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67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
#pragma once
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#include "../dxvk/dxvk_device.h"
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#include "../d3d10/d3d10_rasterizer.h"
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#include "d3d11_device_child.h"
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namespace dxvk {
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class D3D11Device;
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class D3D11RasterizerState : public D3D11StateObject<ID3D11RasterizerState2> {
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public:
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using DescType = D3D11_RASTERIZER_DESC2;
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D3D11RasterizerState(
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D3D11Device* device,
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const D3D11_RASTERIZER_DESC2& desc);
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~D3D11RasterizerState();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject) final;
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void STDMETHODCALLTYPE GetDesc(
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D3D11_RASTERIZER_DESC* pDesc) final;
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void STDMETHODCALLTYPE GetDesc1(
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D3D11_RASTERIZER_DESC1* pDesc) final;
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void STDMETHODCALLTYPE GetDesc2(
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D3D11_RASTERIZER_DESC2* pDesc) final;
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const D3D11_RASTERIZER_DESC2* Desc() const {
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return &m_desc;
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}
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void BindToContext(
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const Rc<DxvkContext>& ctx);
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D3D10RasterizerState* GetD3D10Iface() {
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return &m_d3d10;
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}
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static D3D11_RASTERIZER_DESC2 PromoteDesc(
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const D3D11_RASTERIZER_DESC* pDesc);
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static D3D11_RASTERIZER_DESC2 PromoteDesc(
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const D3D11_RASTERIZER_DESC1* pDesc);
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static HRESULT NormalizeDesc(
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D3D11_RASTERIZER_DESC2* pDesc);
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private:
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D3D11_RASTERIZER_DESC2 m_desc;
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DxvkRasterizerState m_state;
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DxvkDepthBias m_depthBias;
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D3D10RasterizerState m_d3d10;
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};
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}
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