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dxvk/src/dxso/dxso_compiler.h
Joshie 54ed8f0bb0 [d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
2019-12-16 04:28:01 +01:00

674 lines
18 KiB
C++

#pragma once
#include "dxso_decoder.h"
#include "dxso_header.h"
#include "dxso_modinfo.h"
#include "dxso_isgn.h"
#include "../d3d9/d3d9_constant_layout.h"
#include "../d3d9/d3d9_shader_permutations.h"
#include "../spirv/spirv_module.h"
namespace dxvk {
/**
* \brief Scalar value type
*
* Enumerates possible register component
* types. Scalar types are represented as
* a one-component vector type.
*/
enum class DxsoScalarType : uint32_t {
Uint32 = 0,
Sint32 = 1,
Float32 = 2,
Bool = 3,
};
/**
* \brief Vector type
*
* Convenience struct that stores a scalar
* type and a component count. The compiler
* can use this to generate SPIR-V types.
*/
struct DxsoVectorType {
DxsoScalarType ctype;
uint32_t ccount;
};
/**
* \brief Array type
*
* Convenience struct that stores a scalar type, a
* component count and an array size. An array of
* length 0 will be evaluated to a vector type. The
* compiler can use this to generate SPIR-V types.
*/
struct DxsoArrayType {
DxsoScalarType ctype;
uint32_t ccount;
uint32_t alength;
};
/**
* \brief Register info
*
* Stores the array type of a register and
* its storage class. The compiler can use
* this to generate SPIR-V pointer types.
*/
struct DxsoRegisterInfo {
DxsoArrayType type;
spv::StorageClass sclass;
};
/**
* \brief Register value
*
* Stores a vector type and a SPIR-V ID that
* represents an intermediate value. This is
* used to track the type of such values.
*/
struct DxsoRegisterValue {
DxsoVectorType type;
uint32_t id;
};
/**
* \brief Register pointer
*
* Stores a vector type and a SPIR-V ID that
* represents a pointer to such a vector. This
* can be used to load registers conveniently.
*/
struct DxsoRegisterPointer {
DxsoVectorType type;
uint32_t id = 0;
};
/**
* \brief Sampler info
*
* Stores a vector type and a SPIR-V ID that
* represents a pointer to such a vector. This
* can be used to load registers conveniently.
*/
struct DxsoSamplerInfo {
uint32_t dimensions = 0;
uint32_t varId = 0;
uint32_t typeId = 0;
};
enum DxsoSamplerType : uint32_t {
SamplerTypeTexture2D = 0,
SamplerTypeTexture3D = 1,
SamplerTypeTextureCube,
SamplerTypeCount
};
inline auto SamplerTypeFromTextureType(DxsoTextureType type) {
switch (type) {
default:
case DxsoTextureType::Texture2D: return SamplerTypeTexture2D; break;
case DxsoTextureType::Texture3D: return SamplerTypeTexture3D; break;
case DxsoTextureType::TextureCube: return SamplerTypeTextureCube; break;
}
}
struct DxsoSampler {
DxsoSamplerInfo color[SamplerTypeCount];
DxsoSamplerInfo depth[SamplerTypeCount];
uint32_t depthSpecConst;
DxsoTextureType type;
};
struct DxsoAnalysisInfo;
/**
* \brief Vertex shader-specific structure
*/
struct DxsoCompilerVsPart {
uint32_t functionId = 0;
////////////////////
// Address register
DxsoRegisterPointer addr;
//////////////////////////////
// Rasterizer output registers
DxsoRegisterPointer oPos;
DxsoRegisterPointer oPSize;
};
/**
* \brief Pixel shader-specific structure
*/
struct DxsoCompilerPsPart {
uint32_t functionId = 0;
uint32_t samplerTypeSpec = 0;
uint32_t projectionSpec = 0;
//////////////
// Misc Types
DxsoRegisterPointer vPos;
DxsoRegisterPointer vFace;
///////////////////
// Colour Outputs
std::array<DxsoRegisterPointer, 4> oColor;
////////////////
// Depth output
DxsoRegisterPointer oDepth;
////////////////
// Shared State
uint32_t sharedState = 0;
uint32_t killState = 0;
uint32_t builtinLaneId = 0;
uint32_t diffuseColorIn = 0;
uint32_t specularColorIn = 0;
};
struct DxsoCfgBlockIf {
uint32_t ztestId;
uint32_t labelIf;
uint32_t labelElse;
uint32_t labelEnd;
size_t headerPtr;
};
struct DxsoCfgBlockLoop {
