zeroId) : m_module.opINotEqual(typeId, value.id, zeroId); return result; } DxbcRegisterValue DxbcCompiler::emitSrcOperandModifiers( DxbcRegisterValue value, DxbcRegModifiers modifiers) { if (modifiers.test(DxbcRegModifier::Abs)) value = emitRegisterAbsolute(value); if (modifiers.test(DxbcRegModifier::Neg)) value = emitRegisterNegate(value); return value; } DxbcRegisterValue DxbcCompiler::emitDstOperandModifiers( DxbcRegisterValue value, DxbcOpModifiers modifiers) { const uint32_t typeId = getVectorTypeId(value.type); if (value.type.ctype == DxbcScalarType::Float32) { // Saturating only makes sense on floats if (modifiers.saturate) { value.id = m_module.opNClamp( typeId, value.id, m_module.constf32(0.0f), m_module.constf32(1.0f)); } } return value; } DxbcRegisterPointer DxbcCompiler::emitGetTempPtr( const DxbcRegister& operand) { // r# regs are indexed as follows: // (0) register index (immediate) DxbcRegisterPointer result; result.type.ctype = DxbcScalarType::Float32; result.type.ccount = 4; result.id = m_rRegs.at(operand.idx[0].offset); return result; } DxbcRegisterPointer DxbcCompiler::emitGetIndexableTempPtr( const DxbcRegister& operand) { // x# regs are indexed as follows: // (0) register index (immediate) // (1) element index (relative) const uint32_t regId = operand.idx[0].offset; const DxbcRegisterValue vectorId = emitIndexLoad(operand.idx[1]); DxbcRegisterInfo info; info.type.ctype = DxbcScalarType::Float32; info.type.ccount = m_xRegs[regId].ccount; info.type.alength = 0; info.sclass = spv::StorageClassPrivate; DxbcRegisterPointer result; result.type.ctype = info.type.ctype; result.type.ccount = info.type.ccount; result.id = m_module.opAccessChain( getPointerTypeId(info), m_xRegs.at(regId).varId, 1, &vectorId.id); return result; } DxbcRegisterPointer DxbcCompiler::emitGetInputPtr( const DxbcRegister& operand) { // In the vertex and pixel stages, // v# regs are indexed as follows: // (0) register index (relative) // // In the tessellation and geometry // stages, the index has two dimensions: // (0) vertex index (relative) // (1) register index (relative) DxbcRegisterPointer result; result.type.ctype = DxbcScalarType::Float32; result.type.ccount = 4; std::array indices = { 0, 0 }; for (uint32_t i = 0; i < operand.idxDim; i++) indices.at(i) = emitIndexLoad(operand.idx[i]).id; DxbcRegisterInfo info; info.type.ctype = result.type.ctype; info.type.ccount = result.type.ccount; info.type.alength = 0; info.sclass = spv::StorageClassPrivate; result.id = m_module.opAccessChain( getPointerTypeId(info), m_vArray, operand.idxDim, indices.data()); return result; } DxbcRegisterPointer DxbcCompiler::emitGetOutputPtr( const DxbcRegister& operand) { // Same index format as input registers, except that // outputs cannot be accessed with a relative index. if (operand.idxDim != 1) throw DxvkError("DxbcCompiler: 2D index for o# not yet supported"); // We don't support two-dimensional indices yet const uint32_t registerId = operand.idx[0].offset; // In the pixel shader, output registers are typed, // whereas they are float4 in all other stages. if (m_version.type() == DxbcProgramType::PixelShader) { DxbcRegisterPointer result; result.type = m_ps.oTypes.at(registerId); result.id = m_oRegs.at(registerId); return result; } else { DxbcRegisterPointer result; result.type.ctype = DxbcScalarType::Float32; result.type.ccount = 4; result.id = m_oRegs.at(registerId); return result; } } DxbcRegisterPointer DxbcCompiler::emitGetConstBufPtr( const DxbcRegister& operand) { // Constant buffers take a two-dimensional index: // (0) register index (immediate) // (1) constant offset (relative) DxbcRegisterInfo info; info.type.ctype = DxbcScalarType::Float32; info.type.ccount = 4; info.type.alength = 0; info.sclass = spv::StorageClassUniform; const uint32_t regId = operand.idx[0].offset; const DxbcRegisterValue constId = emitIndexLoad(operand.idx[1]); const uint32_t ptrTypeId = getPointerTypeId(info); const std::array indices = { m_module.consti32(0), constId.id }; DxbcRegisterPointer