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dxvk/src
Philip Rebohle 0bb991a1fa
[d3d11] Using proper layout for depth textures read by shaders
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL works took, but
this may or may not improve performance.
2018-01-15 13:08:34 +01:00
..
d3d11 [d3d11] Using proper layout for depth textures read by shaders 2018-01-15 13:08:34 +01:00
dxbc [dxvk] Implemented input layout validation 2018-01-12 14:25:26 +01:00
dxgi [dxgi] Initial fullscreen support 2018-01-13 18:56:15 +01:00
dxvk [dxvk] Increased queued command submission limit 2018-01-14 11:23:14 +01:00
spirv [dxvk] Added HUD 2018-01-13 03:53:33 +01:00
util [util] Fixed compiler issue with older GCC versions 2018-01-15 13:08:23 +01:00
meson.build [dxvk] Moved some SPIR-V bits to separate directory 2017-10-18 09:50:30 +02:00