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https://github.com/doitsujin/dxvk.git
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59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
#pragma once
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#include <dxvk_device.h>
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#include "d3d11_device_child.h"
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#include "d3d11_util.h"
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namespace dxvk {
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class D3D11Device;
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class D3D11BlendState : public D3D11DeviceChild<ID3D11BlendState> {
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public:
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using DescType = D3D11_BLEND_DESC;
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D3D11BlendState(
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D3D11Device* device,
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const D3D11_BLEND_DESC& desc);
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~D3D11BlendState();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(
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ID3D11Device **ppDevice) final;
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void STDMETHODCALLTYPE GetDesc(
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D3D11_BLEND_DESC* pDesc) final;
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void BindToContext(
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const Rc<DxvkContext>& ctx,
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UINT sampleMask) const;
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private:
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D3D11Device* const m_device;
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D3D11_BLEND_DESC m_desc;
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std::array<DxvkBlendMode, 8> m_blendModes;
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DxvkMultisampleState m_msState;
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DxvkLogicOpState m_loState;
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static DxvkBlendMode DecodeBlendMode(
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const D3D11_RENDER_TARGET_BLEND_DESC& blendDesc);
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static VkBlendFactor DecodeBlendFactor(
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D3D11_BLEND blendFactor,
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bool isAlpha);
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static VkBlendOp DecodeBlendOp(
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D3D11_BLEND_OP blendOp);
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};
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}
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