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f688889b41
Avoids an infinite loop where we trigger the cursor move window message which calls SetCursorPos and so on and so forth... Closes #1400
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#include "d3d9_cursor.h"
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#include "d3d9_util.h"
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#include <utility>
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namespace dxvk {
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void D3D9Cursor::UpdateCursor(int X, int Y) {
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POINT currentPos = { };
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if (::GetCursorPos(¤tPos) && currentPos == POINT{ X, Y })
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return;
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::SetCursorPos(X, Y);
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}
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BOOL D3D9Cursor::ShowCursor(BOOL bShow) {
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::SetCursor(bShow ? m_hCursor : nullptr);
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return std::exchange(m_visible, bShow);
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}
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HRESULT D3D9Cursor::SetHardwareCursor(UINT XHotSpot, UINT YHotSpot, const CursorBitmap& bitmap) {
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DWORD mask[32];
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std::memset(mask, ~0, sizeof(mask));
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ICONINFO info;
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info.fIcon = FALSE;
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info.xHotspot = XHotSpot;
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info.yHotspot = YHotSpot;
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info.hbmMask = ::CreateBitmap(HardwareCursorWidth, HardwareCursorHeight, 1, 1, mask);
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info.hbmColor = ::CreateBitmap(HardwareCursorWidth, HardwareCursorHeight, 1, 32, &bitmap[0]);
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if (m_hCursor != nullptr)
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::DestroyCursor(m_hCursor);
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m_hCursor = ::CreateIconIndirect(&info);
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::DeleteObject(info.hbmMask);
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::DeleteObject(info.hbmColor);
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ShowCursor(m_visible);
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return D3D_OK;
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}
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} |