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54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#pragma once
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#include "d3d9_caps.h"
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#include "d3d9_constant_buffer.h"
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#include "../dxvk/dxvk_buffer.h"
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#include "../dxso/dxso_isgn.h"
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#include "../util/util_math.h"
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#include "../util/util_vector.h"
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#include <cstdint>
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namespace dxvk {
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enum class D3D9ConstantType {
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Float,
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Int,
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Bool
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};
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// We make an assumption later based on the packing of this struct for copying.
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struct D3D9ShaderConstantsVSSoftware {
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Vector4i iConsts[caps::MaxOtherConstantsSoftware];
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Vector4 fConsts[caps::MaxFloatConstantsSoftware];
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uint32_t bConsts[caps::MaxOtherConstantsSoftware / 32];
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};
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struct D3D9ShaderConstantsVSHardware {
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Vector4i iConsts[caps::MaxOtherConstants];
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Vector4 fConsts[caps::MaxFloatConstantsVS];
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uint32_t bConsts[1];
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};
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struct D3D9ShaderConstantsPS {
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Vector4i iConsts[caps::MaxOtherConstants];
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Vector4 fConsts[caps::MaxFloatConstantsPS];
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uint32_t bConsts[1];
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};
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struct D3D9SwvpConstantBuffers {
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D3D9ConstantBuffer intBuffer;
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D3D9ConstantBuffer boolBuffer;
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};
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struct D3D9ConstantSets {
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D3D9SwvpConstantBuffers swvp;
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D3D9ConstantBuffer buffer;
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DxsoShaderMetaInfo meta = {};
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bool dirty = true;
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};
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} |