mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-13 16:08:50 +01:00
425 lines
17 KiB
C++
425 lines
17 KiB
C++
#include "d3d11_device.h"
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#include "d3d11_buffer.h"
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#include "d3d11_resource.h"
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#include "d3d11_texture.h"
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#include "d3d11_view_srv.h"
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namespace dxvk {
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D3D11ShaderResourceView::D3D11ShaderResourceView(
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D3D11Device* pDevice,
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ID3D11Resource* pResource,
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const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc)
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: m_device(pDevice), m_resource(pResource), m_desc(*pDesc), m_d3d10(this) {
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ResourceAddRefPrivate(m_resource);
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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if (resourceDim == D3D11_RESOURCE_DIMENSION_BUFFER) {
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auto buffer = static_cast<D3D11Buffer*>(pResource);
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// Move buffer description to a common struct to
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// avoid having to handle the two cases separately
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D3D11_BUFFEREX_SRV bufInfo;
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if (pDesc->ViewDimension == D3D11_SRV_DIMENSION_BUFFEREX) {
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bufInfo.FirstElement = pDesc->BufferEx.FirstElement;
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bufInfo.NumElements = pDesc->BufferEx.NumElements;
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bufInfo.Flags = pDesc->BufferEx.Flags;
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} else if (pDesc->ViewDimension == D3D11_SRV_DIMENSION_BUFFER) {
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bufInfo.FirstElement = pDesc->Buffer.FirstElement;
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bufInfo.NumElements = pDesc->Buffer.NumElements;
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bufInfo.Flags = 0;
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} else {
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throw DxvkError("D3D11: Invalid view dimension for buffer SRV");
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}
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// Fill in buffer view info
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DxvkBufferViewCreateInfo viewInfo;
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if (bufInfo.Flags & D3D11_BUFFEREX_SRV_FLAG_RAW) {
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// Raw buffer view. We'll represent this as a
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// uniform texel buffer with UINT32 elements.
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viewInfo.format = VK_FORMAT_R32_UINT;
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viewInfo.rangeOffset = sizeof(uint32_t) * bufInfo.FirstElement;
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viewInfo.rangeLength = sizeof(uint32_t) * bufInfo.NumElements;
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} else if (pDesc->Format == DXGI_FORMAT_UNKNOWN) {
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// Structured buffer view
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viewInfo.format = VK_FORMAT_R32_UINT;
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viewInfo.rangeOffset = buffer->Desc()->StructureByteStride * bufInfo.FirstElement;
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viewInfo.rangeLength = buffer->Desc()->StructureByteStride * bufInfo.NumElements;
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} else {
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viewInfo.format = pDevice->LookupFormat(pDesc->Format, DXGI_VK_FORMAT_MODE_COLOR).Format;
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const DxvkFormatInfo* formatInfo = imageFormatInfo(viewInfo.format);
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viewInfo.rangeOffset = formatInfo->elementSize * bufInfo.FirstElement;
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viewInfo.rangeLength = formatInfo->elementSize * bufInfo.NumElements;
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}
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// Create underlying buffer view object
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m_bufferView = pDevice->GetDXVKDevice()->createBufferView(
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buffer->GetBuffer(), viewInfo);
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} else {
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const DXGI_VK_FORMAT_INFO formatInfo = pDevice->LookupFormat(
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pDesc->Format, GetCommonTexture(pResource)->GetFormatMode());
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DxvkImageViewCreateInfo viewInfo;
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viewInfo.format = formatInfo.Format;
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viewInfo.aspect = formatInfo.Aspect;
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viewInfo.swizzle = formatInfo.Swizzle;
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viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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// Shaders expect the stencil value in the G component
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if (viewInfo.aspect == VK_IMAGE_ASPECT_STENCIL_BIT) {
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viewInfo.swizzle = VkComponentMapping {
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VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_R,
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VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO };
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}
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switch (pDesc->ViewDimension) {
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case D3D11_SRV_DIMENSION_TEXTURE1D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
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viewInfo.minLevel = pDesc->Texture1D.MostDetailedMip;
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viewInfo.numLevels = pDesc->Texture1D.MipLevels;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
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viewInfo.minLevel = pDesc->Texture1DArray.MostDetailedMip;
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viewInfo.numLevels = pDesc->Texture1DArray.MipLevels;
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viewInfo.minLayer = pDesc->Texture1DArray.FirstArraySlice;
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viewInfo.numLayers = pDesc->Texture1DArray.ArraySize;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.minLevel = pDesc->Texture2D.MostDetailedMip;
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viewInfo.numLevels = pDesc->Texture2D.MipLevels;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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viewInfo.minLevel = pDesc->Texture2DArray.MostDetailedMip;
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viewInfo.numLevels = pDesc->Texture2DArray.MipLevels;
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viewInfo.minLayer = pDesc->Texture2DArray.FirstArraySlice;
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viewInfo.numLayers = pDesc->Texture2DArray.ArraySize;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMS:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = pDesc->Texture2DMSArray.FirstArraySlice;
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viewInfo.numLayers = pDesc->Texture2DMSArray.ArraySize;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE3D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_3D;
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viewInfo.minLevel = pDesc->Texture3D.MostDetailedMip;
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viewInfo.numLevels = pDesc->Texture3D.MipLevels;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBE:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
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viewInfo.minLevel = pDesc->TextureCube.MostDetailedMip;
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viewInfo.numLevels = pDesc->TextureCube.MipLevels;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 6;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
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viewInfo.minLevel = pDesc->TextureCubeArray.MostDetailedMip;
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viewInfo.numLevels = pDesc->TextureCubeArray.MipLevels;
