..
d3d11_blend.cpp
[d3d11] Fixed compiler errors
2018-04-08 22:26:35 +02:00
d3d11_blend.h
[d3d11] Implemented D3D11BlendState1
2018-03-18 23:27:29 +01:00
d3d11_buffer.cpp
[dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers
2018-04-02 12:52:02 +02:00
d3d11_buffer.h
[d3d11] Implemented buffer mapping on deferred contexts
2018-03-19 03:19:13 +01:00
d3d11_class_linkage.cpp
[dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers
2018-04-02 12:52:02 +02:00
d3d11_class_linkage.h
[general] Added 32-bit support
2017-12-12 12:50:52 +01:00
d3d11_cmdlist.cpp
[d3d11] Flush immediate context on command list execution
2018-04-03 19:53:37 +02:00
d3d11_cmdlist.h
[d3d11] Flush immediate context on command list execution
2018-04-03 19:53:37 +02:00
d3d11_context_def.cpp
[d3d11] Flush immediate context on command list execution
2018-04-03 19:53:37 +02:00
d3d11_context_def.h
[d3d11] Implemented image mapping on deferred contexts
2018-03-25 13:24:03 +02:00
d3d11_context_imm.cpp
[d3d11] Improved debug output of D3D11DeviceContext methods
2018-04-14 11:45:31 +02:00
d3d11_context_imm.h
[d3d11] Flush immediate context on command list execution
2018-04-03 19:53:37 +02:00
d3d11_context_state.h
[d3d11] Add constant buffer offsets and counts to context state
2018-03-18 12:36:45 +01:00
d3d11_context.cpp
[d3d11] Implement 2D<->3D image copies in CopySubresourceRegion
2018-04-17 22:22:49 +02:00
d3d11_context.h
[d3d11] Flush immediate context on command list execution
2018-04-03 19:53:37 +02:00
d3d11_depth_stencil.cpp
[dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers
2018-04-02 12:52:02 +02:00
d3d11_depth_stencil.h
[d3d11] Refactored D3D11DepthStencilState creation
2018-03-18 23:32:01 +01:00
d3d11_device_child.h
[general] Added 32-bit support
2017-12-12 12:50:52 +01:00
d3d11_device.cpp
[d3d11] Report TYPED_UAV only if both TBs and SIs are supported
2018-04-14 23:20:35 +02:00
d3d11_device.h
[d3d11] Improve format support queries
2018-04-14 16:07:01 +02:00
d3d11_enums.cpp
[d3d11] Added enum to stringfunctions
2017-12-02 16:46:53 +01:00
d3d11_enums.h
[d3d11] Added enum to stringfunctions
2017-12-02 16:46:53 +01:00
d3d11_include.h
[d3d11] Fix compilation with WINE headers ( #247 )
2018-04-07 14:02:57 +02:00
d3d11_input_layout.cpp
[dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers
2018-04-02 12:52:02 +02:00
d3d11_input_layout.h
[general] Added 32-bit support
2017-12-12 12:50:52 +01:00
d3d11_interfaces.h
[d3d11] Some cleanup work
2017-12-04 13:39:37 +01:00
d3d11_main.cpp
[d3d11] Introduce D3D11DeviceContainer
2018-03-28 21:24:52 +02:00
d3d11_options.cpp
[d3d11] Disable DO_NOT_WAIT flag by default
2018-03-25 00:54:42 +01:00
d3d11_options.h
[d3d11] Disable DO_NOT_WAIT flag by default
2018-03-25 00:54:42 +01:00
d3d11_present.cpp
[d3d11] Introduce D3D11DeviceContainer
2018-03-28 21:24:52 +02:00
d3d11_present.h
[d3d11] Introduce D3D11DeviceContainer
2018-03-28 21:24:52 +02:00
d3d11_query.cpp
[dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers
2018-04-02 12:52:02 +02:00
d3d11_query.h
[d3d11] Wired up D3D11Query to backend
2018-02-18 22:34:23 +01:00
d3d11_rasterizer.cpp
[dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers
2018-04-02 12:52:02 +02:00
d3d11_rasterizer.h
[d3d11] Implemented ID3D11RasterizerState1 stub
2018-03-18 22:53:20 +01:00
d3d11_sampler.cpp
Make hashes use correct types and fix narrowing warnings in spirv module. ( #307 )
2018-04-20 01:10:58 +02:00
d3d11_sampler.h
[d3d11] Refactored D3D11SamplerState creation
2018-03-18 23:35:40 +01:00
d3d11_shader.cpp
[dxbc] Write shader name to the generated SPIR-V
2018-04-15 21:00:08 +02:00
d3d11_shader.h
[d3d11] Implement DXBC shader module cache
2018-04-06 17:54:02 +02:00
d3d11_state.cpp
Make hashes use correct types and fix narrowing warnings in spirv module. ( #307 )
2018-04-20 01:10:58 +02:00
d3d11_state.h
[d3d11] Implemented D3D11BlendState1
2018-03-18 23:27:29 +01:00
d3d11_texture.cpp
[d3d11] Validate texture sample count
2018-04-13 13:46:45 +02:00
d3d11_texture.h
[dxgi] Added static format mapping table
2018-04-12 17:49:14 +02:00
d3d11_util.cpp
[d3d11] Validate texture sample count
2018-04-13 13:46:45 +02:00
d3d11_util.h
[d3d11] Validate texture sample count
2018-04-13 13:46:45 +02:00
d3d11_view_dsv.cpp
[d3d11] Cap mip level count for textures and views
2018-04-12 23:42:11 +02:00
d3d11_view_dsv.h
[d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce
2018-03-17 13:42:37 +01:00
d3d11_view_rtv.cpp
[d3d11] Cap mip level count for textures and views
2018-04-12 23:42:11 +02:00
d3d11_view_rtv.h
[d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce
2018-03-17 13:42:37 +01:00
d3d11_view_srv.cpp
[d3d11] Cap mip level count for textures and views
2018-04-12 23:42:11 +02:00
d3d11_view_srv.h
[d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce
2018-03-17 13:42:37 +01:00
d3d11_view_uav.cpp
[d3d11] Cap mip level count for textures and views
2018-04-12 23:42:11 +02:00
d3d11_view_uav.h
[d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce
2018-03-17 13:42:37 +01:00
d3d11.def
Add support for MSVC, attempt 3 ( #130 )
2018-03-06 18:34:34 +01:00
meson.build
[d3d11] Added D3D11Options
2018-03-24 17:02:24 +01:00