mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-13 16:08:50 +01:00
b2cbf198e4
This allows us to use the same information to dump into a push constant for unoptimized pipelines.
257 lines
6.0 KiB
C++
257 lines
6.0 KiB
C++
#pragma once
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#include "d3d9_include.h"
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#include "d3d9_caps.h"
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#include "../dxvk/dxvk_shader.h"
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#include "../dxso/dxso_isgn.h"
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#include <unordered_map>
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#include <bitset>
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namespace dxvk {
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class D3D9DeviceEx;
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class SpirvModule;
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struct D3D9Options;
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class D3D9ShaderSpecConstantManager;
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struct D3D9FogContext {
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// General inputs...
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bool IsPixel;
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bool RangeFog;
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uint32_t RenderState;
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uint32_t vPos;
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uint32_t vFog;
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uint32_t oColor;
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bool HasFogInput;
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bool IsFixedFunction;
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bool IsPositionT;
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bool HasSpecular;
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uint32_t Specular;
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};
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struct D3D9FixedFunctionOptions {
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D3D9FixedFunctionOptions(const D3D9Options* options);
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bool invariantPosition;
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};
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// Returns new oFog if VS
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// Returns new oColor if PS
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uint32_t DoFixedFunctionFog(D3D9ShaderSpecConstantManager& spec, SpirvModule& spvModule, const D3D9FogContext& fogCtx);
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// Returns a render state block
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uint32_t SetupRenderStateBlock(SpirvModule& spvModule, uint32_t count);
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struct D3D9PointSizeInfoVS {
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uint32_t defaultValue;
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uint32_t min;
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uint32_t max;
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};
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// Default point size and point scale magic!
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D3D9PointSizeInfoVS GetPointSizeInfoVS(D3D9ShaderSpecConstantManager& spec, SpirvModule& spvModule, uint32_t vPos, uint32_t vtx, uint32_t perVertPointSize, uint32_t rsBlock, bool isFixedFunction);
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struct D3D9PointSizeInfoPS {
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uint32_t isSprite;
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};
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D3D9PointSizeInfoPS GetPointSizeInfoPS(D3D9ShaderSpecConstantManager& spec, SpirvModule& spvModule, uint32_t rsBlock);
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uint32_t GetPointCoord(SpirvModule& spvModule);
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uint32_t GetSharedConstants(SpirvModule& spvModule);
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constexpr uint32_t TCIOffset = 16;
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constexpr uint32_t TCIMask = 0b111 << TCIOffset;
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enum D3D9FF_VertexBlendMode {
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D3D9FF_VertexBlendMode_Disabled,
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D3D9FF_VertexBlendMode_Normal,
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D3D9FF_VertexBlendMode_Tween,
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};
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struct D3D9FFShaderKeyVSData {
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union {
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struct {
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uint32_t TexcoordIndices : 24;
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uint32_t HasPositionT : 1;
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uint32_t HasColor0 : 1; // Diffuse
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uint32_t HasColor1 : 1; // Specular
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uint32_t HasPointSize : 1;
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uint32_t UseLighting : 1;
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uint32_t NormalizeNormals : 1;
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uint32_t LocalViewer : 1;
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uint32_t RangeFog : 1;
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uint32_t TexcoordFlags : 24;
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uint32_t DiffuseSource : 2;
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uint32_t AmbientSource : 2;
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uint32_t SpecularSource : 2;
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uint32_t EmissiveSource : 2;
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uint32_t TransformFlags : 24;
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uint32_t LightCount : 4;
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uint32_t TexcoordDeclMask : 24;
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uint32_t HasFog : 1;
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uint32_t VertexBlendMode : 2;
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uint32_t VertexBlendIndexed : 1;
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uint32_t VertexBlendCount : 3;
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uint32_t VertexClipping : 1;
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} Contents;
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uint32_t Primitive[4];
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};
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};
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struct D3D9FFShaderKeyVS {
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D3D9FFShaderKeyVS() {
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// memcmp safety
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std::memset(&Data, 0, sizeof(Data));
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}
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D3D9FFShaderKeyVSData Data;
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};
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constexpr uint32_t TextureArgCount = 3;
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struct D3D9FFShaderStage {
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union {
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struct {
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uint32_t ColorOp : 5;
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uint32_t ColorArg0 : 6;
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uint32_t ColorArg1 : 6;
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uint32_t ColorArg2 : 6;
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uint32_t AlphaOp : 5;
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uint32_t AlphaArg0 : 6;
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uint32_t AlphaArg1 : 6;
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uint32_t AlphaArg2 : 6;
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uint32_t Type : 2;
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uint32_t ResultIsTemp : 1;
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uint32_t Projected : 1;
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uint32_t ProjectedCount : 3;
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uint32_t TextureBound : 1;
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// Included in here, read from Stage 0 for packing reasons
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// Affects all stages.
