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dxvk/src/d3d10/d3d10_util.h

88 lines
2.4 KiB
C++

#pragma once
#include "d3d10_include.h"
namespace dxvk {
/**
* \brief Converts misc. resource flags
*
* Converts the D3D11 misc. resource flags to
* their D3D10 equivalents and vice versa.
* \param [in] MiscFlags Original bit mask
* \returns Converted bit mask
*/
UINT ConvertD3D10ResourceFlags(UINT MiscFlags);
UINT ConvertD3D11ResourceFlags(UINT MiscFlags);
/**
* \brief Retrieves D3D10 resource from D3D11 view
*
* \param [in] pSrcView The D3D11 resource view
* \param [out] ppDstResource The D3D10 resource
*/
void GetD3D10ResourceFromView(
ID3D11View* pSrcView,
ID3D10Resource** ppDstResource);
/**
* \brief Retrieves D3D11 resource from D3D10 view
*
* \param [in] pSrcView The D3D10 resource view
* \param [out] ppDstResource The D3D11 resource
*/
void GetD3D11ResourceFromView(
ID3D10View* pSrcView,
ID3D11Resource** ppDstResource);
/**
* \brief Retrieves D3D10 resource from D3D11 resource
*
* \param [in] pSrcResource The D3D11 resource
* \param [out] ppDstResource The D3D10 resource
*/
void GetD3D10Resource(
ID3D11Resource* pSrcResource,
ID3D10Resource** ppDstResource);
/**
* \brief Retrieves D3D11 resource from D3D10 resource
*
* \param [in] pSrcResource The D3D10 resource
* \param [out] ppDstResource The D3D11 resource
*/
void GetD3D11Resource(
ID3D10Resource* pSrcResource,
ID3D11Resource** ppDstResource);
/**
* \brief Retrieves D3D10 device from D3D11 object
*
* \param [in] pObject The D3D11 device child
* \param [out] ppDevice The D3D10 device pointer
*/
void GetD3D10Device(
ID3D11DeviceChild* pObject,
ID3D10Device** ppDevice);
/**
* \brief Retrieves D3D11 device from D3D11 object
*
* \param [in] pObject The D3D11 device child
* \param [out] ppDevice The D3D11 device pointer
*/
void GetD3D11Device(
ID3D11DeviceChild* pObject,
ID3D11Device** ppDevice);
/**
* \brief Retrieves D3D11 context from D3D11 object
*
* \param [in] pObject The D3D11 device child
* \param [out] ppContext The D3D11 immediate context
*/
void GetD3D11Context(
ID3D11DeviceChild* pObject,
ID3D11DeviceContext** ppContext);
}