mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-13 16:08:50 +01:00
209 lines
7.0 KiB
C++
209 lines
7.0 KiB
C++
#include "d3d11_context_imm.h"
|
|
#include "d3d11_device.h"
|
|
#include "d3d11_texture.h"
|
|
|
|
namespace dxvk {
|
|
|
|
D3D11ImmediateContext::D3D11ImmediateContext(
|
|
D3D11Device* parent,
|
|
Rc<DxvkDevice> device)
|
|
: D3D11DeviceContext(parent, device) {
|
|
|
|
}
|
|
|
|
|
|
D3D11ImmediateContext::~D3D11ImmediateContext() {
|
|
|
|
}
|
|
|
|
|
|
ULONG STDMETHODCALLTYPE D3D11ImmediateContext::AddRef() {
|
|
return m_parent->AddRef();
|
|
}
|
|
|
|
|
|
ULONG STDMETHODCALLTYPE D3D11ImmediateContext::Release() {
|
|
return m_parent->Release();
|
|
}
|
|
|
|
|
|
D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE D3D11ImmediateContext::GetType() {
|
|
return D3D11_DEVICE_CONTEXT_IMMEDIATE;
|
|
}
|
|
|
|
|
|
UINT STDMETHODCALLTYPE D3D11ImmediateContext::GetContextFlags() {
|
|
return 0;
|
|
}
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D11ImmediateContext::Flush() {
|
|
m_parent->FlushInitContext();
|
|
m_drawCount = 0;
|
|
|
|
EmitCs([dev = m_device] (DxvkContext* ctx) {
|
|
dev->submitCommandList(
|
|
ctx->endRecording(),
|
|
nullptr, nullptr);
|
|
|
|
ctx->beginRecording(
|
|
dev->createCommandList());
|
|
});
|
|
}
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D11ImmediateContext::ExecuteCommandList(
|
|
ID3D11CommandList* pCommandList,
|
|
WINBOOL RestoreContextState) {
|
|
Logger::err("D3D11ImmediateContext::ExecuteCommandList: Not implemented");
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11ImmediateContext::FinishCommandList(
|
|
WINBOOL RestoreDeferredContextState,
|
|
ID3D11CommandList **ppCommandList) {
|
|
Logger::err("D3D11: FinishCommandList called on immediate context");
|
|
return DXGI_ERROR_INVALID_CALL;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D11ImmediateContext::Map(
|
|
ID3D11Resource* pResource,
|
|
UINT Subresource,
|
|
D3D11_MAP MapType,
|
|
UINT MapFlags,
|
|
D3D11_MAPPED_SUBRESOURCE* pMappedResource) {
|
|
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
|
|
pResource->GetType(&resourceDim);
|
|
|
|
if (resourceDim == D3D11_RESOURCE_DIMENSION_BUFFER) {
|
|
const D3D11Buffer* resource = static_cast<D3D11Buffer*>(pResource);
|
|
const Rc<DxvkBuffer> buffer = resource->GetBufferSlice().buffer();
|
|
|
|
if (!(buffer->memFlags() & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)) {
|
|
Logger::err("D3D11: Cannot map a device-local buffer");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (pMappedResource == nullptr)
|
|
return S_OK;
|
|
|
|
if (buffer->isInUse()) {
|
|
// Don't wait if the application tells us not to
|
|
if (MapFlags & D3D11_MAP_FLAG_DO_NOT_WAIT)
|
|
return DXGI_ERROR_WAS_STILL_DRAWING;
|
|
|
|
// Invalidate the buffer in order to avoid synchronization
|
|
// if the application does not need the buffer contents to
|
|
// be preserved. The No Overwrite mode does not require any
|
|
// sort of synchronization, but should be used with care.
|
|
if (MapType == D3D11_MAP_WRITE_DISCARD) {
|
|
m_context->invalidateBuffer(buffer);
|
|
} else if (MapType != D3D11_MAP_WRITE_NO_OVERWRITE) {
|
|
this->Flush();
|
|
this->Synchronize();
|
|
}
|
|
}
|
|
|
|
pMappedResource->pData = buffer->mapPtr(0);
|
|
pMappedResource->RowPitch = buffer->info().size;
|
|
pMappedResource->DepthPitch = buffer->info().size;
|
|
return S_OK;
|
|
} else {
|
|
// Mapping an image is sadly not as simple as mapping a buffer
|
|
// because applications tend to ignore row and layer strides.