result; result.type.ctype = info.type.ctype; result.type.ccount = info.type.ccount; result.id = m_module.opAccessChain(ptrTypeId, m_constantBuffers.at(regId).varId, indices.size(), indices.data()); return result; } DxbcRegisterPointer DxbcCompiler::emitGetImmConstBufPtr( const DxbcRegister& operand) { if (m_immConstBuf == 0) throw DxvkError("DxbcCompiler: Immediate constant buffer not defined"); const DxbcRegisterValue constId = emitIndexLoad(operand.idx[0]); DxbcRegisterInfo ptrInfo; ptrInfo.type.ctype = DxbcScalarType::Uint32; ptrInfo.type.ccount = 4; ptrInfo.type.alength = 0; ptrInfo.sclass = spv::StorageClassPrivate; DxbcRegisterPointer result; result.type.ctype = ptrInfo.type.ctype; result.type.ccount = ptrInfo.type.ccount; result.id = m_module.opAccessChain( getPointerTypeId(ptrInfo), m_immConstBuf, 1, &constId.id); return result; } DxbcRegisterPointer DxbcCompiler::emitGetOperandPtr( const DxbcRegister& operand) { switch (operand.type) { case DxbcOperandType::Temp: return emitGetTempPtr(operand); case DxbcOperandType::IndexableTemp: return emitGetIndexableTempPtr(operand); case DxbcOperandType::Input: return emitGetInputPtr(operand); case DxbcOperandType::Output: return emitGetOutputPtr(operand); case DxbcOperandType::ConstantBuffer: return emitGetConstBufPtr(operand); case DxbcOperandType::ImmediateConstantBuffer: return emitGetImmConstBufPtr(operand); case DxbcOperandType::InputThreadId: return DxbcRegisterPointer { { DxbcScalarType::Uint32, 3 }, m_cs.builtinGlobalInvocationId }; case DxbcOperandType::InputThreadGroupId: return DxbcRegisterPointer { { DxbcScalarType::Uint32, 3 }, m_cs.builtinWorkgroupId }; case DxbcOperandType::InputThreadIdInGroup: return DxbcRegisterPointer { { DxbcScalarType::Uint32, 3 }, m_cs.builtinLocalInvocationId }; case DxbcOperandType::InputThreadIndexInGroup: return DxbcRegisterPointer { { DxbcScalarType::Uint32, 1 }, m_cs.builtinLocalInvocationIndex }; default: throw DxvkError(str::format( "DxbcCompiler: Unhandled operand type: ", operand.type)); } } DxbcRegisterValue DxbcCompiler::emitRawBufferLoad( const DxbcRegister& operand, DxbcRegisterValue elementIndex, DxbcRegMask writeMask) { const DxbcBufferInfo bufferInfo = getBufferInfo(operand); // Shared memory is the only type of buffer that // is not accessed through a texel buffer view const bool isTgsm = operand.type == DxbcOperandType::ThreadGroupSharedMemory; const uint32_t bufferId = isTgsm ? 0 : m_module.opLoad(bufferInfo.typeId, bufferInfo.varId); // Since all data is represented as a sequence of 32-bit // integers, we have to load each component individually. std::array componentIds = { 0, 0, 0, 0 }; std::array swizzleIds = { 0, 0, 0, 0 }; uint32_t componentIndex = 0; const uint32_t vectorTypeId = getVectorTypeId({ DxbcScalarType::Uint32, 4 }); const uint32_t scalarTypeId = getVectorTypeId({ DxbcScalarType::Uint32, 1 }); for (uint32_t i = 0; i < 4; i++) { // We'll apply both the write mask and the source operand swizzle // immediately. Unused components are not loaded, and the scalar // IDs are written to the array in the order they are requested. if (writeMask[i]) { const uint32_t swizzleIndex = operand.swizzle[i]; if (componentIds[swizzleIndex] == 0) { // Add the component offset to the element index const uint32_t elementIndexAdjusted = swizzleIndex != 0 ? m_module.opIAdd(getVectorTypeId(elementIndex.type), elementIndex.id, m_module.consti32(swizzleIndex)) : elementIndex.id; // Load requested component from the buffer componentIds[swizzleIndex] = [&] { const uint32_t zero = 0; switch (operand.type) { case DxbcOperandType::Resource: return m_module.opCompositeExtract(scalarTypeId, m_module.opImageFetch(vectorTypeId, bufferId, elementIndexAdjusted, SpirvImageOperands()), 1, &zero); case DxbcOperandType::UnorderedAccessView: return m_module.opCompositeExtract(scalarTypeId, m_module.opImageRead(vectorTypeId, bufferId, elementIndexAdjusted, SpirvImageOperands()), 1, &zero); case DxbcOperandType::ThreadGroupSharedMemory: return