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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-02 19:24:12 +01:00
dxvk/src
Philip Rebohle 57acbbd7c7
[d3d11] Always enable STORAGE_BUFFER_BIT usage for srv/uav buffers
Fixes validation errors in games that use incorrect view types in
some cases, e.g. Cloudpunk.
2020-05-12 00:23:12 +02:00
..
d3d9 [d3d9] Only dirty ff pixel shader if set texture is in PS binding range 2020-05-07 16:14:11 +01:00
d3d10 [build] Remove .spec files 2020-05-01 00:52:33 +02:00
d3d11 [d3d11] Always enable STORAGE_BUFFER_BIT usage for srv/uav buffers 2020-05-12 00:23:12 +02:00
dxbc [dxbc] Fix the udiv crap again 2020-03-26 17:17:01 +01:00
dxgi [build] Remove .spec files 2020-05-01 00:52:33 +02:00
dxso [dxso] Implicitly define Color inputs as centroid in PS <= 2 2020-05-09 20:49:55 +01:00
dxvk [dxvk] Use compute queue for transfers if DMA queue is not available 2020-05-05 12:49:13 +02:00
spirv [spirv] Allow specifying the SPIR-V version explicitly 2019-12-18 17:36:46 +01:00
util [util] Enable constant buffer range check for Secret World Legends 2020-04-18 21:53:21 +02:00
vulkan [vulkan] Remove VulkanFn wrapper 2020-05-10 02:06:27 +02:00
meson.build [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00