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dxvk/src/util/com/com_object.h
Philip Rebohle 54d3103b04
[util] Fix COM reference count type
On Windows, ref counts are only 32 bits wide.
2019-05-14 14:48:42 +02:00

73 lines
1.5 KiB
C++

#pragma once
#include <atomic>
#include "com_include.h"
namespace dxvk {
/**
* \brief Reference-counted COM object
*
* This can serve as a templated base class for most
* COM objects. It implements AddRef and Release from
* \c IUnknown, and provides methods to increment and
* decrement private references which are not visible
* to the application.
*
* Having two reference counters is sadly necessary
* in order to not break games which steal internal
* references if the refefence count of an object is
+ greater than they expect. DXVK sometimes requires
* holding on to objects which the application wants
* to delete.
*/
template<typename... Base>
class ComObject : public Base... {
public:
virtual ~ComObject() { }
ULONG STDMETHODCALLTYPE AddRef() {
ULONG refCount = m_refCount++;
if (refCount == 0ul)
AddRefPrivate();
return refCount;
}
ULONG STDMETHODCALLTYPE Release() {
ULONG refCount = --m_refCount;
if (refCount == 0ul)
ReleasePrivate();
return refCount;
}
void AddRefPrivate() {
++m_refPrivate;
}
void ReleasePrivate() {
if (--m_refPrivate == 0ul) {
m_refPrivate += 0x80000000;
delete this;
}
}
private:
std::atomic<uint32_t> m_refCount = { 0ul };
std::atomic<uint32_t> m_refPrivate = { 0ul };
};
template<typename T>
inline void InitReturnPtr(T** ptr) {
if (ptr != nullptr)
*ptr = nullptr;
}
}