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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-04 07:24:15 +01:00
dxvk/src
Philip Rebohle 06c144f075 [dxbc] Store sample positions as vec2 array
We can append the zeroes in shader code instead. May
improve generated code on drivers that use scratch
memory or temporary uniform buffers for large arrays.
2019-04-29 14:04:42 +02:00
..
d3d10 [build] Use generator to produce resource files 2019-04-06 11:33:45 +02:00
d3d11 [d3d11] Implement IDXGIResource1 for textures and buffers 2019-04-27 20:21:54 +02:00
dxbc [dxbc] Store sample positions as vec2 array 2019-04-29 14:04:42 +02:00
dxgi [dxgi] Add missing DXGI_CPU_ACCESS_* defines 2019-04-27 19:13:34 +02:00
dxvk [dxvk] Add some 'unlikely' statements 2019-04-26 17:52:53 +02:00
spirv [spirv] Add constvec2f32 helper 2019-04-29 13:47:15 +02:00
util [dxvk] Add support for per-app configuration 2019-04-26 19:17:32 +02:00
vulkan Only try once to recreate surfaces on surface loss. 2019-04-02 17:26:48 +02:00
meson.build [dxvk] Move Vulkan loader to separate directory 2018-11-02 14:23:45 +01:00