mirror of
https://github.com/doitsujin/dxvk.git
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127 lines
3.0 KiB
C++
127 lines
3.0 KiB
C++
#pragma once
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#include "../dxvk/dxvk_device.h"
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#include "../d3d10/d3d10_buffer.h"
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#include "d3d11_device_child.h"
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#include "d3d11_interfaces.h"
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namespace dxvk {
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class D3D11Device;
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class D3D11DeviceContext;
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/**
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* \brief Stream output buffer offset
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*
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* A byte offset into the buffer that
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* stores the byte offset where new
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* data will be written to.
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*/
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struct D3D11SOCounter {
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uint32_t byteOffset;
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};
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class D3D11Buffer : public D3D11DeviceChild<ID3D11Buffer> {
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static constexpr VkDeviceSize BufferSliceAlignment = 64;
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public:
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D3D11Buffer(
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D3D11Device* pDevice,
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const D3D11_BUFFER_DESC* pDesc);
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~D3D11Buffer();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(
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ID3D11Device **ppDevice) final;
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void STDMETHODCALLTYPE GetType(
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D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
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UINT STDMETHODCALLTYPE GetEvictionPriority() final;
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void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
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void STDMETHODCALLTYPE GetDesc(
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D3D11_BUFFER_DESC *pDesc) final;
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bool CheckViewCompatibility(
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UINT BindFlags,
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DXGI_FORMAT Format) const;
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const D3D11_BUFFER_DESC* Desc() const {
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return &m_desc;
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}
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Rc<DxvkBuffer> GetBuffer() const {
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return m_buffer;
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}
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DxvkBufferSlice GetBufferSlice() const {
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return DxvkBufferSlice(m_buffer, 0, m_buffer->info().size);
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}
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DxvkBufferSlice GetBufferSlice(VkDeviceSize offset) const {
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return DxvkBufferSlice(m_buffer, offset, m_buffer->info().size - offset);
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}
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DxvkBufferSlice GetBufferSlice(VkDeviceSize offset, VkDeviceSize length) const {
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return DxvkBufferSlice(m_buffer, offset, length);
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}
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DxvkBufferSlice GetSOCounter() {
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return m_soCounter;
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}
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VkDeviceSize GetSize() const {
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return m_desc.ByteWidth;
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}
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DxvkPhysicalBufferSlice DiscardSlice() {
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m_mapped = m_buffer->allocPhysicalSlice();
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return m_mapped;
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}
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DxvkPhysicalBufferSlice GetMappedSlice() const {
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return m_mapped;
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}
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D3D10Buffer* GetD3D10Iface() {
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return &m_d3d10;
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}
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private:
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const Com<D3D11Device> m_device;
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const D3D11_BUFFER_DESC m_desc;
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Rc<DxvkBuffer> m_buffer;
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DxvkBufferSlice m_soCounter;
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DxvkPhysicalBufferSlice m_mapped;
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D3D10Buffer m_d3d10;
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BOOL CheckFormatFeatureSupport(
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VkFormat Format,
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VkFormatFeatureFlags Features) const;
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};
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/**
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* \brief Retrieves buffer from resource pointer
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*
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* \param [in] pResource The resource to query
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* \returns Pointer to buffer, or \c nullptr
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*/
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D3D11Buffer* GetCommonBuffer(
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ID3D11Resource* pResource);
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}
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