m_module.opLoad(scalarTypeId, m_module.opAccessChain(bufferInfo.typeId, bufferInfo.varId, 1, &elementIndexAdjusted)); default: throw DxvkError("DxbcCompiler: Invalid operand type for strucured/raw load"); } }(); } // Append current component to the list of scalar IDs. // These will be used to construct the resulting vector. swizzleIds[componentIndex++] = componentIds[swizzleIndex]; } } // Create result vector DxbcRegisterValue result; result.type.ctype = DxbcScalarType::Uint32; result.type.ccount = writeMask.setCount(); result.id = result.type.ccount > 1 ? m_module.opCompositeConstruct(getVectorTypeId(result.type), result.type.ccount, swizzleIds.data()) : swizzleIds[0]; return result; } void DxbcCompiler::emitRawBufferStore( const DxbcRegister& operand, DxbcRegisterValue elementIndex, DxbcRegisterValue value) { const DxbcBufferInfo bufferInfo = getBufferInfo(operand); // Cast source value to the expected data type value = emitRegisterBitcast(value, DxbcScalarType::Uint32); // Shared memory is not accessed through a texel buffer view const bool isTgsm = operand.type == DxbcOperandType::ThreadGroupSharedMemory; const uint32_t bufferId = isTgsm ? 0 : m_module.opLoad(bufferInfo.typeId, bufferInfo.varId); const uint32_t scalarTypeId = getVectorTypeId({ DxbcScalarType::Uint32, 1 }); const uint32_t vectorTypeId = getVectorTypeId({ DxbcScalarType::Uint32, 4 }); uint32_t srcComponentIndex = 0; for (uint32_t i = 0; i < 4; i++) { if (operand.mask[i]) { const uint32_t srcComponentId = value.type.ccount > 1 ? m_module.opCompositeExtract(scalarTypeId, value.id, 1, &srcComponentIndex) : value.id; // Add the component offset to the element index const uint32_t elementIndexAdjusted = i != 0 ? m_module.opIAdd(getVectorTypeId(elementIndex.type), elementIndex.id, m_module.consti32(i)) : elementIndex.id; switch (operand.type) { case DxbcOperandType::UnorderedAccessView: { const std::array srcVectorIds = { srcComponentId, srcComponentId, srcComponentId, srcComponentId, }; m_module.opImageWrite( bufferId, elementIndexAdjusted, m_module.opCompositeConstruct(vectorTypeId, 4, srcVectorIds.data()), SpirvImageOperands()); } break; case DxbcOperandType::ThreadGroupSharedMemory: m_module.opStore( m_module.opAccessChain(bufferInfo.typeId, bufferInfo.varId, 1, &elementIndexAdjusted), srcComponentId); break; default: throw DxvkError("DxbcCompiler: Invalid operand type for strucured/raw store"); } // Write next component srcComponentIndex += 1; } } } DxbcRegisterValue DxbcCompiler::emitCalcBufferIndexStructured( DxbcRegisterValue structId, DxbcRegisterValue structOffset, uint32_t structStride) { DxbcRegisterValue result; result.type.ctype = DxbcScalarType::Sint32; result.type.ccount = 1; const uint32_t typeId = getVectorTypeId(result.type); result.id = m_module.opIAdd(typeId, m_module.opIMul(typeId, structId.id, m_module.consti32(structStride / 4)), m_module.opSDiv(typeId, structOffset.id, m_module.consti32(4))); return result; } DxbcRegisterValue DxbcCompiler::emitCalcBufferIndexRaw( DxbcRegisterValue byteOffset) { DxbcRegisterValue result; result.type.ctype = DxbcScalarType::Sint32; result.type.ccount = 1; result.id = m_module.opSDiv( getVectorTypeId(result.type), byteOffset.id, m_module.consti32(4)); return result; } DxbcRegisterValue DxbcCompiler::emitIndexLoad( DxbcRegIndex index) { if (index.relReg != nullptr) { DxbcRegisterValue result = emitRegisterLoad( *index.relReg, DxbcRegMask(true, false, false, false)); if (index.offset != 0) { result.id = m_module.opIAdd( getVectorTypeId(result.type), result.id, m_module.consti32(index.offset)); } return result; } else { DxbcRegisterValue result; result.type.ctype = DxbcScalarType::Sint32; result.type.ccount = 1; result.id = m_module.consti32(index.offset); return result; } } DxbcRegisterValue DxbcCompiler::emitValueLoad( DxbcRegisterPointer ptr) { DxbcRegisterValue result; result.type = ptr.type; result.id = m_module.opLoad( getVectorTypeId(result.type), ptr.id); return result; } void DxbcCompiler::emitValueStore( DxbcRegisterPointer ptr, DxbcRegisterValue