mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-01-22 05:52:11 +01:00
409991b9db
Turns out that the UAV bind flag remains set in the D3D10 description, even though D3D10 does not support the feature. Fixes wine test failures.
114 lines
2.9 KiB
C++
114 lines
2.9 KiB
C++
#include "d3d10_buffer.h"
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#include "../d3d11/d3d11_buffer.h"
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#include "../d3d11/d3d11_device.h"
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#include "../d3d11/d3d11_context.h"
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namespace dxvk {
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HRESULT STDMETHODCALLTYPE D3D10Buffer::QueryInterface(
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REFIID riid,
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void** ppvObject) {
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return m_d3d11->QueryInterface(riid, ppvObject);
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}
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ULONG STDMETHODCALLTYPE D3D10Buffer::AddRef() {
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return m_d3d11->AddRef();
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}
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ULONG STDMETHODCALLTYPE D3D10Buffer::Release() {
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return m_d3d11->Release();
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}
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void STDMETHODCALLTYPE D3D10Buffer::GetDevice(
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ID3D10Device** ppDevice) {
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GetD3D10Device(m_d3d11, ppDevice);
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}
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HRESULT STDMETHODCALLTYPE D3D10Buffer::GetPrivateData(
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REFGUID guid,
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UINT* pDataSize,
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void* pData) {
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return m_d3d11->GetPrivateData(guid, pDataSize, pData);
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}
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HRESULT STDMETHODCALLTYPE D3D10Buffer::SetPrivateData(
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REFGUID guid,
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UINT DataSize,
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const void* pData) {
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return m_d3d11->SetPrivateData(guid, DataSize, pData);
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}
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HRESULT STDMETHODCALLTYPE D3D10Buffer::SetPrivateDataInterface(
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REFGUID guid,
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const IUnknown* pData) {
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return m_d3d11->SetPrivateDataInterface(guid, pData);
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}
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void STDMETHODCALLTYPE D3D10Buffer::GetType(
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D3D10_RESOURCE_DIMENSION* rType) {
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*rType = D3D10_RESOURCE_DIMENSION_BUFFER;
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}
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void STDMETHODCALLTYPE D3D10Buffer::SetEvictionPriority(
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UINT EvictionPriority) {
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m_d3d11->SetEvictionPriority(EvictionPriority);
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}
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UINT STDMETHODCALLTYPE D3D10Buffer::GetEvictionPriority() {
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return m_d3d11->GetEvictionPriority();
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}
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HRESULT STDMETHODCALLTYPE D3D10Buffer::Map(
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D3D10_MAP MapType,
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UINT MapFlags,
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void** ppData) {
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Com<ID3D11DeviceContext> ctx;
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GetD3D11Context(m_d3d11, &ctx);
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D3D11_MAPPED_SUBRESOURCE sr;
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HRESULT hr = ctx->Map(m_d3d11, 0,
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D3D11_MAP(MapType), MapFlags, &sr);
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if (FAILED(hr))
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return hr;
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if (ppData != nullptr) {
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*ppData = sr.pData;
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return S_OK;
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} return S_FALSE;
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}
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void STDMETHODCALLTYPE D3D10Buffer::Unmap() {
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Com<ID3D11DeviceContext> ctx;
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GetD3D11Context(m_d3d11, &ctx);
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ctx->Unmap(m_d3d11, 0);
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}
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void STDMETHODCALLTYPE D3D10Buffer::GetDesc(
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D3D10_BUFFER_DESC* pDesc) {
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D3D11_BUFFER_DESC d3d11Desc;
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m_d3d11->GetDesc(&d3d11Desc);
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pDesc->ByteWidth = d3d11Desc.ByteWidth;
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pDesc->Usage = D3D10_USAGE(d3d11Desc.Usage);
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pDesc->BindFlags = d3d11Desc.BindFlags;
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pDesc->CPUAccessFlags = d3d11Desc.CPUAccessFlags;
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pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags);
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}
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}
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