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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-12 22:08:59 +01:00
dxvk/src
Philip Rebohle 63420c0cd7
[dxvk] Introduce DxvkGraphicsPipelineShaderState
And factor out a bunch of related code.
2022-07-31 02:53:20 +02:00
..
d3d9 [dxso] Don't create shader object for redundant PS permutations 2022-07-30 22:15:41 +01:00
d3d10 [build] Cleanup build system. 2022-03-17 01:38:58 +00:00
d3d11 [d3d11] Add support for shared ID3D11Fence resources 2022-07-21 23:39:31 +02:00
dxbc [dxbc] Bound-check mip level for resinfo instruction 2022-07-25 15:58:55 +02:00
dxgi [util] Use transcodeString in tows and fromws helpers 2022-07-30 20:30:32 +02:00
dxso [dxso] Don't create shader object for redundant PS permutations 2022-07-30 22:15:41 +01:00
dxvk [dxvk] Introduce DxvkGraphicsPipelineShaderState 2022-07-31 02:53:20 +02:00
spirv [spirv] Track currently active block ID 2022-07-20 22:38:03 +02:00
util [util] Use transcodeString in tows and fromws helpers 2022-07-30 20:30:32 +02:00
vulkan [dxvk] Enable VK_KHR_external_semaphore_win32 if available 2022-07-21 23:39:31 +02:00
meson.build [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00