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dxvk/src/d3d9/d3d9.spec
Joshie 54ed8f0bb0 [d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
2019-12-16 04:28:01 +01:00

20 lines
560 B
Ruby

@ stdcall Direct3DShaderValidatorCreate9()
@ stdcall PSGPError(ptr long long)
@ stdcall PSGPSampleTexture(ptr long ptr long ptr)
@ stdcall D3DPERF_BeginEvent(long wstr)
@ stdcall D3DPERF_EndEvent()
@ stdcall D3DPERF_GetStatus()
@ stdcall D3DPERF_QueryRepeatFrame()
@ stdcall D3DPERF_SetMarker(long wstr)
@ stdcall D3DPERF_SetOptions(long)
@ stdcall D3DPERF_SetRegion(long wstr)
@ stdcall DebugSetLevel()
@ stdcall DebugSetMute()
@ stdcall Direct3D9EnableMaximizedWindowedModeShim(long)
@ stdcall Direct3DCreate9(long)
@ stdcall Direct3DCreate9Ex(long ptr)