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dxvk/src/d3d11/d3d11_options.cpp
Philip Rebohle 08b241b3ea
[d3d11] Add option to disable deferred context mapping speed hack
Fixes a regression in The Evil Within.

We should probably find a proper solution, but for now this is the best
thing we can do for games which reuse command lists.
2018-10-09 17:07:50 +02:00

15 lines
607 B
C++

#include <unordered_map>
#include "d3d11_options.h"
namespace dxvk {
D3D11Options::D3D11Options(const Config& config) {
this->allowMapFlagNoWait = config.getOption<bool>("d3d11.allowMapFlagNoWait", false);
this->dcMapSpeedHack = config.getOption<bool>("d3d11.dcMapSpeedHack", true);
this->fakeStreamOutSupport = config.getOption<bool>("d3d11.fakeStreamOutSupport", false);
this->maxTessFactor = config.getOption<int32_t>("d3d11.maxTessFactor", 0);
this->samplerAnisotropy = config.getOption<int32_t>("d3d11.samplerAnisotropy", -1);
}
}