mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-14 18:23:52 +01:00
81a5e2fa0c
This is necessary in situations when we need to get the Vulkan format that corresponds to the DXGI format rather than the remapped one.
180 lines
5.9 KiB
C++
180 lines
5.9 KiB
C++
#include "d3d11_util.h"
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namespace dxvk {
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HRESULT DecodeSampleCount(UINT Count, VkSampleCountFlagBits* pCount) {
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VkSampleCountFlagBits flag;
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switch (Count) {
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case 1: flag = VK_SAMPLE_COUNT_1_BIT; break;
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case 2: flag = VK_SAMPLE_COUNT_2_BIT; break;
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case 4: flag = VK_SAMPLE_COUNT_4_BIT; break;
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case 8: flag = VK_SAMPLE_COUNT_8_BIT; break;
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case 16: flag = VK_SAMPLE_COUNT_16_BIT; break;
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default: return E_INVALIDARG;
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}
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if (pCount != nullptr) {
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*pCount = flag;
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return S_OK;
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} return S_FALSE;
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}
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VkSamplerAddressMode DecodeAddressMode(
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D3D11_TEXTURE_ADDRESS_MODE mode) {
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switch (mode) {
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case D3D11_TEXTURE_ADDRESS_WRAP:
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return VK_SAMPLER_ADDRESS_MODE_REPEAT;
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case D3D11_TEXTURE_ADDRESS_MIRROR:
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return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
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case D3D11_TEXTURE_ADDRESS_CLAMP:
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return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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case D3D11_TEXTURE_ADDRESS_BORDER:
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return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
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case D3D11_TEXTURE_ADDRESS_MIRROR_ONCE:
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return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
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default:
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Logger::err(str::format("D3D11: Unsupported address mode: ", mode));
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return VK_SAMPLER_ADDRESS_MODE_REPEAT;
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}
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}
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VkCompareOp DecodeCompareOp(D3D11_COMPARISON_FUNC Mode) {
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switch (Mode) {
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case D3D11_COMPARISON_NEVER: return VK_COMPARE_OP_NEVER;
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case D3D11_COMPARISON_LESS: return VK_COMPARE_OP_LESS;
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case D3D11_COMPARISON_EQUAL: return VK_COMPARE_OP_EQUAL;
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case D3D11_COMPARISON_LESS_EQUAL: return VK_COMPARE_OP_LESS_OR_EQUAL;
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case D3D11_COMPARISON_GREATER: return VK_COMPARE_OP_GREATER;
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case D3D11_COMPARISON_NOT_EQUAL: return VK_COMPARE_OP_NOT_EQUAL;
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case D3D11_COMPARISON_GREATER_EQUAL: return VK_COMPARE_OP_GREATER_OR_EQUAL;
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case D3D11_COMPARISON_ALWAYS: return VK_COMPARE_OP_ALWAYS;
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}
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if (Mode != 0) // prevent log spamming when apps use ZeroMemory
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Logger::err(str::format("D3D11: Unsupported compare op: ", Mode));
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return VK_COMPARE_OP_NEVER;
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}
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VkMemoryPropertyFlags GetMemoryFlagsForUsage(D3D11_USAGE Usage) {
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VkMemoryPropertyFlags memoryFlags = 0;
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switch (Usage) {
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case D3D11_USAGE_DEFAULT:
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case D3D11_USAGE_IMMUTABLE:
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memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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break;
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case D3D11_USAGE_DYNAMIC:
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memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
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| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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break;
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case D3D11_USAGE_STAGING:
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memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
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| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
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| VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
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break;
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}
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return memoryFlags;
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}
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VkShaderStageFlagBits GetShaderStage(DxbcProgramType ProgramType) {
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switch (ProgramType) {
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case DxbcProgramType::VertexShader: return VK_SHADER_STAGE_VERTEX_BIT;
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case DxbcProgramType::HullShader: return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
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case DxbcProgramType::DomainShader: return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
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case DxbcProgramType::GeometryShader: return VK_SHADER_STAGE_GEOMETRY_BIT;
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case DxbcProgramType::PixelShader: return VK_SHADER_STAGE_FRAGMENT_BIT;
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case DxbcProgramType::ComputeShader: return VK_SHADER_STAGE_COMPUTE_BIT;
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default: return VkShaderStageFlagBits(0);
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}
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}
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VkBufferUsageFlags GetBufferUsageFlags(UINT BindFlags) {
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VkBufferUsageFlags usage = 0;
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if (BindFlags & D3D11_BIND_SHADER_RESOURCE)
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usage |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
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if (BindFlags & D3D11_BIND_UNORDERED_ACCESS)
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usage |= VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
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return 0;
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}
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VkImageUsageFlags GetImageUsageFlags(UINT BindFlags) {
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VkImageUsageFlags usage = 0;
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if (BindFlags & D3D11_BIND_DEPTH_STENCIL)
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usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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if (BindFlags & D3D11_BIND_RENDER_TARGET)
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usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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if (BindFlags & D3D11_BIND_SHADER_RESOURCE)
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usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
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if (BindFlags & D3D11_BIND_UNORDERED_ACCESS)
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usage |= VK_IMAGE_USAGE_STORAGE_BIT;
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return usage;
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}
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VkFormatFeatureFlags GetBufferFormatFeatures(UINT BindFlags) {
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VkFormatFeatureFlags features = 0;
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if (BindFlags & D3D11_BIND_SHADER_RESOURCE)
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features |= VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT;
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if (BindFlags & D3D11_BIND_UNORDERED_ACCESS)
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features |= VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT;
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return features;
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}
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VkFormatFeatureFlags GetImageFormatFeatures(UINT BindFlags) {
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VkFormatFeatureFlags features = 0;
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if (BindFlags & D3D11_BIND_DEPTH_STENCIL)
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features |= VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
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if (BindFlags & D3D11_BIND_RENDER_TARGET)
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features |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
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if (BindFlags & D3D11_BIND_SHADER_RESOURCE)
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features |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
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if (BindFlags & D3D11_BIND_UNORDERED_ACCESS)
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features |= VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT;
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return features;
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}
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VkFormat GetPackedDepthStencilFormat(DXGI_FORMAT Format) {
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switch (Format) {
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case DXGI_FORMAT_R24G8_TYPELESS:
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case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
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case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
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case DXGI_FORMAT_D24_UNORM_S8_UINT:
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return VK_FORMAT_D24_UNORM_S8_UINT;
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case DXGI_FORMAT_R32G8X24_TYPELESS:
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case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
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case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
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case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
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return VK_FORMAT_D32_SFLOAT_S8_UINT;
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default:
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return VK_FORMAT_UNDEFINED;
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}
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}
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} |