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dxvk/src
Robin Kertels 01f633289b [d3d9] Use mapped slice when locking POOL_DEFAULT textures
Fixes an issue where the game would end up using the wrong
buffer slice if it previously mapped the same texture with DISCARD.

Fixes #2329
2021-10-15 10:46:40 +01:00
..
d3d9 [d3d9] Use mapped slice when locking POOL_DEFAULT textures 2021-10-15 10:46:40 +01:00
d3d10 [d3d10] Add missing include 2021-09-03 12:54:50 +02:00
d3d11 [dxvk] Disable CUDA interop extensions on 32-bit builds 2021-10-01 15:32:40 +02:00
dxbc [dxbc] Fix invalid NonReadable/NonWritable decorations 2021-09-09 19:35:51 +02:00
dxgi [dxgi] Return success from DxgiSwapChain::Present1() if window is destroyed 2021-10-07 20:34:37 +02:00
dxso [dxso] Ensure pow base is >= 0 in LIT 2021-09-26 22:33:01 +01:00
dxvk [dxvk] Explicitly stop state cache worker threads on device destruction 2021-10-08 00:54:59 +02:00
spirv [spirv] Add opFSign 2021-08-05 20:55:54 +00:00
util [dxvk] Rework 32-bit check 2021-10-01 14:18:42 +02:00
vulkan [dxvk] Work around device creation failure with CUDA interop extensions 2021-10-01 15:43:19 +02:00
meson.build [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00