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https://github.com/doitsujin/dxvk.git
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f5744284eb
The vertex shader depends on all of these in some way.
86 lines
1.7 KiB
C++
86 lines
1.7 KiB
C++
#pragma once
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#include "d3d9_device_child.h"
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#include "d3d9_util.h"
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#include <vector>
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namespace dxvk {
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enum class D3D9VertexDeclFlag {
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HasColor0,
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HasColor1,
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HasPositionT,
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HasPointSize,
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HasFog,
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HasBlendWeight,
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HasBlendIndices
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};
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using D3D9VertexDeclFlags = Flags<D3D9VertexDeclFlag>;
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using D3D9VertexDeclBase = D3D9DeviceChild<IDirect3DVertexDeclaration9>;
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class D3D9VertexDecl final : public D3D9VertexDeclBase {
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public:
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D3D9VertexDecl(
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D3D9DeviceEx* pDevice,
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DWORD FVF);
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D3D9VertexDecl(
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D3D9DeviceEx* pDevice,
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const D3DVERTEXELEMENT9* pVertexElements,
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uint32_t DeclCount);
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject);
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HRESULT STDMETHODCALLTYPE GetDeclaration(
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D3DVERTEXELEMENT9* pElement,
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UINT* pNumElements);
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inline DWORD GetFVF() {
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return m_fvf;
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}
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void SetFVF(DWORD FVF);
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const D3D9VertexElements& GetElements() const {
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return m_elements;
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}
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UINT GetSize() const {
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return m_size;
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}
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bool TestFlag(D3D9VertexDeclFlag flag) const {
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return m_flags.test(flag);
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}
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D3D9VertexDeclFlags GetFlags() const {
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return m_flags;
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}
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uint32_t GetTexcoordMask() const {
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return m_texcoordMask;
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}
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private:
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void Classify();
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D3D9VertexDeclFlags m_flags;
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D3D9VertexElements m_elements;
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DWORD m_fvf;
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uint32_t m_texcoordMask = 0;
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// The size of Stream 0. That's all we care about.
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uint32_t m_size = 0;
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};
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} |