uint32_t labelHeader;
uint32_t labelBegin;
uint32_t labelContinue;
uint32_t labelBreak;
uint32_t iteratorPtr;
uint32_t strideVar;
uint32_t countBackup;
};
enum class DxsoCfgBlockType : uint32_t {
If, Loop
};
struct DxsoCfgBlock {
DxsoCfgBlockType type;
union {
DxsoCfgBlockIf b_if;
DxsoCfgBlockLoop b_loop;
};
};
using DxsoSrcArray = std::array<DxsoRegisterValue, DxsoMaxOperandCount>;
class DxsoCompiler {
public:
DxsoCompiler(
const std::string& fileName,
const DxsoModuleInfo& moduleInfo,
const DxsoProgramInfo& programInfo,
const DxsoAnalysisInfo& analysis,
const D3D9ConstantLayout& layout);
/**
* \brief Processes a single instruction
* \param [in] ins The instruction
*/
void processInstruction(
const DxsoInstructionContext& ctx);
/**
* \brief Finalizes the shader
*/
void finalize();
/**
* \brief Compiles the shader
* \returns The final shader objects
*/
DxsoPermutations compile();
const DxsoIsgn& isgn() { return m_isgn; }
const DxsoIsgn& osgn() { return m_osgn; }
const DxsoShaderMetaInfo& meta() { return m_meta; }
const DxsoDefinedConstants& constants() { return m_constants; }
uint32_t usedSamplers() const { return m_usedSamplers; }
uint32_t usedRTs() const { return m_usedRTs; }
private:
DxsoModuleInfo m_moduleInfo;
DxsoProgramInfo m_programInfo;
const DxsoAnalysisInfo* m_analysis;
const D3D9ConstantLayout* m_layout;
DxsoShaderMetaInfo m_meta;
DxsoDefinedConstants m_constants;
SpirvModule m_module;
///////////////////////////////////////////////////////
// Resource slot description for the shader. This will
// be used to map D3D9 bindings to DXVK bindings.
std::vector<DxvkResourceSlot> m_resourceSlots;
////////////////////////////////////////////////
// Temporary r# vector registers with immediate
// indexing, and x# vector array registers.
std::array<
DxsoRegisterPointer,
DxsoMaxTempRegs> m_rRegs;
////////////////////////////////////////////////
// Predicate registers
std::array<
DxsoRegisterPointer,
1> m_pRegs;
//////////////////////////////////////////////////////////////////
// Array of input values. Since v# and o# registers are indexable
// in DXSO, we need to copy them into an array first.
uint32_t m_vArray = 0;
uint32_t m_oArray = 0;
////////////////////////////////
// Input and output signatures
DxsoIsgn m_isgn;
DxsoIsgn m_osgn;
////////////////////////////////////
// Ptr to the constant buffer array
uint32_t m_cBuffer;
////////////////////////////////////////
// Constant buffer deffed mappings
std::array<uint32_t, caps::MaxFloatConstantsSoftware> m_cFloat;
std::array<uint32_t, caps::MaxOtherConstantsSoftware> m_cInt;
std::array<uint32_t, caps::MaxOtherConstantsSoftware> m_cBool;
//////////////////////
// Loop counter
DxsoRegisterPointer m_loopCounter;
///////////////////////////////////
// Working tex/coord registers (PS)
std::array<
DxsoRegisterPointer,
DxsoMaxTextureRegs> m_tRegs;
///////////////////////////////////////////////
// Control flow information. Stores labels for
// currently active if-else blocks and loops.
std::vector<DxsoCfgBlock> m_controlFlowBlocks;
//////////////////////////////////////////////
// Function state tracking. Required in order
// to properly end functions in some cases.
bool m_insideFunction = false;
////////////
// Samplers
std::array<DxsoSampler, 17> m_samplers;
////////////////////////////////////////////
// What io regswe need to
// NOT generate semantics for
uint16_t m_explicitInputs = 0;
uint16_t m_explicitOutputs = 0;
///////////////////////////////////////////////////
// Entry point description - we'll need to declare
// the function ID and all input/output variables.
std::vector<uint32_t> m_entryPointInterfaces;
uint32_t m_entryPointId = 0;
////////////////////////////////////////////
// Inter-stage shader interface slots. Also
// covers vertex input and fragment output.
