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dxvk/src/d3d9/d3d9_cursor.h
Joshie 54ed8f0bb0 [d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
2019-12-16 04:28:01 +01:00

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716 B
C++

#pragma once
#include "d3d9_include.h"
namespace dxvk {
constexpr uint32_t HardwareCursorWidth = 32u;
constexpr uint32_t HardwareCursorHeight = 32u;
constexpr uint32_t HardwareCursorFormatSize = 4u;
constexpr uint32_t HardwareCursorPitch = HardwareCursorWidth * HardwareCursorFormatSize;
// Format Size of 4 bytes (ARGB)
using CursorBitmap = uint8_t[HardwareCursorHeight * HardwareCursorPitch];
class D3D9Cursor {
public:
void UpdateCursor(int X, int Y);
BOOL ShowCursor(BOOL bShow);
HRESULT SetHardwareCursor(UINT XHotSpot, UINT YHotSpot, const CursorBitmap& bitmap);
private:
BOOL m_visible = FALSE;
HCURSOR m_hCursor = nullptr;
};
}