value, DxbcRegMask writeMask) { // If the component types are not compatible, // we need to bit-cast the source variable. if (value.type.ctype != ptr.type.ctype) value = emitRegisterBitcast(value, ptr.type.ctype); // If the source value consists of only one component, // it is stored in all components of the destination. if (value.type.ccount == 1) value = emitRegisterExtend(value, writeMask.setCount()); if (ptr.type.ccount == writeMask.setCount()) { // Simple case: We write to the entire register m_module.opStore(ptr.id, value.id); } else { // We only write to part of the destination // register, so we need to load and modify it DxbcRegisterValue tmp = emitValueLoad(ptr); tmp = emitRegisterInsert(tmp, value, writeMask); m_module.opStore(ptr.id, tmp.id); } } DxbcRegisterValue DxbcCompiler::emitRegisterLoad( const DxbcRegister& reg, DxbcRegMask writeMask) { if (reg.type == DxbcOperandType::Imm32) { DxbcRegisterValue result; if (reg.componentCount == DxbcComponentCount::Component1) { // Create one single u32 constant result.type.ctype = DxbcScalarType::Uint32; result.type.ccount = 1; result.id = m_module.constu32(reg.imm.u32_1); } else if (reg.componentCount == DxbcComponentCount::Component4) { // Create a u32 vector with as many components as needed std::array indices; uint32_t indexId = 0; for (uint32_t i = 0; i < indices.size(); i++) { if (writeMask[i]) { indices.at(indexId++) = m_module.constu32(reg.imm.u32_4[i]); } } result.type.ctype = DxbcScalarType::Uint32; result.type.ccount = writeMask.setCount(); result.id = indices.at(0); if (indexId > 1) { result.id = m_module.constComposite( getVectorTypeId(result.type), result.type.ccount, indices.data()); } } else { // Something went horribly wrong in the decoder or the shader is broken throw DxvkError("DxbcCompiler: Invalid component count for immediate operand"); } // Cast constants to the requested type return emitRegisterBitcast(result, reg.dataType); } else { // Load operand from the operand pointer DxbcRegisterPointer ptr = emitGetOperandPtr(reg); DxbcRegisterValue result = emitValueLoad(ptr); // Apply operand swizzle to the operand value result = emitRegisterSwizzle(result, reg.swizzle, writeMask); // Cast it to the requested type. We need to do // this after the swizzling for 64-bit types. result = emitRegisterBitcast(result, reg.dataType); // Apply operand modifiers result = emitSrcOperandModifiers(result, reg.modifiers); return result; } } void DxbcCompiler::emitRegisterStore( const DxbcRegister& reg, DxbcRegisterValue value) { emitValueStore(emitGetOperandPtr(reg), value, reg.mask); } void DxbcCompiler::emitInputSetup() { // Copy all defined v# registers into the input array const uint32_t vecTypeId = m_module.defVectorType(m_module.defFloatType(32), 4); const uint32_t ptrTypeId = m_module.defPointerType(vecTypeId, spv::StorageClassPrivate); for (uint32_t i = 0; i < m_vRegs.size(); i++) { if (m_vRegs.at(i) != 0) { const uint32_t registerId = m_module.consti32(i); m_module.opStore( m_module.opAccessChain(ptrTypeId, m_vArray, 1, ®isterId), m_module.opLoad(vecTypeId, m_vRegs.at(i))); } } // Copy all system value registers into the array, // preserving any previously written contents. for (const DxbcSvMapping& map : m_vMappings) { const uint32_t registerId = m_module.consti32(map.regId); const DxbcRegisterValue value = [&] { switch (m_version.type()) { case DxbcProgramType::VertexShader: return emitVsSystemValueLoad(map.sv, map.regMask); case DxbcProgramType::PixelShader: return emitPsSystemValueLoad(map.sv, map.regMask); case DxbcProgramType::ComputeShader: return emitCsSystemValueLoad(map.sv, map.regMask); default: throw DxvkError(str::format("DxbcCompiler: Unexpected stage: ", m_version.type())); } }(); DxbcRegisterPointer inputReg; inputReg.type.ctype = DxbcScalarType::Float32; inputReg.type.ccount = 4; inputReg.id = m_module.opAccessChain( ptrTypeId, m_vArray, 1, ®isterId); emitValueStore(inputReg, value, map.regMask); } } void DxbcCompiler::emitInputSetup(uint32_t vertexCount) { // Copy