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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-11 19:24:11 +01:00
dxvk/src/dxbc
Philip Rebohle 180cc35c84 [d3d11] Use VK_IMAGE_VIEW_TYPE_CUBE_ARRAY for non-array cube maps
Games may bind simple cube map views to a resource slot that requires
a cube map array view. Fixes GPU lockups in Nier: Automata.
2018-01-09 00:51:10 +01:00
..
dxbc_chunk_isgn.cpp [dxbc] Vertex inputs now respect attribute type 2018-01-01 23:31:01 +01:00
dxbc_chunk_isgn.h [dxbc] Vertex inputs now respect attribute type 2018-01-01 23:31:01 +01:00
dxbc_chunk_shex.cpp [dxbc] Added DXBC to SPIR-V compiler stub 2017-10-16 17:50:09 +02:00
dxbc_chunk_shex.h [dxbc] Shader decoder and compiler overhaul (2/2) 2017-12-18 00:46:44 +01:00
dxbc_common.cpp [dxbc] Added type info struct 2017-10-17 13:02:57 +02:00
dxbc_common.h [dxbc] Added type info struct 2017-10-17 13:02:57 +02:00
dxbc_compiler.cpp [d3d11] Use VK_IMAGE_VIEW_TYPE_CUBE_ARRAY for non-array cube maps 2018-01-09 00:51:10 +01:00
dxbc_compiler.h [dxbc] Fixed invalid types and IDs in generated SPIR-V 2018-01-08 22:26:45 +01:00
dxbc_decoder.cpp [dxbc] Implemented continue instructions 2017-12-29 22:54:25 +01:00
dxbc_decoder.h [dxbc] Added bound checking for some texel fetch operations 2018-01-02 16:57:37 +01:00
dxbc_defs.cpp [dxbc] Fixed invalid types and IDs in generated SPIR-V 2018-01-08 22:26:45 +01:00
dxbc_defs.h [dxbc] Implemented typed UAV load/store 2018-01-01 17:14:06 +01:00
dxbc_enums.h [dxbc] Added support for structured and raw buffers 2017-12-28 16:03:17 +01:00
dxbc_header.cpp [dxbc] Added DXBC to SPIR-V compiler stub 2017-10-16 17:50:09 +02:00
dxbc_header.h [dxbc] Added DXBC to SPIR-V compiler stub 2017-10-16 17:50:09 +02:00
dxbc_include.h [dxbc] Added type info struct 2017-10-17 13:02:57 +02:00
dxbc_module.cpp [dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia 2018-01-07 20:05:27 +01:00
dxbc_module.h [dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia 2018-01-07 20:05:27 +01:00
dxbc_names.cpp [dxbc] Added immediate constant buffer support 2017-12-19 17:41:23 +01:00
dxbc_names.h [dxbc] Added immediate constant buffer support 2017-12-19 17:41:23 +01:00
dxbc_options.cpp [dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia 2018-01-07 20:05:27 +01:00
dxbc_options.h [dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia 2018-01-07 20:05:27 +01:00
dxbc_reader.cpp [d3d11] Implemented basic shader creation methods 2017-12-06 18:54:01 +01:00
dxbc_reader.h [d3d11] Implemented basic shader creation methods 2017-12-06 18:54:01 +01:00
dxbc_tag.h [dxbc] Added DXBC to SPIR-V compiler stub 2017-10-16 17:50:09 +02:00
dxbc_util.cpp [dxvk] Optimized resource binding 2017-12-20 12:13:08 +01:00
dxbc_util.h [dxbc] Basic geometry shader (sm4) support 2017-12-18 16:41:05 +01:00
meson.build [dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia 2018-01-07 20:05:27 +01:00