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viewInfo.minLayer = pDesc->TextureCubeArray.First2DArrayFace;
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viewInfo.numLayers = pDesc->TextureCubeArray.NumCubes * 6;
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break;
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default:
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throw DxvkError("D3D11: Invalid view dimension for image SRV");
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}
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// Create the underlying image view object
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m_imageView = pDevice->GetDXVKDevice()->createImageView(
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GetCommonTexture(pResource)->GetImage(), viewInfo);
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}
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}
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D3D11ShaderResourceView::~D3D11ShaderResourceView() {
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ResourceReleasePrivate(m_resource);
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}
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HRESULT STDMETHODCALLTYPE D3D11ShaderResourceView::QueryInterface(REFIID riid, void** ppvObject) {
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*ppvObject = nullptr;
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if (riid == __uuidof(IUnknown)
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|| riid == __uuidof(ID3D11DeviceChild)
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|| riid == __uuidof(ID3D11View)
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|| riid == __uuidof(ID3D11ShaderResourceView)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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if (riid == __uuidof(ID3D10DeviceChild)
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|| riid == __uuidof(ID3D10View)
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|| riid == __uuidof(ID3D10ShaderResourceView)
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|| riid == __uuidof(ID3D10ShaderResourceView1)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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Logger::warn("D3D11ShaderResourceView::QueryInterface: Unknown interface query");
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Logger::warn(str::format(riid));
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return E_NOINTERFACE;
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}
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void STDMETHODCALLTYPE D3D11ShaderResourceView::GetDevice(ID3D11Device** ppDevice) {
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*ppDevice = m_device.ref();
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}
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void STDMETHODCALLTYPE D3D11ShaderResourceView::GetResource(ID3D11Resource** ppResource) {
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*ppResource = ref(m_resource);
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}
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void STDMETHODCALLTYPE D3D11ShaderResourceView::GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
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*pDesc = m_desc;
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}
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HRESULT D3D11ShaderResourceView::GetDescFromResource(
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ID3D11Resource* pResource,
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D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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switch (resourceDim) {
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case D3D11_RESOURCE_DIMENSION_BUFFER: {
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D3D11_BUFFER_DESC bufferDesc;
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static_cast<D3D11Buffer*>(pResource)->GetDesc(&bufferDesc);
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if (bufferDesc.MiscFlags == D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) {
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pDesc->Format = DXGI_FORMAT_UNKNOWN;
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pDesc->ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
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pDesc->Buffer.FirstElement = 0;
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pDesc->Buffer.NumElements = bufferDesc.ByteWidth / bufferDesc.StructureByteStride;
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return S_OK;
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}
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} return E_INVALIDARG;
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
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D3D11_TEXTURE1D_DESC resourceDesc;
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static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
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pDesc->Format = resourceDesc.Format;
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if (resourceDesc.ArraySize == 1) {
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pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
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pDesc->Texture1D.MostDetailedMip = 0;
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pDesc->Texture1D.MipLevels = resourceDesc.MipLevels;
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} else {
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pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
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pDesc->Texture1DArray.MostDetailedMip = 0;
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pDesc->Texture1DArray.MipLevels = resourceDesc.MipLevels;
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pDesc->Texture1DArray.FirstArraySlice = 0;
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pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize;
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}
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} return S_OK;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
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D3D11_TEXTURE2D_DESC resourceDesc;
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static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
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pDesc->Format = resourceDesc.Format;
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if (resourceDesc.SampleDesc.Count == 1) {
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if (resourceDesc.ArraySize == 1) {
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pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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pDesc->Texture2D.MostDetailedMip = 0;
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pDesc->Texture2D.MipLevels = resourceDesc.MipLevels;
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} else {
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pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
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pDesc->Texture2DArray.MostDetailedMip = 0;
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pDesc->Texture2DArray.MipLevels = resourceDesc.MipLevels;
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pDesc->Texture2DArray.FirstArraySlice = 0;
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pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
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}
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} else {
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if (resourceDesc.ArraySize == 1) {
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pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
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} else {
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pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
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pDesc->Texture2DMSArray.FirstArraySlice = 0;
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pDesc->Texture2DMSArray.ArraySize = resourceDesc.ArraySize;
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}
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}
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} return S_OK;
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case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
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D3D11_TEXTURE3D_DESC resourceDesc;
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static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
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pDesc->Format = resourceDesc.Format;
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pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
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pDesc->Texture3D.MostDetailedMip = 0;
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pDesc->Texture3D.MipLevels = resourceDesc.MipLevels;
