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2424cf0289
Causes GPU hangs.
38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
#include "../d3d11/d3d11_options.h"
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#include "dxbc_options.h"
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namespace dxvk {
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DxbcOptions::DxbcOptions() {
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}
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DxbcOptions::DxbcOptions(const Rc<DxvkDevice>& device, const D3D11Options& options) {
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const DxvkDeviceFeatures& devFeatures = device->features();
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const DxvkDeviceInfo& devInfo = device->adapter()->devicePropertiesExt();
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useStorageImageReadWithoutFormat
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= devFeatures.core.features.shaderStorageImageReadWithoutFormat;
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useSubgroupOpsForEarlyDiscard
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= (devInfo.coreSubgroup.subgroupSize >= 4)
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&& (devInfo.coreSubgroup.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT)
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&& (devInfo.coreSubgroup.supportedOperations & VK_SUBGROUP_FEATURE_ARITHMETIC_BIT);
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useSubgroupOpsClustered = useSubgroupOpsForEarlyDiscard
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&& (devInfo.coreSubgroup.supportedOperations & VK_SUBGROUP_FEATURE_CLUSTERED_BIT);
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zeroInitWorkgroupMemory = options.zeroInitWorkgroupMemory;
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// Disable early discard on AMD due to GPU hangs
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// Disable early discard on Nvidia because it may hurt performance
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auto vendor = DxvkGpuVendor(devInfo.core.properties.vendorID);
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if (vendor == DxvkGpuVendor::Amd
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|| vendor == DxvkGpuVendor::Nvidia) {
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useSubgroupOpsForEarlyDiscard = false;
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useSubgroupOpsClustered = false;
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}
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}
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} |