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dxvk/src/d3d10/d3d10_1.def
Philip Rebohle 81821414b0
[d3d10] Implement state blocks
Improves compatibility to Wine's Direct2D implementation.
2019-05-03 13:08:57 +02:00

28 lines
793 B
Modula-2

LIBRARY D3D10_1.DLL
EXPORTS
D3D10CreateDevice1
D3D10CreateDeviceAndSwapChain1
D3D10GetVertexShaderProfile
D3D10GetGeometryShaderProfile
D3D10GetPixelShaderProfile
D3D10CreateBlob
D3D10GetInputSignatureBlob
D3D10GetOutputSignatureBlob
D3D10ReflectShader
D3D10CompileShader
D3D10CreateEffectFromMemory
D3D10CreateEffectPoolFromMemory
D3D10CompileEffectFromMemory
D3D10DisassembleEffect
D3D10DisassembleShader
D3D10PreprocessShader
D3D10CreateStateBlock
D3D10StateBlockMaskDifference
D3D10StateBlockMaskDisableAll
D3D10StateBlockMaskDisableCapture
D3D10StateBlockMaskEnableAll
D3D10StateBlockMaskEnableCapture
D3D10StateBlockMaskGetSetting
D3D10StateBlockMaskIntersect
D3D10StateBlockMaskUnion