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SPIR-V tools did not turn out to be useful, but increased the binary size by a significant amount and caused build problems. - spirv-opt: Far too slow for the intended purpose, and Nvidia specific shader issues have been reported and fixed. - spirv-val: Not much value in practice since shaders can be written to a directory and validated manually.
9 lines
218 B
Meson
9 lines
218 B
Meson
spirv_src = files([
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'spirv_code_buffer.cpp',
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'spirv_module.cpp',
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])
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spirv_lib = static_library('spirv', spirv_src,
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include_directories : [ dxvk_include_path ],
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override_options : ['cpp_std='+dxvk_cpp_std])
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