all defined v# registers into the input array. Note // that the outer index of the array is the vertex index. const uint32_t vecTypeId = m_module.defVectorType(m_module.defFloatType(32), 4); const uint32_t dstPtrTypeId = m_module.defPointerType(vecTypeId, spv::StorageClassPrivate); const uint32_t srcPtrTypeId = m_module.defPointerType(vecTypeId, spv::StorageClassInput); for (uint32_t i = 0; i < m_vRegs.size(); i++) { if (m_vRegs.at(i) != 0) { const uint32_t registerId = m_module.consti32(i); for (uint32_t v = 0; v < vertexCount; v++) { std::array indices = { m_module.consti32(v), registerId, }; m_module.opStore( m_module.opAccessChain(dstPtrTypeId, m_vArray, indices.size(), indices.data()), m_module.opLoad(vecTypeId, m_module.opAccessChain(srcPtrTypeId, m_vRegs.at(i), 1, indices.data()))); } } } // Copy all system value registers into the array, // preserving any previously written contents. for (const DxbcSvMapping& map : m_vMappings) { const uint32_t registerId = m_module.consti32(map.regId); for (uint32_t v = 0; v < vertexCount; v++) { const DxbcRegisterValue value = [&] { switch (m_version.type()) { case DxbcProgramType::GeometryShader: return emitGsSystemValueLoad(map.sv, map.regMask, v); default: throw DxvkError(str::format("DxbcCompiler: Unexpected stage: ", m_version.type())); } }(); std::array indices = { m_module.consti32(v), registerId, }; DxbcRegisterPointer inputReg; inputReg.type.ctype = DxbcScalarType::Float32; inputReg.type.ccount = 4; inputReg.id = m_module.opAccessChain(dstPtrTypeId, m_vArray, indices.size(), indices.data()); emitValueStore(inputReg, value, map.regMask); } } } void DxbcCompiler::emitOutputSetup() { for (const DxbcSvMapping& svMapping : m_oMappings) { DxbcRegisterPointer outputReg; outputReg.type.ctype = DxbcScalarType::Float32; outputReg.type.ccount = 4; outputReg.id = m_oRegs.at(svMapping.regId); emitVsSystemValueStore( svMapping.sv, svMapping.regMask, emitValueLoad(outputReg)); } } DxbcRegisterValue DxbcCompiler::emitVsSystemValueLoad( DxbcSystemValue sv, DxbcRegMask mask) { switch (sv) { case DxbcSystemValue::VertexId: { const uint32_t typeId = getScalarTypeId(DxbcScalarType::Uint32); DxbcRegisterValue result; result.type.ctype = DxbcScalarType::Uint32; result.type.ccount = 1; result.id = m_module.opISub(typeId, m_module.opLoad(typeId, m_vs.builtinVertexId), m_module.opLoad(typeId, m_vs.builtinBaseVertex)); return result; } break; case DxbcSystemValue::InstanceId: { const uint32_t typeId = getScalarTypeId(DxbcScalarType::Uint32); DxbcRegisterValue result; result.type.ctype = DxbcScalarType::Uint32; result.type.ccount = 1; result.id = m_module.opISub(typeId, m_module.opLoad(typeId, m_vs.builtinInstanceId), m_module.opLoad(typeId, m_vs.builtinBaseInstance)); return result; } break; default: throw DxvkError(str::format( "DxbcCompiler: Unhandled VS SV input: ", sv)); } } DxbcRegisterValue DxbcCompiler::emitGsSystemValueLoad( DxbcSystemValue sv, DxbcRegMask mask, uint32_t vertexId) { switch (sv) { case DxbcSystemValue::Position: { const std::array indices = { m_module.consti32(vertexId), m_module.consti32(PerVertex_Position), }; DxbcRegisterPointer ptrIn; ptrIn.type.ctype = DxbcScalarType::Float32; ptrIn.type.ccount = 4; ptrIn.id = m_module.opAccessChain( m_module.defPointerType( getVectorTypeId(ptrIn.type), spv::StorageClassInput), m_perVertexIn, indices.size(), indices.data()); return emitRegisterExtract( emitValueLoad(ptrIn), mask); } break; default: throw DxvkError(str::format( "DxbcCompiler: Unhandled GS SV input: ", sv)); } } DxbcRegisterValue DxbcCompiler::emitPsSystemValueLoad( DxbcSystemValue sv, DxbcRegMask mask) { switch (sv) { case DxbcSystemValue::Position: { DxbcRegisterPointer ptrIn; ptrIn.type.ctype = DxbcScalarType::Float32; ptrIn.type.ccount = 4; ptrIn.id = m_ps.builtinFragCoord; return emitRegisterExtract( emitValueLoad(ptrIn), mask); } break; default: throw DxvkError(str::format( "DxbcCompiler: Unhandled PS SV input: ", sv)); } } DxbcRegisterValue DxbcCompiler::emitCsSystemValueLoad( DxbcSystemValue