DxvkInterfaceSlots m_interfaceSlots;
///////////////////////////////////
// Shader-specific data structures
DxsoCompilerVsPart m_vs;
DxsoCompilerPsPart m_ps;
DxsoRegisterPointer m_fog;
//////////////////////////////////////////
// Bit masks containing used samplers
// and render targets for hazard tracking
uint32_t m_usedSamplers;
uint32_t m_usedRTs;
uint32_t m_rsBlock = 0;
uint32_t m_mainFuncLabel = 0;
//////////////////////////////////////
// Common function definition methods
void emitInit();
//////////////////////
// Common shader dcls
void emitDclConstantBuffer();
void emitDclInputArray();
void emitDclOutputArray();
/////////////////////////////////
// Shader initialization methods
void emitVsInit();
void emitPsSharedConstants();
void emitPsInit();
void emitFunctionBegin(
uint32_t entryPoint,
uint32_t returnType,
uint32_t funcType);
void emitFunctionEnd();
uint32_t emitFunctionLabel();
void emitMainFunctionBegin();
///////////////////////////////
// Variable definition methods
uint32_t emitNewVariable(
const DxsoRegisterInfo& info);
uint32_t emitNewVariableDefault(
const DxsoRegisterInfo& info,
uint32_t value);
uint32_t emitNewBuiltinVariable(
const DxsoRegisterInfo& info,
spv::BuiltIn builtIn,
const char* name,
uint32_t value);
DxsoCfgBlock* cfgFindBlock(
const std::initializer_list<DxsoCfgBlockType>& types);
void emitDclInterface(
bool input,
uint32_t regNumber,
DxsoSemantic semantic,
DxsoRegMask mask,
bool centroid);
void emitDclSampler(
uint32_t idx,
DxsoTextureType type);
bool defineInput(uint32_t idx) {
bool alreadyDefined = m_interfaceSlots.inputSlots & 1u << idx;
m_interfaceSlots.inputSlots |= 1u << idx;
return alreadyDefined;
}
bool defineOutput(uint32_t idx) {
bool alreadyDefined = m_interfaceSlots.outputSlots & 1u << idx;
m_interfaceSlots.outputSlots |= 1u << idx;
return alreadyDefined;
}
uint32_t emitArrayIndex(
uint32_t idx,
const DxsoBaseRegister* relative);
DxsoRegisterPointer emitInputPtr(
bool texture,
const DxsoBaseRegister& reg,
const DxsoBaseRegister* relative);
DxsoRegisterPointer emitRegisterPtr(
const char* name,
DxsoScalarType ctype,
uint32_t ccount,
uint32_t defaultVal,
spv::StorageClass storageClass = spv::StorageClassPrivate,
spv::BuiltIn builtIn = spv::BuiltInMax);
DxsoRegisterValue emitLoadConstant(
const DxsoBaseRegister& reg,
const DxsoBaseRegister* relative);
DxsoRegisterPointer emitOutputPtr(
bool texcrdOut,
const DxsoBaseRegister& reg,
const DxsoBaseRegister* relative);
DxsoRegisterPointer emitGetOperandPtr(
const DxsoBaseRegister& reg,
const DxsoBaseRegister* relative);
DxsoRegisterPointer emitGetOperandPtr(
const DxsoRegister& reg) {
return this->emitGetOperandPtr(
reg,
reg.hasRelative ? &reg.relative : nullptr);
}
uint32_t emitBoolComparison(DxsoVectorType type, DxsoComparison cmp, uint32_t a, uint32_t b);
DxsoRegisterValue emitValueLoad(
DxsoRegisterPointer ptr);
void emitDstStore(
DxsoRegisterPointer ptr,
DxsoRegisterValue value,
DxsoRegMask writeMask,
bool saturate,
DxsoRegisterValue predicate,
int8_t shift,
DxsoRegisterId regId) {
if (regId.type == DxsoRegisterType::RasterizerOut && regId.num == RasterOutFog)
saturate = true;
if (value.type.ctype == DxsoScalarType::Float32) {
const uint32_t typeId = getVectorTypeId(value.type);
// Saturating only makes sense on floats
if (saturate) {
value.id = m_module.opNClamp(
typeId, value.id,
m_module.constfReplicant(0.0f, value.type.ccount),
m_module.constfReplicant(1.0f, value.type.ccount));
}
// There doesn't seem to be a nice float bitshift method for float vectors
// in Spirv that I can see... Resorting to multiplication.
