mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-01-22 05:52:11 +01:00
3d17eb68b9
Breaks too many games.
238 lines
7.1 KiB
C++
238 lines
7.1 KiB
C++
#include "d3d11_device.h"
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#include "d3d11_query.h"
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namespace dxvk {
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D3D11Query::D3D11Query(
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D3D11Device* device,
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const D3D11_QUERY_DESC& desc)
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: m_device(device), m_desc(desc) {
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switch (m_desc.Query) {
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case D3D11_QUERY_EVENT:
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m_event = new DxvkEvent();
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break;
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case D3D11_QUERY_OCCLUSION:
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m_query = new DxvkQuery(
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VK_QUERY_TYPE_OCCLUSION,
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VK_QUERY_CONTROL_PRECISE_BIT);
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break;
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case D3D11_QUERY_OCCLUSION_PREDICATE:
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m_query = new DxvkQuery(
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VK_QUERY_TYPE_OCCLUSION, 0);
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break;
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case D3D11_QUERY_TIMESTAMP:
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m_query = new DxvkQuery(
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VK_QUERY_TYPE_TIMESTAMP, 0);
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break;
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case D3D11_QUERY_TIMESTAMP_DISJOINT:
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break;
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case D3D11_QUERY_PIPELINE_STATISTICS:
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m_query = new DxvkQuery(
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VK_QUERY_TYPE_PIPELINE_STATISTICS, 0);
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break;
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default:
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throw DxvkError(str::format("D3D11: Unhandled query type: ", desc.Query));
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}
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}
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D3D11Query::~D3D11Query() {
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}
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HRESULT STDMETHODCALLTYPE D3D11Query::QueryInterface(REFIID riid, void** ppvObject) {
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COM_QUERY_IFACE(riid, ppvObject, IUnknown);
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COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
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COM_QUERY_IFACE(riid, ppvObject, ID3D11Asynchronous);
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COM_QUERY_IFACE(riid, ppvObject, ID3D11Query);
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if (m_desc.Query == D3D11_QUERY_OCCLUSION_PREDICATE)
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COM_QUERY_IFACE(riid, ppvObject, ID3D11Predicate);
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Logger::warn("D3D11Query: Unknown interface query");
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return E_NOINTERFACE;
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}
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void STDMETHODCALLTYPE D3D11Query::GetDevice(ID3D11Device **ppDevice) {
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*ppDevice = ref(m_device);
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}
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UINT STDMETHODCALLTYPE D3D11Query::GetDataSize() {
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switch (m_desc.Query) {
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case D3D11_QUERY_EVENT:
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return sizeof(BOOL);
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case D3D11_QUERY_OCCLUSION:
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return sizeof(UINT64);
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case D3D11_QUERY_TIMESTAMP:
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return sizeof(UINT64);
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case D3D11_QUERY_TIMESTAMP_DISJOINT:
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return sizeof(D3D11_QUERY_DATA_TIMESTAMP_DISJOINT);
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case D3D11_QUERY_PIPELINE_STATISTICS:
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return sizeof(D3D11_QUERY_DATA_PIPELINE_STATISTICS);
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case D3D11_QUERY_OCCLUSION_PREDICATE:
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return sizeof(BOOL);
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case D3D11_QUERY_SO_STATISTICS:
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case D3D11_QUERY_SO_STATISTICS_STREAM0:
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case D3D11_QUERY_SO_STATISTICS_STREAM1:
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case D3D11_QUERY_SO_STATISTICS_STREAM2:
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case D3D11_QUERY_SO_STATISTICS_STREAM3:
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return sizeof(D3D11_QUERY_DATA_SO_STATISTICS);
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case D3D11_QUERY_SO_OVERFLOW_PREDICATE:
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case D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0:
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case D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1:
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case D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2:
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case D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3:
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return sizeof(BOOL);
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}
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Logger::err("D3D11Query: Failed to query data size");
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return 0;
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}
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void STDMETHODCALLTYPE D3D11Query::GetDesc(D3D11_QUERY_DESC *pDesc) {
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*pDesc = m_desc;
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}
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uint32_t D3D11Query::Reset() {
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if (m_query != nullptr)
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return m_query->reset();
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if (m_event != nullptr)
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return m_event->reset();
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return 0;
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}
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bool D3D11Query::HasBeginEnabled() const {
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return m_desc.Query == D3D11_QUERY_OCCLUSION
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|| m_desc.Query == D3D11_QUERY_OCCLUSION_PREDICATE