sv, DxbcRegMask mask) { switch (sv) { default: throw DxvkError(str::format( "DxbcCompiler: Unhandled CS SV input: ", sv)); } } void DxbcCompiler::emitVsSystemValueStore( DxbcSystemValue sv, DxbcRegMask mask, const DxbcRegisterValue& value) { switch (sv) { case DxbcSystemValue::Position: { const uint32_t memberId = m_module.consti32(PerVertex_Position); DxbcRegisterPointer ptr; ptr.type.ctype = DxbcScalarType::Float32; ptr.type.ccount = 4; ptr.id = m_module.opAccessChain( m_module.defPointerType( getVectorTypeId(ptr.type), spv::StorageClassOutput), m_perVertexOut, 1, &memberId); emitValueStore(ptr, value, mask); } break; default: Logger::warn(str::format( "DxbcCompiler: Unhandled VS SV output: ", sv)); } } void DxbcCompiler::emitGsSystemValueStore( DxbcSystemValue sv, DxbcRegMask mask, const DxbcRegisterValue& value) { switch (sv) { case DxbcSystemValue::Position: case DxbcSystemValue::CullDistance: case DxbcSystemValue::ClipDistance: emitVsSystemValueStore(sv, mask, value); break; default: Logger::warn(str::format( "DxbcCompiler: Unhandled GS SV output: ", sv)); } } void DxbcCompiler::emitVsInitBuiltins() { m_vs.builtinVertexId = emitNewBuiltinVariable({ { DxbcScalarType::Uint32, 1, 0 }, spv::StorageClassInput }, spv::BuiltInVertexIndex, "vs_vertex_index"); m_vs.builtinInstanceId = emitNewBuiltinVariable({ { DxbcScalarType::Uint32, 1, 0 }, spv::StorageClassInput }, spv::BuiltInInstanceIndex, // TODO test "vs_instance_index"); m_vs.builtinBaseVertex = emitNewBuiltinVariable({ { DxbcScalarType::Uint32, 1, 0 }, spv::StorageClassInput }, spv::BuiltInBaseVertex, "vs_base_vertex"); m_vs.builtinBaseInstance = emitNewBuiltinVariable({ { DxbcScalarType::Uint32, 1, 0 }, spv::StorageClassInput }, spv::BuiltInBaseInstance, "vs_base_instance"); } void DxbcCompiler::emitGsInitBuiltins(uint32_t vertexCount) { // TODO implement } void DxbcCompiler::emitPsInitBuiltins() { m_ps.builtinFragCoord = emitNewBuiltinVariable({ { DxbcScalarType::Float32, 4, 0 }, spv::StorageClassInput }, spv::BuiltInFragCoord, "ps_frag_coord"); } void DxbcCompiler::emitVsInit() { m_module.enableCapability(spv::CapabilityClipDistance); m_module.enableCapability(spv::CapabilityCullDistance); m_module.enableCapability(spv::CapabilityDrawParameters); m_module.enableExtension("SPV_KHR_shader_draw_parameters"); // Declare the per-vertex output block. This is where // the vertex shader will write the vertex position. const uint32_t perVertexStruct = this->getPerVertexBlockId(); const uint32_t perVertexPointer = m_module.defPointerType( perVertexStruct, spv::StorageClassOutput); m_perVertexOut = m_module.newVar( perVertexPointer, spv::StorageClassOutput); m_entryPointInterfaces.push_back(m_perVertexOut); m_module.setDebugName(m_perVertexOut, "vs_vertex_out"); // Standard input array emitDclInputArray(0); emitVsInitBuiltins(); // Main function of the vertex shader m_vs.functionId = m_module.allocateId(); m_module.setDebugName(m_vs.functionId, "vs_main"); m_module.functionBegin( m_module.defVoidType(), m_vs.functionId, m_module.defFunctionType( m_module.defVoidType(), 0, nullptr), spv::FunctionControlMaskNone); m_module.opLabel(m_module.allocateId()); } void DxbcCompiler::emitGsInit() { m_module.enableCapability(spv::CapabilityGeometry); m_module.enableCapability(spv::CapabilityClipDistance); m_module.enableCapability(spv::CapabilityCullDistance); // Declare the per-vertex output block. Outputs are not // declared as arrays, instead they will be flushed when // calling EmitVertex. const uint32_t perVertexStruct = this->getPerVertexBlockId(); const uint32_t perVertexPointer = m_module.defPointerType( perVertexStruct, spv::StorageClassOutput); m_perVertexOut = m_module.newVar( perVertexPointer, spv::StorageClassOutput); m_entryPointInterfaces.push_back(m_perVertexOut); m_module.setDebugName(m_perVertexOut, "gs_vertex_out"); // Main function of the vertex shader m_gs.functionId = m_module.allocateId(); m_module.setDebugName(m_gs.functionId, "gs_main"); m_module.functionBegin( m_module.defVoidType(), m_gs.functionId, m_module.defFunctionType( m_module.defVoidType(), 