mirror of
https://github.com/doitsujin/dxvk.git
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225 lines
6.0 KiB
C++
225 lines
6.0 KiB
C++
#pragma once
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#include "../dxvk/dxvk_device.h"
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#include "d3d9_device_child.h"
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#include "d3d9_format.h"
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namespace dxvk {
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/**
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* \brief Buffer map mode
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*/
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enum D3D9_COMMON_BUFFER_MAP_MODE {
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D3D9_COMMON_BUFFER_MAP_MODE_BUFFER,
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D3D9_COMMON_BUFFER_MAP_MODE_DIRECT
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};
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/**
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* \brief Common buffer descriptor
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*/
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struct D3D9_BUFFER_DESC {
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D3DRESOURCETYPE Type;
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UINT Size;
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DWORD Usage;
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D3D9Format Format;
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D3DPOOL Pool;
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DWORD FVF;
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};
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/**
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* \brief The type of buffer you want to use
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*/
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enum D3D9_COMMON_BUFFER_TYPE {
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D3D9_COMMON_BUFFER_TYPE_MAPPING,
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D3D9_COMMON_BUFFER_TYPE_STAGING,
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D3D9_COMMON_BUFFER_TYPE_REAL
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};
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struct D3D9Range {
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D3D9Range() { Clear(); }
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D3D9Range(uint32_t min, uint32_t max)
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: min(min),
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max(max) {
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}
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inline bool IsDegenerate() { return min == max; }
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inline void Conjoin(D3D9Range range) {
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if (IsDegenerate())
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*this = range;
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else {
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min = std::min(range.min, min);
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max = std::max(range.max, max);
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}
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}
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inline bool Overlaps(D3D9Range range) {
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if (IsDegenerate())
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return false;
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return range.max > min && range.min < max;
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}
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inline void Clear() { min = 0; max = 0; }
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uint32_t min = 0;
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uint32_t max = 0;
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};
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class D3D9CommonBuffer {
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static constexpr VkDeviceSize BufferSliceAlignment = 64;
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public:
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D3D9CommonBuffer(
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D3D9DeviceEx* pDevice,
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const D3D9_BUFFER_DESC* pDesc);
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HRESULT Lock(
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UINT OffsetToLock,
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UINT SizeToLock,
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void** ppbData,
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DWORD Flags);
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HRESULT Unlock();
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/**
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* \brief Determine the mapping mode of the buffer, (ie. direct mapping or backed)
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*/
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inline D3D9_COMMON_BUFFER_MAP_MODE GetMapMode() const {
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return (m_desc.Pool == D3DPOOL_DEFAULT && (m_desc.Usage & (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY)))
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? D3D9_COMMON_BUFFER_MAP_MODE_DIRECT
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: D3D9_COMMON_BUFFER_MAP_MODE_BUFFER;
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}
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/**
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* \brief Abstraction for getting a type of buffer (mapping/staging/the real buffer) across mapping modes.
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*/
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template <D3D9_COMMON_BUFFER_TYPE Type>
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inline const Rc<DxvkBuffer>& GetBuffer() const {
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if constexpr (Type == D3D9_COMMON_BUFFER_TYPE_MAPPING)
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return GetMapBuffer();
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else if constexpr (Type == D3D9_COMMON_BUFFER_TYPE_STAGING)
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return GetStagingBuffer();
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else //if constexpr (Type == D3D9_COMMON_BUFFER_TYPE_REAL)
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return GetRealBuffer();
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}
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template <D3D9_COMMON_BUFFER_TYPE Type>
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inline DxvkBufferSlice GetBufferSlice() const {
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return GetBufferSlice<Type>(0, m_desc.Size);
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}
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template <D3D9_COMMON_BUFFER_TYPE Type>
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inline DxvkBufferSlice GetBufferSlice(VkDeviceSize offset) const {
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return GetBufferSlice<Type>(offset, m_desc.Size - offset);
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}
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template <D3D9_COMMON_BUFFER_TYPE Type>
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inline DxvkBufferSlice GetBufferSlice(VkDeviceSize offset, VkDeviceSize length) const {
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return DxvkBufferSlice(GetBuffer<Type>(), offset, length);
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}
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inline DxvkBufferSliceHandle AllocMapSlice() {
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return GetMapBuffer()->allocSlice();
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}
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inline DxvkBufferSliceHandle DiscardMapSlice() {
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m_sliceHandle = GetMapBuffer()->allocSlice();
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return m_sliceHandle;
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}
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inline DxvkBufferSliceHandle GetMappedSlice() const {
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return m_sliceHandle;
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}
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inline DWORD GetMapFlags() const { return m_mapFlags; }
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inline void SetMapFlags(DWORD Flags) { m_mapFlags = Flags; }
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inline const D3D9_BUFFER_DESC* Desc() const { return &m_desc; }
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static HRESULT ValidateBufferProperties(const D3D9_BUFFER_DESC* pDesc);
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/**
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* \brief The range of the buffer that was changed using Lock calls
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*/
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inline D3D9Range& DirtyRange() { return m_dirtyRange; }
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/**
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* \brief The range of the buffer that might currently be read by the GPU
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*/
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inline D3D9Range& GPUReadingRange() { return m_gpuReadingRange; }
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/**
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* \brief Whether or not the buffer was written to by the GPU (in IDirect3DDevice9::ProcessVertices)
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*/
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inline bool WasWrittenByGPU() const { return m_wasWrittenByGPU; }
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/**
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* \brief Sets whether or not the buffer was written to by the GPU
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*/
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inline void SetWrittenByGPU(bool state) { m_wasWrittenByGPU = state; }
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inline uint32_t IncrementLockCount() { return ++m_lockCount; }
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inline uint32_t DecrementLockCount() {
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if (m_lockCount == 0)
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return 0;
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return --m_lockCount;
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}
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inline uint32_t GetLockCount() const { return m_lockCount; }
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/**
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* \brief Whether or not the staging buffer needs to be copied to the actual buffer
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*/
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inline bool NeedsUpload() { return m_desc.Pool != D3DPOOL_DEFAULT && !m_dirtyRange.IsDegenerate(); }
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inline bool DoesStagingBufferUploads() const { return m_uploadUsingStaging; }
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inline void EnableStagingBufferUploads() {
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if (GetMapMode() != D3D9_COMMON_BUFFER_MAP_MODE_BUFFER)
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return;
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m_uploadUsingStaging = true;
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}
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void PreLoad();
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private:
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Rc<DxvkBuffer> CreateBuffer() const;
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Rc<DxvkBuffer> CreateStagingBuffer() const;
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inline const Rc<DxvkBuffer>& GetMapBuffer() const {
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return m_stagingBuffer != nullptr ? m_stagingBuffer : m_buffer;
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}
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inline const Rc<DxvkBuffer>& GetStagingBuffer() const {
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return m_stagingBuffer;
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}
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inline const Rc<DxvkBuffer>& GetRealBuffer() const {
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return m_buffer;
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}
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D3D9DeviceEx* m_parent;
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const D3D9_BUFFER_DESC m_desc;
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DWORD m_mapFlags;
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bool m_wasWrittenByGPU = false;
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bool m_uploadUsingStaging = false;
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Rc<DxvkBuffer> m_buffer;
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Rc<DxvkBuffer> m_stagingBuffer;
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DxvkBufferSliceHandle m_sliceHandle;
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D3D9Range m_dirtyRange;
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D3D9Range m_gpuReadingRange;
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uint32_t m_lockCount = 0;
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};
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} |