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dxvk/src/d3d9/d3d9_swvp_emu.h
Joshie 54ed8f0bb0 [d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
2019-12-16 04:28:01 +01:00

36 lines
686 B
C++

#pragma once
#include "d3d9_include.h"
#include "../dxvk/dxvk_shader.h"
namespace dxvk {
class D3D9VertexDecl;
class D3D9DeviceEx;
struct D3D9VertexDeclHash {
size_t operator () (const D3D9VertexElements& key) const;
};
struct D3D9VertexDeclEq {
bool operator () (const D3D9VertexElements& a, const D3D9VertexElements& b) const;
};
class D3D9SWVPEmulator {
public:
Rc<DxvkShader> GetShaderModule(D3D9DeviceEx* pDevice, const D3D9VertexDecl* pDecl);
private:
std::mutex m_mutex;
std::unordered_map<
D3D9VertexElements, Rc<DxvkShader>,
D3D9VertexDeclHash, D3D9VertexDeclEq> m_modules;
};
}