0, nullptr), spv::FunctionControlMaskNone); m_module.opLabel(m_module.allocateId()); } void DxbcCompiler::emitPsInit() { m_module.enableCapability( spv::CapabilityDerivativeControl); m_module.setExecutionMode(m_entryPointId, spv::ExecutionModeOriginUpperLeft); // Declare pixel shader outputs. According to the Vulkan // documentation, they are required to match the type of // the render target. for (auto e = m_osgn->begin(); e != m_osgn->end(); e++) { if (e->systemValue == DxbcSystemValue::None && e->registerId != 0xFFFFFFFF /* depth */) { DxbcRegisterInfo info; info.type.ctype = e->componentType; info.type.ccount = e->componentMask.setCount(); info.type.alength = 0; info.sclass = spv::StorageClassOutput; const uint32_t varId = emitNewVariable(info); m_module.decorateLocation(varId, e->registerId); m_module.setDebugName(varId, str::format("o", e->registerId).c_str()); m_entryPointInterfaces.push_back(varId); m_oRegs.at(e->registerId) = varId; m_ps.oTypes.at(e->registerId).ctype = info.type.ctype; m_ps.oTypes.at(e->registerId).ccount = info.type.ccount; } } // Standard input array emitDclInputArray(0); emitPsInitBuiltins(); // Main function of the pixel shader m_ps.functionId = m_module.allocateId(); m_module.setDebugName(m_ps.functionId, "ps_main"); m_module.functionBegin( m_module.defVoidType(), m_ps.functionId, m_module.defFunctionType( m_module.defVoidType(), 0, nullptr), spv::FunctionControlMaskNone); m_module.opLabel(m_module.allocateId()); } void DxbcCompiler::emitCsInit() { // Main function of the compute shader m_cs.functionId = m_module.allocateId(); m_module.setDebugName(m_cs.functionId, "cs_main"); m_module.functionBegin( m_module.defVoidType(), m_cs.functionId, m_module.defFunctionType( m_module.defVoidType(), 0, nullptr), spv::FunctionControlMaskNone); m_module.opLabel(m_module.allocateId()); } void DxbcCompiler::emitVsFinalize() { this->emitInputSetup(); m_module.opFunctionCall( m_module.defVoidType(), m_vs.functionId, 0, nullptr); this->emitOutputSetup(); } void DxbcCompiler::emitGsFinalize() { this->emitInputSetup( primitiveVertexCount(m_gs.inputPrimitive)); m_module.opFunctionCall( m_module.defVoidType(), m_gs.functionId, 0, nullptr); // No output setup at this point as that was // already done during the EmitVertex step } void DxbcCompiler::emitPsFinalize() { this->emitInputSetup(); m_module.opFunctionCall( m_module.defVoidType(), m_ps.functionId, 0, nullptr); this->emitOutputSetup(); } void DxbcCompiler::emitCsFinalize() { m_module.opFunctionCall( m_module.defVoidType(), m_cs.functionId, 0, nullptr); } void DxbcCompiler::emitDclInputArray(uint32_t vertexCount) { DxbcArrayType info; info.ctype = DxbcScalarType::Float32; info.ccount = 4; info.alength = DxbcMaxInterfaceRegs; // Define the array type. This will be two-dimensional // in some shaders, with the outer index representing // the vertex ID within an invocation. uint32_t arrayTypeId = getArrayTypeId(info); if (vertexCount != 0) { arrayTypeId = m_module.defArrayType( arrayTypeId, m_module.constu32(vertexCount)); } // Define the actual variable. Note that this is private // because we will copy input registers and some system // variables to the array during the setup phase. const uint32_t ptrTypeId = m_module.defPointerType( arrayTypeId, spv::StorageClassPrivate); const uint32_t varId = m_module.newVar( ptrTypeId, spv::StorageClassPrivate); m_module.setDebugName(varId, "shader_in"); m_vArray = varId; } void DxbcCompiler::emitDclInputPerVertex( uint32_t vertexCount, const char* varName) { uint32_t typeId = getPerVertexBlockId(); if (vertexCount != 0) { typeId = m_module.defArrayType(typeId, m_module.constu32(vertexCount)); } const uint32_t ptrTypeId = m_module.defPointerType( typeId, spv::StorageClassInput); m_perVertexIn = m_module.newVar( ptrTypeId, spv::StorageClassInput); m_module.setDebugName(m_perVertexIn, varName); } uint32_t DxbcCompiler::emitNewVariable(const DxbcRegisterInfo& info) { const