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35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
#pragma once
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#include "d3d9_include.h"
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namespace dxvk::caps {
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constexpr uint32_t MaxClipPlanes = 6;
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constexpr uint32_t MaxSamplers = 16;
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constexpr uint32_t MaxStreams = 16;
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constexpr uint32_t MaxSimultaneousTextures = 8;
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constexpr uint32_t MaxTextureBlendStages = MaxSimultaneousTextures;
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constexpr uint32_t MaxSimultaneousRenderTargets = D3D_MAX_SIMULTANEOUS_RENDERTARGETS;
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constexpr uint32_t MaxFloatConstantsVS = 256;
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constexpr uint32_t MaxFloatConstantsPS = 224;
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constexpr uint32_t MaxOtherConstants = 16;
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constexpr uint32_t MaxFloatConstantsSoftware = 8192;
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constexpr uint32_t MaxOtherConstantsSoftware = 2048;
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constexpr uint32_t InputRegisterCount = 16;
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constexpr uint32_t MaxTextureDimension = 16384;
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constexpr uint32_t MaxMipLevels = 15;
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constexpr uint32_t MaxSubresources = 15 * 6;
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constexpr uint32_t MaxTransforms = 10 + 256;
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constexpr uint32_t TextureStageCount = MaxSimultaneousTextures;
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constexpr uint32_t MaxEnabledLights = 8;
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constexpr uint32_t MaxTexturesVS = 4;
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constexpr uint32_t MaxTexturesPS = 16;
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} |