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dxvk/src/d3d9/d3d9_subresource.h
Philip Rebohle f20a3c07fb [d3d9] Don't create sRGB views for non-sRGB compatible textures
Otherwise we end up creating views with VK_IMAGE_FORMAT_UNDEFINED.
2020-01-17 17:47:08 +01:00

129 lines
3.4 KiB
C++

#pragma once
#include "d3d9_resource.h"
#include "d3d9_common_texture.h"
namespace dxvk {
template <typename... Type>
class D3D9Subresource : public D3D9Resource<Type...> {
public:
D3D9Subresource(
D3D9DeviceEx* pDevice,
D3D9CommonTexture* pTexture,
UINT Face,
UINT MipLevel,
IDirect3DBaseTexture9* pContainer)
: D3D9Resource<Type...> ( pDevice )
, m_container ( pContainer )
, m_texture ( pTexture )
, m_face ( Face )
, m_mipLevel ( MipLevel )
, m_isSrgbCompatible ( pTexture->IsSrgbCompatible() ) { }
~D3D9Subresource() {
// We own the texture!
if (m_container == nullptr)
delete m_texture;
}
ULONG STDMETHODCALLTYPE AddRef() final {
if (m_container != nullptr)
return m_container->AddRef();
return D3D9Resource<Type...>::AddRef();
}
ULONG STDMETHODCALLTYPE Release() final {
if (m_container != nullptr)
return m_container->Release();
return D3D9Resource<Type...>::Release();
}
HRESULT STDMETHODCALLTYPE GetContainer(REFIID riid, void** ppContainer) final {
if (m_container != nullptr)
return m_container->QueryInterface(riid, ppContainer);
return this->GetDevice()->QueryInterface(riid, ppContainer);
}
D3D9CommonTexture* GetCommonTexture() {
return m_texture;
}
UINT GetFace() const {
return m_face;
}
UINT GetMipLevel() const {
return m_mipLevel;
}
UINT GetSubresource() const {
return m_texture->CalcSubresource(m_face, m_mipLevel);
}
Rc<DxvkImageView> GetImageView(bool Srgb) {
Srgb &= m_isSrgbCompatible;
Rc<DxvkImageView>& view = m_sampleView.Pick(Srgb);
if (unlikely(view == nullptr && !IsNull()))
view = m_texture->CreateView(m_face, m_mipLevel, VK_IMAGE_USAGE_SAMPLED_BIT, Srgb);
return view;
}
Rc<DxvkImageView> GetRenderTargetView(bool Srgb) {
Srgb &= m_isSrgbCompatible;
Rc<DxvkImageView>& view = m_renderTargetView.Pick(Srgb);
if (unlikely(view == nullptr && !IsNull()))
view = m_texture->CreateView(m_face, m_mipLevel, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, Srgb);
return view;
}
VkImageLayout GetRenderTargetLayout() const {
return m_texture->DetermineRenderTargetLayout();
}
Rc<DxvkImageView> GetDepthStencilView() {
Rc<DxvkImageView>& view = m_depthStencilView;
if (unlikely(view == nullptr && !IsNull()))
view = m_texture->CreateView(m_face, m_mipLevel, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, false);
return view;
}
VkImageLayout GetDepthStencilLayout() const {
return m_texture->DetermineDepthStencilLayout();
}
bool IsNull() {
return m_texture->Desc()->Format == D3D9Format::NULL_FORMAT;
}
IDirect3DBaseTexture9* GetBaseTexture() {
return m_container;
}
protected:
IDirect3DBaseTexture9* m_container;
D3D9CommonTexture* m_texture;
UINT m_face;
UINT m_mipLevel;
bool m_isSrgbCompatible;
D3D9ColorView m_sampleView;
D3D9ColorView m_renderTargetView;
Rc<DxvkImageView> m_depthStencilView;
};
}