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|| m_desc.Query == D3D11_QUERY_PIPELINE_STATISTICS;
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}
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void D3D11Query::Begin(DxvkContext* ctx, uint32_t revision) {
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m_revision = revision;
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if (m_query != nullptr) {
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DxvkQueryRevision rev = { m_query, revision };
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ctx->beginQuery(rev);
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}
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}
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void D3D11Query::End(DxvkContext* ctx) {
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if (m_query != nullptr) {
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DxvkQueryRevision rev = { m_query, m_revision };
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ctx->endQuery(rev);
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}
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}
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void D3D11Query::Signal(DxvkContext* ctx, uint32_t revision) {
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switch (m_desc.Query) {
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case D3D11_QUERY_EVENT: {
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DxvkEventRevision rev = { m_event, revision };
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ctx->signalEvent(rev);
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} break;
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case D3D11_QUERY_TIMESTAMP: {
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DxvkQueryRevision rev = { m_query, revision };
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ctx->writeTimestamp(rev);
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} break;
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default:
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break;
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}
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}
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HRESULT STDMETHODCALLTYPE D3D11Query::GetData(
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void* pData,
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UINT GetDataFlags) {
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// FIXME returning query data seems to lock up some
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// games for some reason, so we have to disable it.
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if (m_desc.Query == D3D11_QUERY_EVENT) {
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return S_OK;
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// const bool signaled = m_event->getStatus() == DxvkEventStatus::Signaled;
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// if (pData != nullptr)
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// *static_cast<BOOL*>(pData) = signaled;
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//
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// return signaled ? S_OK : S_FALSE;
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} else {
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// DxvkQueryData queryData = {};
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//
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// if (m_query != nullptr
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// && m_query->getData(queryData) != DxvkQueryStatus::Available)
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// return S_FALSE;
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if (pData == nullptr)
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return S_OK;
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switch (m_desc.Query) {
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case D3D11_QUERY_OCCLUSION:
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*static_cast<UINT64*>(pData) = 1;
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// *static_cast<UINT64*>(pData) = queryData.occlusion.samplesPassed;
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return S_OK;
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case D3D11_QUERY_OCCLUSION_PREDICATE:
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*static_cast<BOOL*>(pData) = TRUE;
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// *static_cast<BOOL*>(pData) = queryData.occlusion.samplesPassed != 0;
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return S_OK;
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case D3D11_QUERY_TIMESTAMP:
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static UINT64 fakeTime = 0;
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*static_cast<UINT64*>(pData) = fakeTime++;
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// *static_cast<UINT64*>(pData) = queryData.timestamp.time;
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return S_OK;
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case D3D11_QUERY_TIMESTAMP_DISJOINT: {
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// FIXME return correct frequency
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auto data = static_cast<D3D11_QUERY_DATA_TIMESTAMP_DISJOINT*>(pData);
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data->Frequency = 1000;
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data->Disjoint = FALSE;
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} return S_OK;
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case D3D11_QUERY_PIPELINE_STATISTICS: {
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auto data = static_cast<D3D11_QUERY_DATA_PIPELINE_STATISTICS*>(pData);
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*data = D3D11_QUERY_DATA_PIPELINE_STATISTICS();
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// data->IAVertices = queryData.statistic.iaVertices;
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// data->IAPrimitives = queryData.statistic.iaPrimitives;
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// data->VSInvocations = queryData.statistic.vsInvocations;
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// data->GSInvocations = queryData.statistic.gsInvocations;
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// data->GSPrimitives = queryData.statistic.gsPrimitives;
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// data->CInvocations = queryData.statistic.clipInvocations;
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// data->CPrimitives = queryData.statistic.clipPrimitives;
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// data->PSInvocations = queryData.statistic.fsInvocations;
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// data->HSInvocations = queryData.statistic.tcsPatches;
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// data->DSInvocations = queryData.statistic.tesInvocations;
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// data->CSInvocations = queryData.statistic.csInvocations;
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} return S_OK;
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default:
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Logger::err(str::format("D3D11: Unhandled query type in GetData: ", m_desc.Query));
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return E_INVALIDARG;
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}
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}
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}
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}
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