mirror of
https://github.com/doitsujin/dxvk.git
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86148ec070
Notably, fairly generic functions to create/launch/destroy Cuda kernels, and methods to fetch GPU virtual addresses and handles for DX11 resources. Note: Requires some corresponding dxvk-nvapi changes for DLSS to be initialized successfully.
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
#include "d3d11_cuda.h"
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namespace dxvk {
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CubinShaderWrapper::CubinShaderWrapper(const Rc<dxvk::DxvkDevice>& dxvkDevice, VkCuModuleNVX cuModule, VkCuFunctionNVX cuFunction, VkExtent3D blockDim)
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: m_dxvkDevice(dxvkDevice), m_module(cuModule), m_function(cuFunction), m_blockDim(blockDim) { };
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CubinShaderWrapper::~CubinShaderWrapper() {
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VkDevice vkDevice = m_dxvkDevice->handle();
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m_dxvkDevice->vkd()->vkDestroyCuFunctionNVX(vkDevice, m_function, nullptr);
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m_dxvkDevice->vkd()->vkDestroyCuModuleNVX(vkDevice, m_module, nullptr);
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};
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HRESULT STDMETHODCALLTYPE CubinShaderWrapper::QueryInterface(REFIID riid, void **ppvObject) {
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if (riid == __uuidof(IUnknown)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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Logger::warn("CubinShaderWrapper::QueryInterface: Unknown interface query");
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Logger::warn(str::format(riid));
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return E_NOINTERFACE;
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}
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void CubinShaderLaunchInfo::insertResource(ID3D11Resource* pResource, DxvkAccessFlags access) {
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auto img = GetCommonTexture(pResource);
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auto buf = GetCommonBuffer(pResource);
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if (img)
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insertUniqueResource(images, img->GetImage(), access);
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if (buf)
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insertUniqueResource(buffers, buf->GetBuffer(), access);
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}
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template<typename T>
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void CubinShaderLaunchInfo::insertUniqueResource(std::vector<std::pair<T, DxvkAccessFlags>>& list, const T& resource, DxvkAccessFlags access) {
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for (auto& entry : list) {
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if (entry.first == resource) {
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entry.second.set(access);
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return;
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}
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}
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list.push_back({ resource, access });
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}
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}
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