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} return S_OK;
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default:
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Logger::err(str::format(
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"D3D11: Unsupported dimension for shader resource view: ",
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resourceDim));
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return E_INVALIDARG;
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}
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}
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HRESULT D3D11ShaderResourceView::NormalizeDesc(
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ID3D11Resource* pResource,
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D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
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uint32_t mipLevels = 0;
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uint32_t numLayers = 0;
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switch (resourceDim) {
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case D3D11_RESOURCE_DIMENSION_BUFFER: {
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if (pDesc->ViewDimension != D3D11_SRV_DIMENSION_BUFFER
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&& pDesc->ViewDimension != D3D11_SRV_DIMENSION_BUFFEREX) {
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Logger::err("D3D11: Incompatible view dimension for Buffer");
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return E_INVALIDARG;
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}
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} break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
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D3D11_TEXTURE1D_DESC resourceDesc;
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static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
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if (pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1D
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&& pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1DARRAY) {
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Logger::err("D3D11: Incompatible view dimension for Texture1D");
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return E_INVALIDARG;
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}
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format = resourceDesc.Format;
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mipLevels = resourceDesc.MipLevels;
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numLayers = resourceDesc.ArraySize;
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} break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
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D3D11_TEXTURE2D_DESC resourceDesc;
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static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
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if (pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2D
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&& pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DARRAY
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&& pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DMS
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&& pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
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&& pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURECUBE
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&& pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURECUBEARRAY) {
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Logger::err("D3D11: Incompatible view dimension for Texture2D");
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return E_INVALIDARG;
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}
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format = resourceDesc.Format;
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mipLevels = resourceDesc.MipLevels;
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numLayers = resourceDesc.ArraySize;
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} break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
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D3D11_TEXTURE3D_DESC resourceDesc;
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static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
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if (pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE3D) {
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Logger::err("D3D11: Incompatible view dimension for Texture3D");
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return E_INVALIDARG;
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}
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format = resourceDesc.Format;
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mipLevels = resourceDesc.MipLevels;
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numLayers = 1;
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} break;
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default:
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return E_INVALIDARG;
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}
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if (pDesc->Format == DXGI_FORMAT_UNKNOWN)
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pDesc->Format = format;
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switch (pDesc->ViewDimension) {
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case D3D11_SRV_DIMENSION_TEXTURE1D:
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if (pDesc->Texture1D.MipLevels > mipLevels - pDesc->Texture1D.MostDetailedMip)
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pDesc->Texture1D.MipLevels = mipLevels - pDesc->Texture1D.MostDetailedMip;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
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if (pDesc->Texture1DArray.MipLevels > mipLevels - pDesc->Texture1DArray.MostDetailedMip)
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pDesc->Texture1DArray.MipLevels = mipLevels - pDesc->Texture1DArray.MostDetailedMip;
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if (pDesc->Texture1DArray.ArraySize > numLayers - pDesc->Texture1DArray.FirstArraySlice)
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pDesc->Texture1DArray.ArraySize = numLayers - pDesc->Texture1DArray.FirstArraySlice;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2D:
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if (pDesc->Texture2D.MipLevels > mipLevels - pDesc->Texture2D.MostDetailedMip)
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pDesc->Texture2D.MipLevels = mipLevels - pDesc->Texture2D.MostDetailedMip;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
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if (pDesc->Texture2DArray.MipLevels > mipLevels - pDesc->Texture2DArray.MostDetailedMip)
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pDesc->Texture2DArray.MipLevels = mipLevels - pDesc->Texture2DArray.MostDetailedMip;
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if (pDesc->Texture2DArray.ArraySize > numLayers - pDesc->Texture2DArray.FirstArraySlice)
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pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
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if (pDesc->Texture2DMSArray.ArraySize > numLayers - pDesc->Texture2DMSArray.FirstArraySlice)
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pDesc->Texture2DMSArray.ArraySize = numLayers - pDesc->Texture2DMSArray.FirstArraySlice;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBE:
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if (pDesc->TextureCube.MipLevels > mipLevels - pDesc->TextureCube.MostDetailedMip)
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pDesc->TextureCube.MipLevels = mipLevels - pDesc->TextureCube.MostDetailedMip;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
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if (pDesc->TextureCubeArray.MipLevels > mipLevels - pDesc->TextureCubeArray.MostDetailedMip)
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pDesc->TextureCubeArray.MipLevels = mipLevels - pDesc->TextureCubeArray.MostDetailedMip;
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if (pDesc->TextureCubeArray.NumCubes > (numLayers - pDesc->TextureCubeArray.First2DArrayFace) / 6)
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pDesc->TextureCubeArray.NumCubes = (numLayers - pDesc->TextureCubeArray.First2DArrayFace) / 6;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE3D:
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if (pDesc->Texture3D.MipLevels > mipLevels - pDesc->Texture3D.MostDetailedMip)
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pDesc->Texture3D.MipLevels = mipLevels - pDesc->Texture3D.MostDetailedMip;
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break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
}
|