mirror of
https://github.com/doitsujin/dxvk.git
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2dfdc5ac3b
Because games are dumb and don't understand that the GPU doesn't work synchronously with the render thread.
121 lines
2.9 KiB
C++
121 lines
2.9 KiB
C++
#pragma once
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#include "../dxvk/dxvk_gpu_event.h"
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#include "../dxvk/dxvk_gpu_query.h"
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#include "../d3d10/d3d10_query.h"
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#include "d3d11_device_child.h"
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namespace dxvk {
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enum D3D11_VK_QUERY_STATE : uint32_t {
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D3D11_VK_QUERY_INITIAL,
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D3D11_VK_QUERY_BEGUN,
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D3D11_VK_QUERY_ENDED,
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};
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class D3D11Query : public D3D11DeviceChild<ID3D11Query1> {
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constexpr static uint32_t MaxGpuQueries = 2;
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constexpr static uint32_t MaxGpuEvents = 1;
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public:
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D3D11Query(
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D3D11Device* device,
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const D3D11_QUERY_DESC1& desc);
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~D3D11Query();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject) final;
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UINT STDMETHODCALLTYPE GetDataSize();
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void STDMETHODCALLTYPE GetDesc(D3D11_QUERY_DESC* pDesc) final;
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void STDMETHODCALLTYPE GetDesc1(D3D11_QUERY_DESC1* pDesc) final;
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void Begin(DxvkContext* ctx);
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void End(DxvkContext* ctx);
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bool STDMETHODCALLTYPE DoBegin();
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bool STDMETHODCALLTYPE DoEnd();
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HRESULT STDMETHODCALLTYPE GetData(
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void* pData,
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UINT GetDataFlags);
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void DoDeferredEnd() {
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m_state = D3D11_VK_QUERY_ENDED;
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m_resetCtr.fetch_add(1, std::memory_order_acquire);
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}
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bool IsScoped() const {
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return m_desc.Query != D3D11_QUERY_EVENT
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&& m_desc.Query != D3D11_QUERY_TIMESTAMP;
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}
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bool IsEvent() const {
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return m_desc.Query == D3D11_QUERY_EVENT;
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}
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bool TrackStalls() const {
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return m_desc.Query == D3D11_QUERY_EVENT
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|| m_desc.Query == D3D11_QUERY_TIMESTAMP
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|| m_desc.Query == D3D11_QUERY_TIMESTAMP_DISJOINT;
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}
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bool IsStalling() const {
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return m_stallFlag;
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}
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void NotifyEnd() {
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m_stallMask <<= 1;
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}
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void NotifyStall() {
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m_stallMask |= 1;
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m_stallFlag |= bit::popcnt(m_stallMask) >= 16;
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}
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D3D10Query* GetD3D10Iface() {
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return &m_d3d10;
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}
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static HRESULT ValidateDesc(const D3D11_QUERY_DESC1* pDesc);
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static ID3D11Predicate* AsPredicate(ID3D11Query* pQuery) {
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// ID3D11Predicate and ID3D11Query have the same vtable. This
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// saves us some headache in all query-related functions.
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return static_cast<ID3D11Predicate*>(pQuery);
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}
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static D3D11Query* FromPredicate(ID3D11Predicate* pPredicate) {
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return static_cast<D3D11Query*>(static_cast<ID3D11Query*>(pPredicate));
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}
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private:
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D3D11_QUERY_DESC1 m_desc;
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D3D11_VK_QUERY_STATE m_state;
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std::array<Rc<DxvkGpuQuery>, MaxGpuQueries> m_query;
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std::array<Rc<DxvkGpuEvent>, MaxGpuEvents> m_event;
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D3D10Query m_d3d10;
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uint32_t m_stallMask = 0;
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bool m_stallFlag = false;
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std::atomic<uint32_t> m_resetCtr = { 0u };
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UINT64 GetTimestampQueryFrequency() const;
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};
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}
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