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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-13 16:08:50 +01:00
dxvk/src
Philip Rebohle 56fe52ca3c
[d3d11] Move D3D11Shader implementation to its own file
And resolve some include madness. Necessary because D3D11Shader::GetDevice
needs to know the full definition of D3D11Device, but D3D11Device needs
to know the full definition of the other shader-related classes.
2020-07-17 10:16:37 +02:00
..
d3d9 [d3d9] Fix uninitialized BufferHandle when discarding mapped buffer 2020-06-15 03:26:47 +01:00
d3d10 [build] Remove .spec files 2020-05-01 00:52:33 +02:00
d3d11 [d3d11] Move D3D11Shader implementation to its own file 2020-07-17 10:16:37 +02:00
dxbc [dxbc] Fix the udiv crap again 2020-03-26 17:17:01 +01:00
dxgi [dxgi] Restore the Topmost state upon exiting fullscreen 2020-07-08 18:57:49 +02:00
dxso [dxso] Bias FETCH4 half-texel offset to avoid grid effect 2020-06-01 13:33:08 +01:00
dxvk [dxvk] Enable extended dynamic state feature if available 2020-07-10 16:59:20 +02:00
spirv [spirv] Implement constuReplicant helper 2020-05-27 10:16:03 +02:00
util [util] Enable d3d11.invariantPosition for Mafia III: Definitive Edition 2020-07-05 17:37:13 +02:00
vulkan [dxvk] Enable VK_EXT_extended_dynamic_state if available. 2020-07-10 16:59:20 +02:00
meson.build [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00