mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-02-01 17:52:13 +01:00
e7bf76f5ef
Image mapping now returns the map pointer of a separate buffer, rather than the the image itself. This fixes issues with applications that ignore the RowPitch and/or DepthPitch fields of the MappedSubresource struct.
179 lines
4.5 KiB
C++
179 lines
4.5 KiB
C++
#pragma once
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#include <dxvk_device.h>
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#include "d3d11_device_child.h"
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#include "d3d11_interfaces.h"
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namespace dxvk {
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class D3D11Device;
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/**
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* \brief Common texture info
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*
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* Stores the image and the image format
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* mode for a texture of any type.
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*/
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struct D3D11TextureInfo {
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DxgiFormatMode formatMode;
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Rc<DxvkBuffer> imageBuffer;
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Rc<DxvkImage> image;
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VkImageSubresource mappedSubresource = {
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VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
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};
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///////////////////////////////////////////
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// D 3 D 1 1 T E X T U R E 1 D
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class D3D11Texture1D : public D3D11DeviceChild<ID3D11Texture1D> {
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public:
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D3D11Texture1D(
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D3D11Device* pDevice,
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const D3D11_TEXTURE1D_DESC* pDesc);
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~D3D11Texture1D();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(
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ID3D11Device **ppDevice) final;
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void STDMETHODCALLTYPE GetType(
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D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
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UINT STDMETHODCALLTYPE GetEvictionPriority() final;
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void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
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void STDMETHODCALLTYPE GetDesc(
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D3D11_TEXTURE1D_DESC *pDesc) final;
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D3D11TextureInfo* GetTextureInfo() {
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return &m_texInfo;
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}
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private:
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Com<D3D11Device> m_device;
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D3D11_TEXTURE1D_DESC m_desc;
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D3D11TextureInfo m_texInfo;
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};
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///////////////////////////////////////////
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// D 3 D 1 1 T E X T U R E 2 D
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class D3D11Texture2D : public D3D11DeviceChild<ID3D11Texture2D> {
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public:
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D3D11Texture2D(
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D3D11Device* pDevice,
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const D3D11_TEXTURE2D_DESC* pDesc);
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~D3D11Texture2D();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(
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ID3D11Device **ppDevice) final;
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void STDMETHODCALLTYPE GetType(
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D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
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UINT STDMETHODCALLTYPE GetEvictionPriority() final;
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void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
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void STDMETHODCALLTYPE GetDesc(
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D3D11_TEXTURE2D_DESC *pDesc) final;
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D3D11TextureInfo* GetTextureInfo() {
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return &m_texInfo;
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}
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private:
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Com<D3D11Device> m_device;
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D3D11_TEXTURE2D_DESC m_desc;
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D3D11TextureInfo m_texInfo;
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};
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///////////////////////////////////////////
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// D 3 D 1 1 T E X T U R E 3 D
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class D3D11Texture3D : public D3D11DeviceChild<ID3D11Texture3D> {
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public:
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D3D11Texture3D(
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D3D11Device* pDevice,
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const D3D11_TEXTURE3D_DESC* pDesc);
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~D3D11Texture3D();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(
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ID3D11Device **ppDevice) final;
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void STDMETHODCALLTYPE GetType(
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D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
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UINT STDMETHODCALLTYPE GetEvictionPriority() final;
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void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
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void STDMETHODCALLTYPE GetDesc(
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D3D11_TEXTURE3D_DESC *pDesc) final;
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D3D11TextureInfo* GetTextureInfo() {
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return &m_texInfo;
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}
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private:
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Com<D3D11Device> m_device;
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D3D11_TEXTURE3D_DESC m_desc;
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D3D11TextureInfo m_texInfo;
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};
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/**
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* \brief Retrieves common info about a texture
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*
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* \param [in] pResource The resource. Must be a texture.
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* \param [out] pTextureInfo Pointer to the texture info struct.
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* \returns E_INVALIDARG if the resource is not a texture
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*/
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D3D11TextureInfo* GetCommonTextureInfo(
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ID3D11Resource* pResource);
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/**
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* \brief Computes image subresource from subresource index
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*
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* \param [in] Aspect Image aspect mask
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* \param [in] MipLevels Total number of mip levels that the image has
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* \param [in] Subresource The D3D11 subresource index
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* \returns Vulkan image subresource info
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*/
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VkImageSubresource GetSubresourceFromIndex(
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VkImageAspectFlags Aspect,
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UINT MipLevels,
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UINT Subresource);
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}
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