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dxvk/src/d3d11/d3d11_texture.h
Philip Rebohle e7bf76f5ef [d3d11] Re-implemented image mapping
Image mapping now returns the map pointer of a separate
buffer, rather than the the image itself. This fixes
issues with applications that ignore the RowPitch
and/or DepthPitch fields of the MappedSubresource struct.
2018-01-05 03:01:19 +01:00

179 lines
4.5 KiB
C++

#pragma once
#include <dxvk_device.h>
#include "d3d11_device_child.h"
#include "d3d11_interfaces.h"
namespace dxvk {
class D3D11Device;
/**
* \brief Common texture info
*
* Stores the image and the image format
* mode for a texture of any type.
*/
struct D3D11TextureInfo {
DxgiFormatMode formatMode;
Rc<DxvkBuffer> imageBuffer;
Rc<DxvkImage> image;
VkImageSubresource mappedSubresource = {
VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
};
///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 1 D
class D3D11Texture1D : public D3D11DeviceChild<ID3D11Texture1D> {
public:
D3D11Texture1D(
D3D11Device* pDevice,
const D3D11_TEXTURE1D_DESC* pDesc);
~D3D11Texture1D();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) final;
void STDMETHODCALLTYPE GetDevice(
ID3D11Device **ppDevice) final;
void STDMETHODCALLTYPE GetType(
D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
UINT STDMETHODCALLTYPE GetEvictionPriority() final;
void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
void STDMETHODCALLTYPE GetDesc(
D3D11_TEXTURE1D_DESC *pDesc) final;
D3D11TextureInfo* GetTextureInfo() {
return &m_texInfo;
}
private:
Com<D3D11Device> m_device;
D3D11_TEXTURE1D_DESC m_desc;
D3D11TextureInfo m_texInfo;
};
///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 2 D
class D3D11Texture2D : public D3D11DeviceChild<ID3D11Texture2D> {
public:
D3D11Texture2D(
D3D11Device* pDevice,
const D3D11_TEXTURE2D_DESC* pDesc);
~D3D11Texture2D();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) final;
void STDMETHODCALLTYPE GetDevice(
ID3D11Device **ppDevice) final;
void STDMETHODCALLTYPE GetType(
D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
UINT STDMETHODCALLTYPE GetEvictionPriority() final;
void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
void STDMETHODCALLTYPE GetDesc(
D3D11_TEXTURE2D_DESC *pDesc) final;
D3D11TextureInfo* GetTextureInfo() {
return &m_texInfo;
}
private:
Com<D3D11Device> m_device;
D3D11_TEXTURE2D_DESC m_desc;
D3D11TextureInfo m_texInfo;
};
///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 3 D
class D3D11Texture3D : public D3D11DeviceChild<ID3D11Texture3D> {
public:
D3D11Texture3D(
D3D11Device* pDevice,
const D3D11_TEXTURE3D_DESC* pDesc);
~D3D11Texture3D();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) final;
void STDMETHODCALLTYPE GetDevice(
ID3D11Device **ppDevice) final;
void STDMETHODCALLTYPE GetType(
D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
UINT STDMETHODCALLTYPE GetEvictionPriority() final;
void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
void STDMETHODCALLTYPE GetDesc(
D3D11_TEXTURE3D_DESC *pDesc) final;
D3D11TextureInfo* GetTextureInfo() {
return &m_texInfo;
}
private:
Com<D3D11Device> m_device;
D3D11_TEXTURE3D_DESC m_desc;
D3D11TextureInfo m_texInfo;
};
/**
* \brief Retrieves common info about a texture
*
* \param [in] pResource The resource. Must be a texture.
* \param [out] pTextureInfo Pointer to the texture info struct.
* \returns E_INVALIDARG if the resource is not a texture
*/
D3D11TextureInfo* GetCommonTextureInfo(
ID3D11Resource* pResource);
/**
* \brief Computes image subresource from subresource index
*
* \param [in] Aspect Image aspect mask
* \param [in] MipLevels Total number of mip levels that the image has
* \param [in] Subresource The D3D11 subresource index
* \returns Vulkan image subresource info
*/
VkImageSubresource GetSubresourceFromIndex(
VkImageAspectFlags Aspect,
UINT MipLevels,
UINT Subresource);
}