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3572775635
Apparently Unity builds are much slower than regular builds for some reason. Closes #386.
52 lines
1.4 KiB
Bash
Executable File
52 lines
1.4 KiB
Bash
Executable File
#!/bin/bash
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if [ -z "$1" ] || [ -z "$2" ]; then
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echo "Usage: package-release.sh version destdir [--no-package]"
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exit 1
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fi
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DXVK_VERSION="$1"
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DXVK_SRC_DIR=`dirname $(readlink -f $0)`
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DXVK_BUILD_DIR=$(realpath "$2")"/dxvk-$DXVK_VERSION"
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DXVK_ARCHIVE_PATH=$(realpath "$2")"/dxvk-$DXVK_VERSION.tar.gz"
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function build_arch {
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export WINEARCH="win$1"
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export WINEPREFIX="$DXVK_BUILD_DIR/wine.$1"
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cd "$DXVK_SRC_DIR"
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meson --cross-file "$DXVK_SRC_DIR/build-win$1.txt" \
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--buildtype "release" \
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--prefix "$DXVK_BUILD_DIR/install.$1" \
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--strip \
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-Denable_tests=false \
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"$DXVK_BUILD_DIR/build.$1"
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cd "$DXVK_BUILD_DIR/build.$1"
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ninja install
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mkdir "$DXVK_BUILD_DIR/x$1"
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cp "$DXVK_BUILD_DIR/install.$1/bin/d3d11.dll" "$DXVK_BUILD_DIR/x$1/d3d11.dll"
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cp "$DXVK_BUILD_DIR/install.$1/bin/dxgi.dll" "$DXVK_BUILD_DIR/x$1/dxgi.dll"
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cp "$DXVK_BUILD_DIR/install.$1/bin/setup_dxvk.sh" "$DXVK_BUILD_DIR/x$1/setup_dxvk.sh"
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rm -R "$DXVK_BUILD_DIR/wine.$1"
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rm -R "$DXVK_BUILD_DIR/build.$1"
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rm -R "$DXVK_BUILD_DIR/install.$1"
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}
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function package {
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cd "$DXVK_BUILD_DIR/.."
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tar -czf "$DXVK_ARCHIVE_PATH" "dxvk-$DXVK_VERSION"
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rm -R "dxvk-$DXVK_VERSION"
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}
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build_arch 64
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build_arch 32
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if [ "$3" != "--no-package" ]; then
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package
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fi
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