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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-12 22:08:59 +01:00
dxvk/src/d3d10/d3d10_texture.h
Philip Rebohle 6d18efdfc7
[d3d10] Lock device on context operations
May fix thread safety issues in some games. Apparently, the
D3D10Device is supposed to be thread safe by default.
2018-10-12 18:31:55 +02:00

210 lines
5.7 KiB
C++

#pragma once
#include "d3d10_util.h"
namespace dxvk {
class D3D10Device;
class D3D11Device;
class D3D11Texture1D;
class D3D11Texture2D;
class D3D11Texture3D;
///////////////////////////////////////////
// D 3 D 1 0 T E X T U R E 1 D
class D3D10Texture1D : public ID3D10Texture1D {
public:
D3D10Texture1D(D3D11Texture1D* pParent, D3D10Device* pDevice)
: m_device(pDevice), m_d3d11(pParent) { }
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject);
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
void STDMETHODCALLTYPE GetDevice(
ID3D10Device** ppDevice);
HRESULT STDMETHODCALLTYPE GetPrivateData(
REFGUID guid,
UINT* pDataSize,
void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateData(
REFGUID guid,
UINT DataSize,
const void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
REFGUID guid,
const IUnknown* pData);
void STDMETHODCALLTYPE GetType(
D3D10_RESOURCE_DIMENSION* rType);
void STDMETHODCALLTYPE SetEvictionPriority(
UINT EvictionPriority);
UINT STDMETHODCALLTYPE GetEvictionPriority();
HRESULT STDMETHODCALLTYPE Map(
UINT Subresource,
D3D10_MAP MapType,
UINT MapFlags,
void** ppData);
void STDMETHODCALLTYPE Unmap(
UINT Subresource);
void STDMETHODCALLTYPE GetDesc(
D3D10_TEXTURE1D_DESC* pDesc);
D3D11Texture1D* GetD3D11Iface() {
return m_d3d11;
}
private:
D3D10Device* m_device;
D3D11Texture1D* m_d3d11;
};
///////////////////////////////////////////
// D 3 D 1 0 T E X T U R E 2 D
class D3D10Texture2D : public ID3D10Texture2D {
public:
D3D10Texture2D(D3D11Texture2D* pParent, D3D10Device* pDevice)
: m_device(pDevice), m_d3d11(pParent) { }
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject);
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
void STDMETHODCALLTYPE GetDevice(
ID3D10Device** ppDevice);
HRESULT STDMETHODCALLTYPE GetPrivateData(
REFGUID guid,
UINT* pDataSize,
void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateData(
REFGUID guid,
UINT DataSize,
const void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
REFGUID guid,
const IUnknown* pData);
void STDMETHODCALLTYPE GetType(
D3D10_RESOURCE_DIMENSION* rType);
void STDMETHODCALLTYPE SetEvictionPriority(
UINT EvictionPriority);
UINT STDMETHODCALLTYPE GetEvictionPriority();
HRESULT STDMETHODCALLTYPE Map(
UINT Subresource,
D3D10_MAP MapType,
UINT MapFlags,
D3D10_MAPPED_TEXTURE2D* pMappedTex2D);
void STDMETHODCALLTYPE Unmap(
UINT Subresource);
void STDMETHODCALLTYPE GetDesc(
D3D10_TEXTURE2D_DESC* pDesc);
D3D11Texture2D* GetD3D11Iface() {
return m_d3d11;
}
private:
D3D10Device* m_device;
D3D11Texture2D* m_d3d11;
};
///////////////////////////////////////////
// D 3 D 1 0 T E X T U R E 3 D
class D3D10Texture3D : public ID3D10Texture3D {
public:
D3D10Texture3D(D3D11Texture3D* pParent, D3D10Device* pDevice)
: m_device(pDevice), m_d3d11(pParent) { }
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject);
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
void STDMETHODCALLTYPE GetDevice(
ID3D10Device** ppDevice);
HRESULT STDMETHODCALLTYPE GetPrivateData(
REFGUID guid,
UINT* pDataSize,
void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateData(
REFGUID guid,
UINT DataSize,
const void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
REFGUID guid,
const IUnknown* pData);
void STDMETHODCALLTYPE GetType(
D3D10_RESOURCE_DIMENSION* rType);
void STDMETHODCALLTYPE SetEvictionPriority(
UINT EvictionPriority);
UINT STDMETHODCALLTYPE GetEvictionPriority();
HRESULT STDMETHODCALLTYPE Map(
UINT Subresource,
D3D10_MAP MapType,
UINT MapFlags,
D3D10_MAPPED_TEXTURE3D* pMappedTex3D);
void STDMETHODCALLTYPE Unmap(
UINT Subresource);
void STDMETHODCALLTYPE GetDesc(
D3D10_TEXTURE3D_DESC* pDesc);
D3D11Texture3D* GetD3D11Iface() {
return m_d3d11;
}
private:
D3D10Device* m_device;
D3D11Texture3D* m_d3d11;
};
}