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49854dbfba
Viewport depth range in D3D9 is clamped at 0-1, same as OpenGL. Drivers like RADV, etc support VK_EXT_depth_range_unrestricted, which makes the regular UB of this actually work -- which isn't what we want. We also don't enable VK_EXT_depth_range_unrestricted, so we shouldn't be setting depth ranges outside of the 0-1 bounds anyway. Closes: #2960 |
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d3d9 | ||
d3d10 | ||
d3d11 | ||
dxbc | ||
dxgi | ||
dxso | ||
dxvk | ||
spirv | ||
util | ||
vulkan | ||
wsi | ||
meson.build |