|
|
// We use a buffer instead and then perform a copy.
|
|
D3D11TextureInfo* textureInfo
|
|
= GetCommonTextureInfo(pResource);
|
|
|
|
if (textureInfo->imageBuffer == nullptr) {
|
|
Logger::err("D3D11DeviceContext: Cannot map a device-local image");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (pMappedResource == nullptr)
|
|
return S_FALSE;
|
|
|
|
// Query format and subresource in order to compute
|
|
// the row pitch and layer pitch properly.
|
|
const DxvkImageCreateInfo& imageInfo = textureInfo->image->info();
|
|
const DxvkFormatInfo* formatInfo = imageFormatInfo(imageInfo.format);
|
|
|
|
textureInfo->mappedSubresource =
|
|
GetSubresourceFromIndex(VK_IMAGE_ASPECT_COLOR_BIT,
|
|
imageInfo.mipLevels, Subresource);
|
|
|
|
const VkExtent3D levelExtent = textureInfo->image
|
|
->mipLevelExtent(textureInfo->mappedSubresource.mipLevel);
|
|
|
|
const VkExtent3D blockCount = {
|
|
levelExtent.width / formatInfo->blockSize.width,
|
|
levelExtent.height / formatInfo->blockSize.height,
|
|
levelExtent.depth / formatInfo->blockSize.depth };
|
|
|
|
// When using any map mode which requires the image contents
|
|
// to be preserved, copy image contents into the buffer.
|
|
if (MapType != D3D11_MAP_WRITE_DISCARD) {
|
|
const VkImageSubresourceLayers subresourceLayers = {
|
|
textureInfo->mappedSubresource.aspectMask,
|
|
textureInfo->mappedSubresource.mipLevel,
|
|
textureInfo->mappedSubresource.arrayLayer, 1 };
|
|
|
|
m_context->copyImageToBuffer(
|
|
textureInfo->imageBuffer, 0, { 0u, 0u },
|
|
textureInfo->image, subresourceLayers,
|
|
VkOffset3D { 0, 0, 0 }, levelExtent);
|
|
}
|
|
|
|
if (textureInfo->imageBuffer->isInUse()) {
|
|
if (MapType == D3D11_MAP_WRITE_DISCARD) {
|
|
m_context->invalidateBuffer(textureInfo->imageBuffer);
|
|
} else {
|
|
this->Flush();
|
|
this->Synchronize();
|
|
}
|
|
}
|
|
|
|
// Set up map pointer. Data is tightly packed within the mapped buffer.
|
|
pMappedResource->pData = textureInfo->imageBuffer->mapPtr(0);
|
|
pMappedResource->RowPitch = formatInfo->elementSize * blockCount.width;
|
|
pMappedResource->DepthPitch = formatInfo->elementSize * blockCount.width * blockCount.height;
|
|
return S_OK;
|
|
}
|
|
}
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D11ImmediateContext::Unmap(
|
|
ID3D11Resource* pResource,
|
|
UINT Subresource) {
|
|
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
|
|
pResource->GetType(&resourceDim);
|
|
|
|
if (resourceDim != D3D11_RESOURCE_DIMENSION_BUFFER) {
|
|
// Now that data has been written into the buffer,
|
|
// we need to copy its contents into the image
|
|
const D3D11TextureInfo* textureInfo
|
|
= GetCommonTextureInfo(pResource);
|
|
|
|
const VkExtent3D levelExtent = textureInfo->image
|
|
->mipLevelExtent(textureInfo->mappedSubresource.mipLevel);
|
|
|
|
const VkImageSubresourceLayers subresourceLayers = {
|
|
textureInfo->mappedSubresource.aspectMask,
|
|
textureInfo->mappedSubresource.mipLevel,
|
|
textureInfo->mappedSubresource.arrayLayer, 1 };
|
|
|
|
m_context->copyBufferToImage(
|
|
textureInfo->image, subresourceLayers,
|
|
VkOffset3D { 0, 0, 0 }, levelExtent,
|
|
textureInfo->imageBuffer, 0, { 0u, 0u });
|
|
}
|
|
}
|
|
|
|
|
|
void D3D11ImmediateContext::Synchronize() {
|
|
// TODO sync with CS thread
|
|
m_device->waitForIdle();
|
|
}
|
|
|
|
} |