uint32_t ptrTypeId = this->getPointerTypeId(info); return m_module.newVar(ptrTypeId, info.sclass); } uint32_t DxbcCompiler::emitNewBuiltinVariable( const DxbcRegisterInfo& info, spv::BuiltIn builtIn, const char* name) { const uint32_t varId = emitNewVariable(info); m_module.decorateBuiltIn(varId, builtIn); m_module.setDebugName(varId, name); m_entryPointInterfaces.push_back(varId); return varId; } DxbcCfgBlock* DxbcCompiler::cfgFindLoopBlock() { for (auto cur = m_controlFlowBlocks.rbegin(); cur != m_controlFlowBlocks.rend(); cur++) { if (cur->type == DxbcCfgBlockType::Loop) return &(*cur); } return nullptr; } DxbcBufferInfo DxbcCompiler::getBufferInfo(const DxbcRegister& reg) { const uint32_t registerId = reg.idx[0].offset; switch (reg.type) { case DxbcOperandType::Resource: { DxbcBufferInfo result; result.type = m_textures.at(registerId).type; result.typeId = m_textures.at(registerId).colorTypeId; result.varId = m_textures.at(registerId).varId; result.stride = m_textures.at(registerId).structStride; return result; } break; case DxbcOperandType::UnorderedAccessView: { DxbcBufferInfo result; result.type = m_uavs.at(registerId).type; result.typeId = m_uavs.at(registerId).imageTypeId; result.varId = m_uavs.at(registerId).varId; result.stride = m_uavs.at(registerId).structStride; return result; } break; case DxbcOperandType::ThreadGroupSharedMemory: { DxbcBufferInfo result; result.type = m_gRegs.at(registerId).type; result.typeId = m_module.defPointerType( getScalarTypeId(DxbcScalarType::Uint32), spv::StorageClassWorkgroup); result.varId = m_gRegs.at(registerId).varId; result.stride = m_gRegs.at(registerId).elementStride; return result; } break; default: throw DxvkError(str::format("DxbcCompiler: Invalid operand type for buffer: ", reg.type)); } } uint32_t DxbcCompiler::getScalarTypeId(DxbcScalarType type) { switch (type) { case DxbcScalarType::Uint32: return m_module.defIntType(32, 0); case DxbcScalarType::Uint64: return m_module.defIntType(64, 0); case DxbcScalarType::Sint32: return m_module.defIntType(32, 1); case DxbcScalarType::Sint64: return m_module.defIntType(64, 1); case DxbcScalarType::Float32: return m_module.defFloatType(32); case DxbcScalarType::Float64: return m_module.defFloatType(64); case DxbcScalarType::Bool: return m_module.defBoolType(); } throw DxvkError("DxbcCompiler: Invalid scalar type"); } uint32_t DxbcCompiler::getVectorTypeId(const DxbcVectorType& type) { uint32_t typeId = this->getScalarTypeId(type.ctype); if (type.ccount > 1) typeId = m_module.defVectorType(typeId, type.ccount); return typeId; } uint32_t DxbcCompiler::getArrayTypeId(const DxbcArrayType& type) { DxbcVectorType vtype; vtype.ctype = type.ctype; vtype.ccount = type.ccount; uint32_t typeId = this->getVectorTypeId(vtype); if (type.alength != 0) { typeId = m_module.defArrayType(typeId, m_module.constu32(type.alength)); } return typeId; } uint32_t DxbcCompiler::getPointerTypeId(const DxbcRegisterInfo& type) { return m_module.defPointerType( this->getArrayTypeId(type.type), type.sclass); } uint32_t DxbcCompiler::getPerVertexBlockId() { uint32_t t_f32 = m_module.defFloatType(32); uint32_t t_f32_v4 = m_module.defVectorType(t_f32, 4); uint32_t t_f32_a4 = m_module.defArrayType(t_f32, m_module.constu32(4)); std::array members; members[PerVertex_Position] = t_f32_v4; members[PerVertex_CullDist] = t_f32_a4; members[PerVertex_ClipDist] = t_f32_a4; uint32_t typeId = m_module.defStructTypeUnique( members.size(), members.data()); m_module.memberDecorateBuiltIn(typeId, PerVertex_Position, spv::BuiltInPosition); m_module.memberDecorateBuiltIn(typeId, PerVertex_CullDist, spv::BuiltInCullDistance); m_module.memberDecorateBuiltIn(typeId, PerVertex_ClipDist, spv::BuiltInClipDistance); m_module.decorateBlock(typeId); m_module.setDebugName(typeId, "per_vertex"); m_module.setDebugMemberName(typeId, PerVertex_Position, "position"); m_module.setDebugMemberName(typeId, PerVertex_CullDist, "cull_dist"); m_module.setDebugMemberName(typeId, PerVertex_ClipDist, "clip_dist"); return typeId; } }