1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-04 17:52:10 +01:00
dxvk/src/d3d9/d3d9_initializer.cpp
2024-10-18 12:42:33 +02:00

193 lines
5.2 KiB
C++

#include <cstring>
#include "d3d9_initializer.h"
#include "d3d9_device.h"
namespace dxvk {
D3D9Initializer::D3D9Initializer(
D3D9DeviceEx* pParent)
: m_parent(pParent),
m_device(pParent->GetDXVKDevice()),
m_csChunk(m_parent->AllocCsChunk()) {
}
D3D9Initializer::~D3D9Initializer() {
}
void D3D9Initializer::NotifyContextFlush() {
std::lock_guard<dxvk::mutex> lock(m_mutex);
m_transferCommands = 0;
}
void D3D9Initializer::InitBuffer(
D3D9CommonBuffer* pBuffer) {
VkMemoryPropertyFlags memFlags = pBuffer->GetBuffer<D3D9_COMMON_BUFFER_TYPE_REAL>()->memFlags();
(memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
? InitHostVisibleBuffer(pBuffer->GetBufferSlice<D3D9_COMMON_BUFFER_TYPE_REAL>())
: InitDeviceLocalBuffer(pBuffer->GetBufferSlice<D3D9_COMMON_BUFFER_TYPE_REAL>());
if (pBuffer->GetMapMode() == D3D9_COMMON_BUFFER_MAP_MODE_BUFFER)
InitHostVisibleBuffer(pBuffer->GetBufferSlice<D3D9_COMMON_BUFFER_TYPE_STAGING>());
}
void D3D9Initializer::InitTexture(
D3D9CommonTexture* pTexture,
void* pInitialData) {
if (pTexture->GetMapMode() == D3D9_COMMON_TEXTURE_MAP_MODE_NONE)
return;
void* mapPtr = nullptr;
if (pTexture->Desc()->Pool != D3DPOOL_DEFAULT) {
mapPtr = pTexture->GetData(0);
if (mapPtr == nullptr)
throw DxvkError("D3D9: InitTexture: map failed");
}
if (pTexture->GetImage() != nullptr)
InitDeviceLocalTexture(pTexture);
if (mapPtr != nullptr) {
InitHostVisibleTexture(pTexture, pInitialData, mapPtr);
pTexture->UnmapData();
}
SyncSharedTexture(pTexture);
}
void D3D9Initializer::InitDeviceLocalBuffer(
DxvkBufferSlice Slice) {
std::lock_guard<dxvk::mutex> lock(m_mutex);
m_transferCommands += 1;
EmitCs([
cBuffer = Slice.buffer()
] (DxvkContext* ctx) {
ctx->initBuffer(
cBuffer);
});
ThrottleAllocationLocked();
}
void D3D9Initializer::InitHostVisibleBuffer(
DxvkBufferSlice Slice) {
// If the buffer is mapped, we can write data directly
// to the mapped memory region instead of doing it on
// the GPU. Same goes for zero-initialization.
std::memset(
Slice.mapPtr(0), 0,
Slice.length());
}
void D3D9Initializer::InitDeviceLocalTexture(
D3D9CommonTexture* pTexture) {
std::lock_guard<dxvk::mutex> lock(m_mutex);
Rc<DxvkImage> image = pTexture->GetImage();
EmitCs([
cImage = std::move(image)
] (DxvkContext* ctx) {
ctx->initImage(cImage,
cImage->getAvailableSubresources(),
VK_IMAGE_LAYOUT_UNDEFINED);
});
ThrottleAllocationLocked();
}
void D3D9Initializer::InitHostVisibleTexture(
D3D9CommonTexture* pTexture,
void* pInitialData,
void* mapPtr) {
// If the buffer is mapped, we can write data directly
// to the mapped memory region instead of doing it on
// the GPU. Same goes for zero-initialization.
if (pInitialData) {
// Initial data is only supported for textures with 1 subresource
VkExtent3D mipExtent = pTexture->GetExtentMip(0);
const DxvkFormatInfo* formatInfo = lookupFormatInfo(pTexture->GetFormatMapping().FormatColor);
VkExtent3D blockCount = util::computeBlockCount(mipExtent, formatInfo->blockSize);
uint32_t pitch = blockCount.width * formatInfo->elementSize;
uint32_t alignedPitch = align(pitch, 4);
util::packImageData(
mapPtr,
pInitialData,
pitch,
pitch * blockCount.height,
alignedPitch,
alignedPitch * blockCount.height,
D3D9CommonTexture::GetImageTypeFromResourceType(pTexture->GetType()),
mipExtent,
pTexture->Desc()->ArraySize,
formatInfo,
VK_IMAGE_ASPECT_COLOR_BIT);
} else {
// All subresources are allocated in one chunk of memory.
// So we can just get the pointer for subresource 0 and memset all of them at once.
std::memset(
mapPtr, 0,
pTexture->GetTotalSize());
}
}
void D3D9Initializer::ThrottleAllocationLocked() {
if (m_transferCommands > MaxTransferCommands)
ExecuteFlushLocked();
}
void D3D9Initializer::ExecuteFlush() {
std::lock_guard lock(m_mutex);
ExecuteFlushLocked();
}
void D3D9Initializer::ExecuteFlushLocked() {
EmitCs([] (DxvkContext* ctx) {
ctx->flushCommandList(nullptr);
});
FlushCsChunk();
m_transferCommands = 0;
}
void D3D9Initializer::SyncSharedTexture(D3D9CommonTexture* pResource) {
if (pResource->GetImage() == nullptr || pResource->GetImage()->info().sharing.mode == DxvkSharedHandleMode::None)
return;
// Ensure that initialization commands are submitted and waited on before
// returning control to the application in order to avoid race conditions
// in case the texture is used immediately on a secondary device.
ExecuteFlush();
m_device->waitForResource(*pResource->GetImage(), DxvkAccess::Write);
}
void D3D9Initializer::FlushCsChunkLocked() {
m_parent->InjectCsChunk(std::move(m_csChunk), false);
m_csChunk = m_parent->AllocCsChunk();
}
}