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https://github.com/doitsujin/dxvk.git
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101 lines
6.3 KiB
C++
101 lines
6.3 KiB
C++
#include "../util/util_math.h"
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#include "d3d9_options.h"
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#include "d3d9_caps.h"
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namespace dxvk {
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static int32_t parsePciId(const std::string& str) {
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if (str.size() != 4)
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return -1;
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int32_t id = 0;
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for (size_t i = 0; i < str.size(); i++) {
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id *= 16;
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if (str[i] >= '0' && str[i] <= '9')
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id += str[i] - '0';
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else if (str[i] >= 'A' && str[i] <= 'F')
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id += str[i] - 'A' + 10;
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else if (str[i] >= 'a' && str[i] <= 'f')
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id += str[i] - 'a' + 10;
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else
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return -1;
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}
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return id;
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}
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D3D9Options::D3D9Options(const Rc<DxvkDevice>& device, const Config& config) {
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const Rc<DxvkAdapter> adapter = device != nullptr ? device->adapter() : nullptr;
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// Fetch these as a string representing a hexadecimal number and parse it.
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this->customVendorId = parsePciId(config.getOption<std::string>("d3d9.customVendorId"));
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this->customDeviceId = parsePciId(config.getOption<std::string>("d3d9.customDeviceId"));
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this->customDeviceDesc = config.getOption<std::string>("d3d9.customDeviceDesc");
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const int32_t vendorId = this->customDeviceId != -1
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? this->customDeviceId
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: (adapter != nullptr ? adapter->deviceProperties().vendorID : 0);
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this->maxFrameLatency = config.getOption<int32_t> ("d3d9.maxFrameLatency", 0);
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this->maxFrameRate = config.getOption<int32_t> ("d3d9.maxFrameRate", 0);
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this->presentInterval = config.getOption<int32_t> ("d3d9.presentInterval", -1);
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this->shaderModel = config.getOption<int32_t> ("d3d9.shaderModel", 3);
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this->dpiAware = config.getOption<bool> ("d3d9.dpiAware", true);
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this->strictConstantCopies = config.getOption<bool> ("d3d9.strictConstantCopies", false);
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this->strictPow = config.getOption<bool> ("d3d9.strictPow", true);
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this->lenientClear = config.getOption<bool> ("d3d9.lenientClear", false);
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this->numBackBuffers = config.getOption<int32_t> ("d3d9.numBackBuffers", 0);
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this->deferSurfaceCreation = config.getOption<bool> ("d3d9.deferSurfaceCreation", false);
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this->samplerAnisotropy = config.getOption<int32_t> ("d3d9.samplerAnisotropy", -1);
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this->maxAvailableMemory = config.getOption<int32_t> ("d3d9.maxAvailableMemory", 4096);
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this->supportDFFormats = config.getOption<bool> ("d3d9.supportDFFormats", true);
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this->supportX4R4G4B4 = config.getOption<bool> ("d3d9.supportX4R4G4B4", true);
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this->supportD32 = config.getOption<bool> ("d3d9.supportD32", true);
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this->useD32forD24 = config.getOption<bool> ("d3d9.useD32forD24", false);
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this->disableA8RT = config.getOption<bool> ("d3d9.disableA8RT", false);
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this->invariantPosition = config.getOption<bool> ("d3d9.invariantPosition", true);
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this->memoryTrackTest = config.getOption<bool> ("d3d9.memoryTrackTest", false);
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this->supportVCache = config.getOption<bool> ("d3d9.supportVCache", vendorId == 0x10de);
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this->enableDialogMode = config.getOption<bool> ("d3d9.enableDialogMode", false);
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this->forceSamplerTypeSpecConstants = config.getOption<bool> ("d3d9.forceSamplerTypeSpecConstants", false);
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this->forceSwapchainMSAA = config.getOption<int32_t> ("d3d9.forceSwapchainMSAA", -1);
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this->forceSampleRateShading = config.getOption<bool> ("d3d9.forceSampleRateShading", false);
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this->forceAspectRatio = config.getOption<std::string> ("d3d9.forceAspectRatio", "");
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this->enumerateByDisplays = config.getOption<bool> ("d3d9.enumerateByDisplays", true);
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this->longMad = config.getOption<bool> ("d3d9.longMad", false);
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this->cachedDynamicBuffers = config.getOption<bool> ("d3d9.cachedDynamicBuffers", false);
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this->deviceLocalConstantBuffers = config.getOption<bool> ("d3d9.deviceLocalConstantBuffers", false);
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this->allowDirectBufferMapping = config.getOption<bool> ("d3d9.allowDirectBufferMapping", true);
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this->seamlessCubes = config.getOption<bool> ("d3d9.seamlessCubes", false);
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this->textureMemory = config.getOption<int32_t> ("d3d9.textureMemory", 100) << 20;
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this->deviceLossOnFocusLoss = config.getOption<bool> ("d3d9.deviceLossOnFocusLoss", false);
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this->samplerLodBias = config.getOption<float> ("d3d9.samplerLodBias", 0.0f);
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this->clampNegativeLodBias = config.getOption<bool> ("d3d9.clampNegativeLodBias", false);
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this->countLosableResources = config.getOption<bool> ("d3d9.countLosableResources", true);
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// Clamp LOD bias so that people don't abuse this in unintended ways
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this->samplerLodBias = dxvk::fclamp(this->samplerLodBias, -2.0f, 1.0f);
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std::string floatEmulation = Config::toLower(config.getOption<std::string>("d3d9.floatEmulation", "auto"));
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if (floatEmulation == "strict") {
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d3d9FloatEmulation = D3D9FloatEmulation::Strict;
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} else if (floatEmulation == "false") {
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d3d9FloatEmulation = D3D9FloatEmulation::Disabled;
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} else if (floatEmulation == "true") {
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d3d9FloatEmulation = D3D9FloatEmulation::Enabled;
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} else {
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bool hasMulz = adapter != nullptr
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&& (adapter->matchesDriver(VK_DRIVER_ID_MESA_RADV, 0, 0)
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|| adapter->matchesDriver(VK_DRIVER_ID_MESA_NVK, 0, 0));
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d3d9FloatEmulation = hasMulz ? D3D9FloatEmulation::Strict : D3D9FloatEmulation::Enabled;
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}
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this->shaderDumpPath = env::getEnvVar("DXVK_SHADER_DUMP_PATH");
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}
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} |