if (shift != 0) {
float shiftAmount = shift < 0
? 1.0f / (1 << -shift)
: float(1 << shift);
uint32_t shiftConst = m_module.constf32(shiftAmount);
if (value.type.ccount == 1)
value.id = m_module.opFMul(typeId, value.id, shiftConst);
else
value.id = m_module.opVectorTimesScalar(typeId, value.id, shiftConst);
}
}
this->emitValueStore(ptr, value, writeMask, predicate);
}
DxsoRegisterValue applyPredicate(DxsoRegisterValue pred, DxsoRegisterValue dst, DxsoRegisterValue src);
void emitValueStore(
DxsoRegisterPointer ptr,
DxsoRegisterValue value,
DxsoRegMask writeMask,
DxsoRegisterValue predicate);
DxsoRegisterValue emitClampBoundReplicant(
DxsoRegisterValue srcValue,
float lb,
float ub);
DxsoRegisterValue emitSaturate(
DxsoRegisterValue srcValue);
DxsoRegisterValue emitDot(
DxsoRegisterValue a,
DxsoRegisterValue b);
DxsoRegisterValue emitRegisterInsert(
DxsoRegisterValue dstValue,
DxsoRegisterValue srcValue,
DxsoRegMask srcMask);
DxsoRegisterValue emitRegisterLoadRaw(
const DxsoBaseRegister& reg,
const DxsoBaseRegister* relative);
DxsoRegisterValue emitRegisterExtend(
DxsoRegisterValue value,
uint32_t size);
DxsoRegisterValue emitSrcOperandPreSwizzleModifiers(
DxsoRegisterValue value,
DxsoRegModifier modifier);
DxsoRegisterValue emitSrcOperandPostSwizzleModifiers(
DxsoRegisterValue value,
DxsoRegModifier modifier);
DxsoRegisterValue emitRegisterSwizzle(
DxsoRegisterValue value,
DxsoRegSwizzle swizzle,
DxsoRegMask writeMask);
DxsoRegisterValue emitRegisterLoad(
const DxsoBaseRegister& reg,
DxsoRegMask writeMask,
const DxsoBaseRegister* relative);
DxsoRegisterValue emitRegisterLoad(
const DxsoRegister& reg,
DxsoRegMask writeMask) {
return this->emitRegisterLoad(
reg, writeMask,
reg.hasRelative ? &reg.relative : nullptr);
}
DxsoRegisterValue emitPredicateLoad(const DxsoInstructionContext& ctx) {
if (!ctx.instruction.predicated)
return DxsoRegisterValue();
return emitRegisterLoad(ctx.pred, IdentityWriteMask);
}
DxsoRegisterValue emitRegisterLoadTexcoord(
const DxsoRegister& reg,
DxsoRegMask writeMask) {
DxsoRegister lookup = reg;
if (reg.id.type == DxsoRegisterType::Texture)
lookup.id.type = DxsoRegisterType::PixelTexcoord;
return this->emitRegisterLoad(lookup, writeMask);
}
Rc<DxvkShader> compileShader();
///////////////////////////////
// Handle shader ops
void emitDcl(const DxsoInstructionContext& ctx);
void emitDef(const DxsoInstructionContext& ctx);
void emitDefF(const DxsoInstructionContext& ctx);
void emitDefI(const DxsoInstructionContext& ctx);
void emitDefB(const DxsoInstructionContext& ctx);
bool isScalarRegister(DxsoRegisterId id);
void emitMov(const DxsoInstructionContext& ctx);
void emitPredicateOp(const DxsoInstructionContext& ctx);
void emitVectorAlu(const DxsoInstructionContext& ctx);
void emitMatrixAlu(const DxsoInstructionContext& ctx);
void emitControlFlowGenericLoop(
bool count,
uint32_t initialVar,
uint32_t strideVar,
uint32_t iterationCountVar);
void emitControlFlowGenericLoopEnd();
void emitControlFlowRep(const DxsoInstructionContext& ctx);
void emitControlFlowEndRep(const DxsoInstructionContext& ctx);
void emitControlFlowLoop(const DxsoInstructionContext& ctx);
void emitControlFlowEndLoop(const DxsoInstructionContext& ctx);
void emitControlFlowBreak(const DxsoInstructionContext& ctx);
void emitControlFlowBreakC(const DxsoInstructionContext& ctx);
void emitControlFlowIf(const DxsoInstructionContext& ctx);
void emitControlFlowElse(const DxsoInstructionContext& ctx);
void emitControlFlowEndIf(const DxsoInstructionContext& ctx);
void emitTexCoord(const DxsoInstructionContext& ctx);
void emitTextureSample(const DxsoInstructionContext& ctx);
void emitTextureKill(const DxsoInstructionContext& ctx);
uint32_t emitSample(
bool projected,
uint32_t resultType,
uint32_t sampledImage,
uint32_t coordinates,
uint32_t reference,
const SpirvImageOperands& operands);
///////////////////////////////
// Shader finalization methods
void emitInputSetup();
void emitVsClipping();
void setupRenderStateInfo();
void emitFog();
void emitPsProcessing();
void emitOutputDepthClamp();
void emitLinkerOutputSetup();
void emitVsFinalize();
void emitPsFinalize();
///////////////////////////
// Type definition methods
uint32_t getScalarTypeId(
DxsoScalarType type);
uint32_t getVectorTypeId(
const DxsoVectorType& type);
uint32_t getArrayTypeId(
const DxsoArrayType& type);
uint32_t getPointerTypeId(
const DxsoRegisterInfo& type);
};
}