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uint32_t GlobalSpecularEnable : 1;
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uint32_t GlobalFlatShade : 1;
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} Contents;
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uint32_t Primitive[2];
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};
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};
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struct D3D9FFShaderKeyFS {
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D3D9FFShaderKeyFS() {
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// memcmp safety
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std::memset(Stages, 0, sizeof(Stages));
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// Normalize this. DISABLE != 0.
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for (uint32_t i = 0; i < caps::TextureStageCount; i++) {
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Stages[i].Contents.ColorOp = D3DTOP_DISABLE;
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Stages[i].Contents.AlphaOp = D3DTOP_DISABLE;
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}
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}
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D3D9FFShaderStage Stages[caps::TextureStageCount];
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};
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struct D3D9FFShaderKeyHash {
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size_t operator () (const D3D9FFShaderKeyVS& key) const;
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size_t operator () (const D3D9FFShaderKeyFS& key) const;
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};
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bool operator == (const D3D9FFShaderKeyVS& a, const D3D9FFShaderKeyVS& b);
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bool operator != (const D3D9FFShaderKeyVS& a, const D3D9FFShaderKeyVS& b);
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bool operator == (const D3D9FFShaderKeyFS& a, const D3D9FFShaderKeyFS& b);
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bool operator != (const D3D9FFShaderKeyFS& a, const D3D9FFShaderKeyFS& b);
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struct D3D9FFShaderKeyEq {
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bool operator () (const D3D9FFShaderKeyVS& a, const D3D9FFShaderKeyVS& b) const;
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bool operator () (const D3D9FFShaderKeyFS& a, const D3D9FFShaderKeyFS& b) const;
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};
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class D3D9FFShader {
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public:
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D3D9FFShader(
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D3D9DeviceEx* pDevice,
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const D3D9FFShaderKeyVS& Key);
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D3D9FFShader(
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D3D9DeviceEx* pDevice,
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const D3D9FFShaderKeyFS& Key);
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template <typename T>
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void Dump(const T& Key, const std::string& Name);
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Rc<DxvkShader> GetShader() const {
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return m_shader;
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}
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private:
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Rc<DxvkShader> m_shader;
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DxsoIsgn m_isgn;
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};
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class D3D9FFShaderModuleSet : public RcObject {
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public:
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D3D9FFShader GetShaderModule(
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D3D9DeviceEx* pDevice,
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const D3D9FFShaderKeyVS& ShaderKey);
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D3D9FFShader GetShaderModule(
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D3D9DeviceEx* pDevice,
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const D3D9FFShaderKeyFS& ShaderKey);
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private:
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std::unordered_map<
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D3D9FFShaderKeyVS,
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D3D9FFShader,
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D3D9FFShaderKeyHash, D3D9FFShaderKeyEq> m_vsModules;
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std::unordered_map<
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D3D9FFShaderKeyFS,
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D3D9FFShader,
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D3D9FFShaderKeyHash, D3D9FFShaderKeyEq> m_fsModules;
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};
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inline const DxsoIsgn& GetFixedFunctionIsgn() {
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extern DxsoIsgn g_ffIsgn;
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return g_ffIsgn;
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}
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} |